The ControlList::set() function overload used for array controls constructs a Span from an initializer list. It doesn't specify the Span size explicitly, which results in a dynamic extent Span being constructed. That causes a compilation failure for fixed-size array controls, as they are defined as Control<T> with T being a fixed-extent Span, and conversion from a dynamic-extent to fixed-extent Span when calling ControlValue::set() can't be implicit. Fix this by constructing the Span using the size of the control, which resolves to a fixed-extent and dynamic-extent Span for fixed-size and dynamic-size array controls respectively. The ControlList::set() function that takes an initializer list can then be used for fixed-size array controls. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
1063 lines
31 KiB
C++
1063 lines
31 KiB
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2019, Google Inc.
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*
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* controls.cpp - Control handling
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*/
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#include <libcamera/controls.h>
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#include <iomanip>
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#include <sstream>
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#include <string>
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#include <string.h>
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#include <libcamera/base/log.h>
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#include <libcamera/base/utils.h>
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#include "libcamera/internal/control_validator.h"
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/**
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* \file controls.h
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* \brief Framework to manage controls related to an object
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*
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* A control is a mean to govern or influence the operation of an object, and in
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* particular of a camera. Every control is defined by a unique numerical ID, a
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* name string and the data type of the value it stores. The libcamera API
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* defines a set of standard controls in the libcamera::controls namespace, as
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* a set of instances of the Control class.
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*
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* The main way for applications to interact with controls is through the
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* ControlList stored in the Request class:
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*
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* \code{.cpp}
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* Request *req = ...;
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* ControlList &controls = req->controls();
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* controls->set(controls::AwbEnable, false);
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* controls->set(controls::ManualExposure, 1000);
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*
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* ...
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*
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* int32_t exposure = controls->get(controls::ManualExposure);
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* \endcode
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*
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* The ControlList::get() and ControlList::set() functions automatically deduce
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* the data type based on the control.
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*/
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namespace libcamera {
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LOG_DEFINE_CATEGORY(Controls)
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namespace {
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static constexpr size_t ControlValueSize[] = {
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[ControlTypeNone] = 0,
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[ControlTypeBool] = sizeof(bool),
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[ControlTypeByte] = sizeof(uint8_t),
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[ControlTypeInteger32] = sizeof(int32_t),
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[ControlTypeInteger64] = sizeof(int64_t),
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[ControlTypeFloat] = sizeof(float),
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[ControlTypeString] = sizeof(char),
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[ControlTypeRectangle] = sizeof(Rectangle),
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[ControlTypeSize] = sizeof(Size),
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};
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} /* namespace */
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/**
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* \enum ControlType
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* \brief Define the data type of a Control
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* \var ControlTypeNone
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* Invalid type, for empty values
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* \var ControlTypeBool
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* The control stores a boolean value
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* \var ControlTypeByte
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* The control stores a byte value as an unsigned 8-bit integer
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* \var ControlTypeInteger32
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* The control stores a 32-bit integer value
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* \var ControlTypeInteger64
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* The control stores a 64-bit integer value
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* \var ControlTypeFloat
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* The control stores a 32-bit floating point value
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* \var ControlTypeString
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* The control stores a string value as an array of char
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*/
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/**
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* \class ControlValue
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* \brief Abstract type representing the value of a control
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*/
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/** \todo Revisit the ControlValue layout when stabilizing the ABI */
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static_assert(sizeof(ControlValue) == 16, "Invalid size of ControlValue class");
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/**
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* \brief Construct an empty ControlValue.
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*/
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ControlValue::ControlValue()
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: type_(ControlTypeNone), isArray_(false), numElements_(0)
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{
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}
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/**
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* \fn template<typename T> T ControlValue::ControlValue(const T &value)
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* \brief Construct a ControlValue of type T
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* \param[in] value Initial value
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*
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* This function constructs a new instance of ControlValue and stores the \a
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* value inside it. If the type \a T is equivalent to Span<R>, the instance
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* stores an array of values of type \a R. Otherwise the instance stores a
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* single value of type \a T. The numElements() and type() are updated to
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* reflect the stored value.
