Encode the bayer shader files into a header as part of the build process.
Qcam already compiles the shader files down into a QT resource file which
it references internally.
In order to share the debayering shader programs outside of qcam create a
generic header which both qcam and libcamera can operate from.
Acked-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Milan Zamazal <mzamazal@redhat.com>
Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>