LogCategory just stores the char * that was given to it in the constructor, i.e. it refers to memory "outside" LogCategory. If the LogCategory is defined in a .so that is unloaded, then it leads to the LogCategory pointing to freed memory, causing a crash. Fix this by taking a copy of the name by using a std::string instead of just storing the pointer. Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>