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*/
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void ControlValue::release()
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{
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std::size_t size = numElements_ * ControlValueSize[type_];
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if (size > sizeof(value_)) {
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delete[] reinterpret_cast<uint8_t *>(storage_);
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storage_ = nullptr;
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}
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}
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ControlValue::~ControlValue()
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{
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release();
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}
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/**
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* \brief Construct a ControlValue with the content of \a other
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* \param[in] other The ControlValue to copy content from
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*/
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ControlValue::ControlValue(const ControlValue &other)
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: type_(ControlTypeNone), numElements_(0)
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{
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*this = other;
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}
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/**
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* \brief Replace the content of the ControlValue with a copy of the content
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* of \a other
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* \param[in] other The ControlValue to copy content from
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* \return The ControlValue with its content replaced with the one of \a other
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*/
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ControlValue &ControlValue::operator=(const ControlValue &other)
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{
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set(other.type_, other.isArray_, other.data().data(),
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other.numElements_, ControlValueSize[other.type_]);
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return *this;
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}
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/**
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* \fn ControlValue::type()
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* \brief Retrieve the data type of the value
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* \return The value data type
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*/
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/**
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* \fn ControlValue::isNone()
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* \brief Determine if the value is not initialised
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* \return True if the value type is ControlTypeNone, false otherwise
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*/
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/**
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* \fn ControlValue::isArray()
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* \brief Determine if the value stores an array
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* \return True if the value stores an array, false otherwise
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*/
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/**
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* \fn ControlValue::numElements()
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* \brief Retrieve the number of elements stored in the ControlValue
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*
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* For instances storing an array, this function returns the number of elements
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* in the array. For instances storing a string, it returns the length of the
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* string, not counting the terminating '\0'. Otherwise, it returns 1.
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*
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* \return The number of elements stored in the ControlValue
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*/
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/**
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* \brief Retrieve the raw data of a control value
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* \return The raw data of the control value as a span of uint8_t
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*/
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Span<const uint8_t> ControlValue::data() const
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{
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std::size_t size = numElements_ * ControlValueSize[type_];
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const uint8_t *data = size > sizeof(value_)
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? reinterpret_cast<const uint8_t *>(storage_)
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: reinterpret_cast<const uint8_t *>(&value_);
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return { data, size };
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}
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/**
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* \copydoc ControlValue::data() const
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*/
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Span<uint8_t> ControlValue::data()
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{
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Span<const uint8_t> data = const_cast<const ControlValue *>(this)->data();
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return { const_cast<uint8_t *>(data.data()), data.size() };
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}
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/**
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* \brief Assemble and return a string describing the value
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* \return A string describing the ControlValue
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*/
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std::string ControlValue::toString() const
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{
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if (type_ == ControlTypeNone)
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return "<ValueType Error>";
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const uint8_t *data = ControlValue::data().data();
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if (type_ == ControlTypeString)
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return std::string(reinterpret_cast<const char *>(data),
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numElements_);
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std::string str(isArray_ ? "[ " : "");
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for (unsigned int i = 0; i < numElements_; ++i) {
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switch (type_) {
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case ControlTypeBool: {
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const bool *value = reinterpret_cast<const bool *>(data);
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str += *value ? "true" : "false";
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break;
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}
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case ControlTypeByte: {
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const uint8_t *value = reinterpret_cast<const uint8_t *>(data);
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str += std::to_string(*value);
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break;
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}
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case ControlTypeInteger32: {
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const int32_t *value = reinterpret_cast<const int32_t *>(data);
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str += std::to_string(*value);
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break;
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}
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case ControlTypeInteger64: {
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const int64_t *value = reinterpret_cast<const int64_t *>(data);
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str += std::to_string(*value);
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break;
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}
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case ControlTypeFloat: {
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const float *value = reinterpret_cast<const float *>(data);
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str += std::to_string(*value);
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break;
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}
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case ControlTypeRectangle: {
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const Rectangle *value = reinterpret_cast<const Rectangle *>(data);
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str += value->toString();
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break;
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}
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case ControlTypeSize: {
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const Size *value = reinterpret_cast<const Size *>(data);
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str += value->toString();
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break;
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}
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case ControlTypeNone:
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case ControlTypeString:
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break;
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}
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if (i + 1 != numElements_)
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str += ", ";
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data += ControlValueSize[type_];
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}
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if (isArray_)
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str += " ]";
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return str;
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}
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/**
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* \brief Compare ControlValue instances for equality
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* \return True if the values have identical types and values, false otherwise
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*/
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bool ControlValue::operator==(const ControlValue &other) const
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{
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if (type_ != other.type_)
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return false;
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if (numElements_ != other.numElements())
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return false;
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if (isArray_ != other.isArray_)
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return false;
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return memcmp(data().data(), other.data().data(), data().size()) == 0;
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}
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/**
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* \fn bool ControlValue::operator!=()
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* \brief Compare ControlValue instances for non equality
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* \return False if the values have identical types and values, true otherwise
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*/
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/**
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* \fn template<typename T> T ControlValue::get() const
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* \brief Get the control value
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*
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* This function returns the contained value as an instance of \a T. If the
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* ControlValue instance stores a single value, the type \a T shall match the
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* stored value type(). If the instance stores an array of values, the type
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* \a T should be equal to Span<const R>, and the type \a R shall match the
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* stored value type(). The behaviour is undefined otherwise.
