Files
external_libcamera/include/libcamera/internal/framebuffer.h
Kieran Bingham f3629363c4 libcamera: Give MappedFrameBuffer its own implementation
The MappedFrameBuffer is a convenience feature which sits on top of the
FrameBuffer and facilitates mapping it to CPU accessible memory with
mmap.

This implementation is internal and currently sits in the same internal
files as the internal FrameBuffer, thus exposing those internals to
users of the MappedFramebuffer implementation.

Move the MappedFrameBuffer and MappedBuffer implementation to its own
implementation files, and fix the sources throughout to use that
accordingly.

Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2021-08-10 10:53:57 +01:00

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/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2020, Google Inc.
*
* framebuffer.h - Internal frame buffer handling
*/
#ifndef __LIBCAMERA_INTERNAL_FRAMEBUFFER_H__
#define __LIBCAMERA_INTERNAL_FRAMEBUFFER_H__
#include <libcamera/base/class.h>
#include <libcamera/framebuffer.h>
namespace libcamera {
class FrameBuffer::Private : public Extensible::Private
{
LIBCAMERA_DECLARE_PUBLIC(FrameBuffer)
public:
Private();
void setRequest(Request *request) { request_ = request; }
private:
Request *request_;
};
} /* namespace libcamera */
#endif /* __LIBCAMERA_INTERNAL_FRAMEBUFFER_H__ */