Files
external_libcamera/src/apps/cam/sdl_texture_yuv.h
T
Barnabás Pőcze b24cd12293 apps: cam: sdl_texture: Add SDLTexture1Plane
`SDLTextureYUYV` uses `SDL_PIXELFORMAT_YUY2`, which is a single plane
format. To support other single plane formats, replace `SDLTextureYUYV`
with `SDLTexture1Plane` that can be instantiated with an arbitrary SDL
pixel format and that uses `SDL_UpdateTexture()` to update the texture
using exactly a single plane.

Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2025-05-15 17:41:36 +02:00

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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
* Copyright (C) 2022, Ideas on Board Oy
*
* SDL YUV Textures
*/
#pragma once
#include "sdl_texture.h"
#if SDL_VERSION_ATLEAST(2, 0, 16)
class SDLTextureNV12 : public SDLTexture
{
public:
SDLTextureNV12(const SDL_Rect &rect, unsigned int stride);
void update(libcamera::Span<const libcamera::Span<const uint8_t>> data) override;
};
#endif