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*
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* Note that a ControlValue instance that stores a non-array value is not
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* equivalent to an instance that stores an array value containing a single
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* element. The latter shall be accessed through a Span<const R> type, while
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* the former shall be accessed through a type \a T corresponding to type().
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*
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* \return The control value
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*/
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/**
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* \fn template<typename T> void ControlValue::set(const T &value)
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* \brief Set the control value to \a value
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* \param[in] value The control value
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*
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* This function stores the \a value in the instance. If the type \a T is
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* equivalent to Span<R>, the instance stores an array of values of type \a R.
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* Otherwise the instance stores a single value of type \a T. The numElements()
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* and type() are updated to reflect the stored value.
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*
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* The entire content of \a value is copied to the instance, no reference to \a
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* value or to the data it references is retained. This may be an expensive
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* operation for Span<> values that refer to large arrays.
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*/
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void ControlValue::set(ControlType type, bool isArray, const void *data,
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std::size_t numElements, std::size_t elementSize)
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{
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ASSERT(elementSize == ControlValueSize[type]);
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reserve(type, isArray, numElements);
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Span<uint8_t> storage = ControlValue::data();
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memcpy(storage.data(), data, storage.size());
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}
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/**
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* \brief Set the control type and reserve memory
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* \param[in] type The control type
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* \param[in] isArray True to make the value an array
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* \param[in] numElements The number of elements
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*
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* This function sets the type of the control value to \a type, and reserves
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* memory to store the control value. If \a isArray is true, the instance
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* becomes an array control and storage for \a numElements is reserved.
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* Otherwise the instance becomes a simple control, numElements is ignored, and
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* storage for the single element is reserved.
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*/
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void ControlValue::reserve(ControlType type, bool isArray, std::size_t numElements)
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{
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if (!isArray)
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numElements = 1;
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std::size_t oldSize = numElements_ * ControlValueSize[type_];
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std::size_t newSize = numElements * ControlValueSize[type];
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if (oldSize != newSize)
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release();
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type_ = type;
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isArray_ = isArray;
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numElements_ = numElements;
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if (oldSize == newSize)
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return;
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if (newSize > sizeof(value_))
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storage_ = reinterpret_cast<void *>(new uint8_t[newSize]);
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}
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/**
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* \class ControlId
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* \brief Control static metadata
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*
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* The ControlId class stores a control ID, name and data type. It provides
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* unique identification of a control, but without support for compile-time
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* type deduction that the derived template Control class supports. See the
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* Control class for more information.
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*/
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/**
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* \fn ControlId::ControlId(unsigned int id, const std::string &name, ControlType type)
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* \brief Construct a ControlId instance
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* \param[in] id The control numerical ID
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* \param[in] name The control name
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* \param[in] type The control data type
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*/
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/**
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* \fn unsigned int ControlId::id() const
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* \brief Retrieve the control numerical ID
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* \return The control numerical ID
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*/
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/**
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* \fn const char *ControlId::name() const
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* \brief Retrieve the control name
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* \return The control name
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*/
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/**
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* \fn ControlType ControlId::type() const
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* \brief Retrieve the control data type
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* \return The control data type
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*/
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/**
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* \fn bool operator==(unsigned int lhs, const ControlId &rhs)
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* \brief Compare a ControlId with a control numerical ID
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* \param[in] lhs Left-hand side numerical ID
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* \param[in] rhs Right-hand side ControlId
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*
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* \return True if \a lhs is equal to \a rhs.id(), false otherwise
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*/
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/**
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* \fn bool operator==(const ControlId &lhs, unsigned int rhs)
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* \brief Compare a ControlId with a control numerical ID
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* \param[in] lhs Left-hand side ControlId
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* \param[in] rhs Right-hand side numerical ID
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*
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* \return True if \a lhs.id() is equal to \a rhs, false otherwise
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*/
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/**
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* \class Control
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* \brief Describe a control and its intrinsic properties
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*
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* The Control class models a control exposed by an object. Its template type
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* name T refers to the control data type, and allows functions that operate on
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* control values to be defined as template functions using the same type T for
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* the control value. See for instance how the ControlList::get() function
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* returns a value corresponding to the type of the requested control.
