The GlobalConfiguration is explicitly passed around through constructors of various objects that need access to the configuration. This ad-hoc solution works for the specific use cases it was meant to support, but isn't very generic. We have a top-level object in libcamera, the CameraManager, that also needs to be accessed from various locations and is passed to object constructors. Standardize on passing the CameraManager everywhere, and access the global configuration through it. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com> Reviewed-by: Isaac Scott <isaac.scott@ideasonboard.com>
52 lines
928 B
C++
52 lines
928 B
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2019, Google Inc.
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*
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* Image Processing Algorithm proxy
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*/
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#pragma once
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#include <optional>
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#include <string>
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#include <vector>
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#include <libcamera/ipa/ipa_interface.h>
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#include "libcamera/internal/camera_manager.h"
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namespace libcamera {
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class IPAModule;
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class IPAProxy : public IPAInterface
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{
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public:
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enum ProxyState {
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ProxyStopped,
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ProxyStopping,
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ProxyRunning,
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};
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IPAProxy(IPAModule *ipam, const CameraManager &cm);
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~IPAProxy();
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bool isValid() const { return valid_; }
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std::string configurationFile(const std::string &name,
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const std::string &fallbackName = std::string()) const;
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protected:
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std::string resolvePath(const std::string &file) const;
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bool valid_;
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ProxyState state_;
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private:
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IPAModule *ipam_;
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std::vector<std::string> configPaths_;
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std::vector<std::string> execPaths_;
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};
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} /* namespace libcamera */
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