`SDLTextureYUYV` uses `SDL_PIXELFORMAT_YUY2`, which is a single plane format. To support other single plane formats, replace `SDLTextureYUYV` with `SDLTexture1Plane` that can be instantiated with an arbitrary SDL pixel format and that uses `SDL_UpdateTexture()` to update the texture using exactly a single plane. Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
24 lines
534 B
C++
24 lines
534 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/*
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* Copyright (C) 2022, Ideas on Board Oy
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*
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* SDL YUV Textures
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*/
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#include "sdl_texture_yuv.h"
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using namespace libcamera;
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#if SDL_VERSION_ATLEAST(2, 0, 16)
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SDLTextureNV12::SDLTextureNV12(const SDL_Rect &rect, unsigned int stride)
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: SDLTexture(rect, SDL_PIXELFORMAT_NV12, stride)
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{
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}
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void SDLTextureNV12::update(libcamera::Span<const libcamera::Span<const uint8_t>> data)
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{
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SDL_UpdateNVTexture(ptr_, nullptr, data[0].data(), stride_,
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data[1].data(), stride_);
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}
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#endif
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