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*
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* While this class is the main means to refer to a control, the control
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* identifying information is stored in the non-template base ControlId class.
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* This allows code that operates on a set of controls of different types to
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* reference those controls through a ControlId instead of a Control. For
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* instance, the list of controls supported by a camera is exposed as ControlId
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* instead of Control.
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*
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* Controls of any type can be defined through template specialisation, but
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* libcamera only supports the bool, uint8_t, int32_t, int64_t and float types
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* natively (this includes types that are equivalent to the supported types,
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* such as int and long int).
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*
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* Controls IDs shall be unique. While nothing prevents multiple instances of
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* the Control class to be created with the same ID for the same object, doing
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* so may cause undefined behaviour.
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*/
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/**
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* \fn Control::Control(unsigned int id, const char *name)
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* \brief Construct a Control instance
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* \param[in] id The control numerical ID
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* \param[in] name The control name
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*
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* The control data type is automatically deduced from the template type T.
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*/
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|
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/**
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* \typedef Control::type
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* \brief The Control template type T
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*/
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/**
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* \class ControlInfo
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* \brief Describe the limits of valid values for a Control
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*
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* The ControlInfo expresses the constraints on valid values for a control.
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* The constraints depend on the object the control applies to, and are
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* constant for the lifetime of that object. They are typically constructed by
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* pipeline handlers to describe the controls they support.
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*/
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/**
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* \brief Construct a ControlInfo with minimum and maximum range parameters
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* \param[in] min The control minimum value
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* \param[in] max The control maximum value
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* \param[in] def The control default value
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*/
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ControlInfo::ControlInfo(const ControlValue &min,
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const ControlValue &max,
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const ControlValue &def)
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: min_(min), max_(max), def_(def)
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{
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}
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|
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|
/**
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* \brief Construct a ControlInfo from the list of valid values
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* \param[in] values The control valid values
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|
* \param[in] def The control default value
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|
*
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* Construct a ControlInfo from a list of valid values. The ControlInfo
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* minimum and maximum values are set to the first and last members of the
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* values list respectively. The default value is set to \a def if provided, or
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* to the minimum value otherwise.
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*/
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ControlInfo::ControlInfo(Span<const ControlValue> values,
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const ControlValue &def)
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{
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min_ = values.front();
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max_ = values.back();
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def_ = !def.isNone() ? def : values.front();
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values_.reserve(values.size());
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for (const ControlValue &value : values)
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values_.push_back(value);
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}
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|
|
/**
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* \brief Construct a boolean ControlInfo with both boolean values
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* \param[in] values The control valid boolean values (both true and false)
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* \param[in] def The control default boolean value
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|
*
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* Construct a ControlInfo for a boolean control, where both true and false are
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* valid values. \a values must be { false, true } (the order is irrelevant).
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* The minimum value will always be false, and the maximum always true. The
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* default value is \a def.
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*/
|
|
ControlInfo::ControlInfo(std::set<bool> values, bool def)
|
|
: min_(false), max_(true), def_(def), values_({ false, true })
|
|
{
|
|
ASSERT(values.count(def) && values.size() == 2);
|
|
}
|
|
|
|
/**
|
|
* \brief Construct a boolean ControlInfo with only one valid value
|
|
* \param[in] value The control valid boolean value
|
|
*
|
|
* Construct a ControlInfo for a boolean control, where there is only valid
|
|
* value. The minimum, maximum, and default values will all be \a value.
|
|
*/
|
|
ControlInfo::ControlInfo(bool value)
|
|
: min_(value), max_(value), def_(value)
|
|
{
|
|
values_ = { value };
|
|
}
|
|
|
|
/**
|
|
* \fn ControlInfo::min()
|
|
* \brief Retrieve the minimum value of the control
|
|
*
|
|
* For string controls, this is the minimum length of the string, not counting
|
|
* the terminating '\0'. For all other control types, this is the minimum value
|
|
* of each element.
|
|
*
|
|
* \return A ControlValue with the minimum value for the control
|
|
*/
|
|
|
|
/**
|
|
* \fn ControlInfo::max()
|
|
* \brief Retrieve the maximum value of the control
|
|
*
|
|
* For string controls, this is the maximum length of the string, not counting
|
|
* the terminating '\0'. For all other control types, this is the maximum value
|
|
* of each element.
|
|
*
|
|
* \return A ControlValue with the maximum value for the control
|
|
*/
|
|
|
|
/**
|
|
* \fn ControlInfo::def()
|
|
* \brief Retrieve the default value of the control
|
|
* \return A ControlValue with the default value for the control
|
|
*/
|
|
|
|
/**
|
|
* \fn ControlInfo::values()
|
|
* \brief Retrieve the list of valid values
|
|
*
|
|
* For controls that support a pre-defined number of values, the enumeration of
|
|
* those is reported through a vector of ControlValue instances accessible with
|
|
* this function.
|
|
*
|
|
* \return A vector of ControlValue representing the control valid values
|
|
*/
|
|
|
|
/**
|
|
* \brief Provide a string representation of the ControlInfo
|
|
*/
|
|
std::string ControlInfo::toString() const
|
|
{
|
|
std::stringstream ss;
|
|
|
|
ss << "[" << min_.toString() << ".." << max_.toString() << "]";
|
|
|
|
return ss.str();
|
|
}
|
|
|
|
/**
|
|
* \fn bool ControlInfo::operator==()
|
|
* \brief Compare ControlInfo instances for equality
|
|
* \return True if the constraints have identical min and max, false otherwise
|
|
*/
|
|
|
|
/**
|
|
* \fn bool ControlInfo::operator!=()
|
|
* \brief Compare ControlInfo instances for non equality
|
|
* \return True if the constraints have different min and max, false otherwise
|
|
*/
|
|
|
|
/**
|
|
* \typedef ControlIdMap
|
|
* \brief A map of numerical control ID to ControlId
|
|
*
|
|
* The map is used by ControlList instances to access controls by numerical
|
|
* IDs. A global map of all libcamera controls is provided by
|
|
* controls::controls.
|
|
*/
|
|
|
|
/**
|
|
* \class ControlInfoMap
|
|
* \brief A map of ControlId to ControlInfo
|
|
*
|
|
* The ControlInfoMap class describes controls supported by an object as an
|
|
* unsorted map of ControlId pointers to ControlInfo instances. Unlike the
|
|
* standard std::unsorted_map<> class, it is designed to be immutable once
|
|
* constructed, and thus only exposes the read accessors of the
|
|
* std::unsorted_map<> base class.
|
|
*
|
|
* The class is constructed with a reference to a ControlIdMap. This allows
|
|
* providing access to the mapped elements using numerical ID keys, in addition
|
|
* to the features of the standard unsorted map. All ControlId keys in the map
|
|
* must appear in the ControlIdMap.
|
|
*/
|
|
|
|
/**
|
|
* \typedef ControlInfoMap::Map
|
|
* \brief The base std::unsorted_map<> container
|
|
*/
|
|
|
|
/**
|
|
* \fn ControlInfoMap::ControlInfoMap(const ControlInfoMap &other)
|
|
* \brief Copy constructor, construct a ControlInfoMap from a copy of \a other
|
|
* \param[in] other The other ControlInfoMap
|
|
*/
|
|
|
|
/**
|
|
* \brief Construct a ControlInfoMap from an initializer list
|
|
* \param[in] init The initializer list
|
|
* \param[in] idmap The idmap used by the ControlInfoMap
|
|
*/
|
|
ControlInfoMap::ControlInfoMap(std::initializer_list<Map::value_type> init,
|
|
const ControlIdMap &idmap)
|
|
: Map(init), idmap_(&idmap)
|
|
{
|
|
ASSERT(validate());
|
|
}
|
|
|
|
/**
|
|
* \brief Construct a ControlInfoMap from a plain map
|
|
* \param[in] info The control info plain map
|
|
* \param[in] idmap The idmap used by the ControlInfoMap
|
|
*
|
|
* Construct a new ControlInfoMap and populate its contents with those of
|
|
* \a info using move semantics. Upon return the \a info map will be empty.
|
|
*/
|
|
ControlInfoMap::ControlInfoMap(Map &&info, const ControlIdMap &idmap)
|
|
: Map(std::move(info)), idmap_(&idmap)
|
|
{
|
|
ASSERT(validate());
|
|
}
|
|
|
|
/**
|
|
* \fn ControlInfoMap &ControlInfoMap::operator=(const ControlInfoMap &other)
|
|
* \brief Copy assignment operator, replace the contents with a copy of \a other
|
|
* \param[in] other The other ControlInfoMap
|
|
* \return A reference to the ControlInfoMap
|
|
*/
|
|
|
|
bool ControlInfoMap::validate()
|
|
{
|
|
for (const auto &ctrl : *this) {
|
|
const ControlId *id = ctrl.first;
|
|
auto it = idmap_->find(id->id());
|
|
|
|
/*
|
|
* Make sure all control ids are part of the idmap and verify
|
|
* the control info matches the expected type.
|
|
*/
|
|
if (it == idmap_->end() || it->second != id) {
|
|
LOG(Controls, Error)
|
|
<< "Control " << utils::hex(id->id())
|
|
<< " not in the idmap";
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
* For string controls, min and max define the valid
|
|
* range for the string size, not for the individual
|
|
* values.
|
|
*/
|
|
ControlType rangeType = id->type() == ControlTypeString
|
|
? ControlTypeInteger32 : id->type();
|
|
const ControlInfo &info = ctrl.second;
|
|
|
|
if (info.min().type() != rangeType) {
|
|
LOG(Controls, Error)
|
|
<< "Control " << utils::hex(id->id())
|
|
<< " type and info type mismatch";
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* \brief Access specified element by numerical ID
|
|
* \param[in] id The numerical ID
|
|
* \return A reference to the element whose ID is equal to \a id
|
|
*/
|
|
ControlInfoMap::mapped_type &ControlInfoMap::at(unsigned int id)
|
|
{
|
|
return at(idmap_->at(id));
|
|
}
|
|
|
|
/**
|
|
* \brief Access specified element by numerical ID
|
|
* \param[in] id The numerical ID
|
|
* \return A const reference to the element whose ID is equal to \a id
|
|
*/
|
|
const ControlInfoMap::mapped_type &ControlInfoMap::at(unsigned int id) const
|
|
{
|
|
return at(idmap_->at(id));
|
|
}
|
|
|
|
/**
|
|
* \brief Count the number of elements matching a numerical ID
|
|
* \param[in] id The numerical ID
|
|
* \return The number of elements matching the numerical \a id
|
|
*/
|
|
ControlInfoMap::size_type ControlInfoMap::count(unsigned int id) const
|
|
{
|
|
/*
|
|
* The ControlInfoMap and its idmap have a 1:1 mapping between their
|
|
* entries, we can thus just count the matching entries in idmap to
|
|
* avoid an additional lookup.
|
|
*/
|
|
return idmap_->count(id);
|
|
}
|
|
|
|
/**
|
|
* \brief Find the element matching a numerical ID
|
|
* \param[in] id The numerical ID
|
|
* \return An iterator pointing to the element matching the numerical \a id, or
|
|
* end() if no such element exists
|
|
*/
|
|
ControlInfoMap::iterator ControlInfoMap::find(unsigned int id)
|
|
{
|
|
auto iter = idmap_->find(id);
|
|
if (iter == idmap_->end())
|
|
return end();
|
|
|
|
return find(iter->second);
|
|
}
|
|
|
|
/**
|
|
* \brief Find the element matching a numerical ID
|
|
* \param[in] id The numerical ID
|
|
* \return A const iterator pointing to the element matching the numerical
|
|
* \a id, or end() if no such element exists
|
|
*/
|
|
ControlInfoMap::const_iterator ControlInfoMap::find(unsigned int id) const
|
|
{
|
|
auto iter = idmap_->find(id);
|
|
if (iter == idmap_->end())
|
|
return end();
|
|
|
|
return find(iter->second);
|
|
}
|
|
|
|
/**
|
|
* \fn const ControlIdMap &ControlInfoMap::idmap() const
|
|
* \brief Retrieve the ControlId map
|
|
*
|
|
* Constructing ControlList instances for V4L2 controls requires a ControlIdMap
|
|
* for the V4L2 device that the control list targets. This helper function
|
|
* returns a suitable idmap for that purpose.
|
|
*
|
|
* \return The ControlId map
|
|
*/
|
|
|
|
/**
|
|
* \class ControlList
|
|
* \brief Associate a list of ControlId with their values for an object
|
|
*
|
|
* The ControlList class stores values of controls exposed by an object. The
|
|
* lists returned by the Request::controls() and Request::metadata() functions
|
|
* refer to the camera that the request belongs to.
|
|
*
|
|
* Control lists are constructed with a map of all the controls supported by
|
|
* their object, and an optional ControlValidator to further validate the
|
|
* controls.
|
|
*/
|
|
|
|
/**
|
|
* \brief Construct a ControlList not associated with any object
|
|
*
|
|
* This constructor is meant to support ControlList serialization and shall not
|
|
* be used directly by application.
|
|
*/
|
|
ControlList::ControlList()
|
|
: validator_(nullptr), idmap_(nullptr), infoMap_(nullptr)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* \brief Construct a ControlList with an optional control validator
|
|
* \param[in] idmap The ControlId map for the control list target object
|
|
* \param[in] validator The validator (may be null)
|
|
*
|
|
* For ControlList containing libcamera controls, a global map of all libcamera
|
|
* controls is provided by controls::controls and can be used as the \a idmap
|
|
* argument.
|
|
*/
|
|
ControlList::ControlList(const ControlIdMap &idmap,
|
|
const ControlValidator *validator)
|
|
: validator_(validator), idmap_(&idmap), infoMap_(nullptr)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* \brief Construct a ControlList with the idmap of a control info map
|
|
* \param[in] infoMap The ControlInfoMap for the control list target object
|
|
* \param[in] validator The validator (may be null)
|
|
*/
|
|
ControlList::ControlList(const ControlInfoMap &infoMap,
|
|
const ControlValidator *validator)
|
|
: validator_(validator), idmap_(&infoMap.idmap()), infoMap_(&infoMap)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* \typedef ControlList::iterator
|
|
* \brief Iterator for the controls contained within the list
|
|
*/
|
|
|
|
/**
|
|
* \typedef ControlList::const_iterator
|
|
* \brief Const iterator for the controls contained within the list
|
|
*/
|
|
|
|
/**
|
|
* \fn iterator ControlList::begin()
|
|
* \brief Retrieve an iterator to the first Control in the list
|
|
* \return An iterator to the first Control in the list
|
|
*/
|
|
|
|
/**
|
|
* \fn const_iterator ControlList::begin() const
|
|
* \brief Retrieve a const_iterator to the first Control in the list
|
|
* \return A const_iterator to the first Control in the list
|
|
*/
|
|
|
|
/**
|
|
* \fn iterator ControlList::end()
|
|
* \brief Retrieve an iterator pointing to the past-the-end control in the list
|
|
* \return An iterator to the element following the last control in the list
|
|
*/
|
|
|
|
/**
|
|
* \fn const_iterator ControlList::end() const
|
|
* \brief Retrieve a const iterator pointing to the past-the-end control in the
|
|
* list
|
|
* \return A const iterator to the element following the last control in the
|
|
* list
|
|
*/
|
|
|
|
/**
|
|
* \fn ControlList::empty()
|
|
* \brief Identify if the list is empty
|
|
* \return True if the list does not contain any control, false otherwise
|
|
*/
|
|
|
|
/**
|
|
* \fn ControlList::size()
|
|
* \brief Retrieve the number of controls in the list
|
|
* \return The number of Control entries stored in the list
|
|
*/
|
|
|
|
/**
|
|
* \fn ControlList::clear()
|
|
* \brief Removes all controls from the list
|
|
*/
|
|
|
|
/**
|
|
* \brief Merge the \a source into the ControlList
|
|
* \param[in] source The ControlList to merge into this object
|
|
*
|
|
* Merging two control lists copies elements from the \a source and inserts
|
|
* them in *this. If the \a source contains elements whose key is already
|
|
* present in *this, then those elements are not overwritten.
|
|
*
|
|
* Only control lists created from the same ControlIdMap or ControlInfoMap may
|
|
* be merged. Attempting to do otherwise results in undefined behaviour.
|
|
*
|
|
* \todo Reimplement or implement an overloaded version which internally uses
|
|
* std::unordered_map::merge() and accepts a non-const argument.
|
|
*/
|
|
void ControlList::merge(const ControlList &source)
|
|
{
|
|
/**
|
|
* \todo ASSERT that the current and source ControlList are derived
|
|
* from a compatible ControlIdMap, to prevent undefined behaviour due to
|
|
* id collisions.
|
|
*
|
|
* This can not currently be a direct pointer comparison due to the
|
|
* duplication of the ControlIdMaps in the isolated IPA use cases.
|
|
* Furthermore, manually checking each entry of the id map is identical
|
|
* is expensive.
|
|
* See https://bugs.libcamera.org/show_bug.cgi?id=31 for further details
|
|
*/
|
|
|
|
for (const auto &ctrl : source) {
|
|
if (contains(ctrl.first)) {
|
|
const ControlId *id = idmap_->at(ctrl.first);
|
|
LOG(Controls, Warning)
|
|
<< "Control " << id->name() << " not overwritten";
|
|
continue;
|
|
}
|
|
|
|
set(ctrl.first, ctrl.second);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* \brief Check if the list contains a control with the specified \a id
|
|
* \param[in] id The control numerical ID
|
|
*
|
|
* \return True if the list contains a matching control, false otherwise
|
|
*/
|
|
bool ControlList::contains(unsigned int id) const
|
|
{
|
|
return controls_.find(id) != controls_.end();
|
|
}
|
|
|
|
/**
|
|
* \fn ControlList::get(const Control<T> &ctrl) const
|
|
* \brief Get the value of control \a ctrl
|
|
* \param[in] ctrl The control
|
|
*
|
|
* Beside getting the value of a control, this function can also be used to
|
|
* check if a control is present in the ControlList by converting the returned
|
|
* std::optional<T> to bool (or calling its has_value() function).
|
|
*
|
|
* \return A std::optional<T> containing the control value, or std::nullopt if
|
|
* the control \a ctrl is not present in the list
|
|
*/
|
|
|
|
/**
|
|
* \fn ControlList::set(const Control<T> &ctrl, const V &value)
|
|
* \brief Set the control \a ctrl value to \a value
|
|
* \param[in] ctrl The control
|
|
* \param[in] value The control value
|
|
*
|
|
* This function sets the value of a control in the control list. If the control
|
|
* is already present in the list, its value is updated, otherwise it is added
|
|
* to the list.
|
|
*
|
|
* The behaviour is undefined if the control \a ctrl is not supported by the
|
|
* object that the list refers to.
|
|
*/
|
|
|
|
/**
|
|
* \fn ControlList::set(const Control<Span<T, Size>> &ctrl, const std::initializer_list<V> &value)
|
|
* \copydoc ControlList::set(const Control<T> &ctrl, const V &value)
|
|
*/
|
|
|
|
/**
|
|
* \brief Get the value of control \a id
|
|
* \param[in] id The control numerical ID
|
|
*
|
|
* The behaviour is undefined if the control \a id is not present in the list.
|
|
* Use ControlList::contains() to test for the presence of a control in the
|
|
* list before retrieving its value.
|
|
*
|
|
* \return The control value
|
|
*/
|
|
const ControlValue &ControlList::get(unsigned int id) const
|
|
{
|
|
static const ControlValue zero;
|
|
|
|
const ControlValue *val = find(id);
|
|
if (!val)
|
|
return zero;
|
|
|
|
return *val;
|
|
}
|
|
|
|
/**
|
|
* \brief Set the value of control \a id to \a value
|
|
* \param[in] id The control ID
|
|
* \param[in] value The control value
|
|
*
|
|
* This function sets the value of a control in the control list. If the control
|
|
* is already present in the list, its value is updated, otherwise it is added
|
|
* to the list.
|
|
*
|
|
* The behaviour is undefined if the control \a id is not supported by the
|
|
* object that the list refers to.
|
|
*/
|
|
void ControlList::set(unsigned int id, const ControlValue &value)
|
|
{
|
|
ControlValue *val = find(id);
|
|
if (!val)
|
|
return;
|
|
|
|
*val = value;
|
|
}
|
|
|
|
/**
|
|
* \fn ControlList::infoMap()
|
|
* \brief Retrieve the ControlInfoMap used to construct the ControlList
|
|
*
|
|
* \return The ControlInfoMap used to construct the ControlList. ControlList
|
|
* instances constructed with ControlList() or
|
|
* ControlList(const ControlIdMap &idmap, ControlValidator *validator) have no
|
|
* associated ControlInfoMap, nullptr is returned in that case.
|
|
*/
|
|
|
|
/**
|
|
* \fn ControlList::idMap()
|
|
* \brief Retrieve the ControlId map used to construct the ControlList
|
|
* \return The ControlId map used to construct the ControlList. ControlList
|
|
* instances constructed with the default contructor have no associated idmap,
|
|
* nullptr is returned in that case.
|
|
*/
|
|
|
|
const ControlValue *ControlList::find(unsigned int id) const
|
|
{
|
|
const auto iter = controls_.find(id);
|
|
if (iter == controls_.end()) {
|
|
LOG(Controls, Error)
|
|
<< "Control " << utils::hex(id) << " not found";
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
return &iter->second;
|
|
}
|
|
|
|
ControlValue *ControlList::find(unsigned int id)
|
|
{
|
|
if (validator_ && !validator_->validate(id)) {
|
|
LOG(Controls, Error)
|
|
<< "Control " << utils::hex(id)
|
|
<< " is not valid for " << validator_->name();
|
|
return nullptr;
|
|
}
|
|
|
|
return &controls_[id];
|
|
}
|
|
|
|
} /* namespace libcamera */
|