Files
external_libcamera/src/libcamera/software_isp/gpuisp-todo.txt
Bryan O'Donoghue aaa48bb276 libcamera: software_isp: Add a gpuisp todo list
List the series of things to do in GPU ISP in perceived order of
difficulty.

Acked-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Milan Zamazal <mzamazal@redhat.com>
Tested-by: Robert Mader <robert.mader@collabora.com>
Tested-by: Hans de Goede <johannes.goede@oss.qualcomm.com> # ThinkPad T14s gen 6 (arm64) ov02c10 + X1c gen 12 ov08x40
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com> # Lenovo X13s
Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2026-01-07 17:02:58 +00:00

41 lines
1.2 KiB
Plaintext

List the TODOs in perceived order of ease.
Denoising:
- WIP
Dead pixel correction:
- WIP
Lense shading correction:
- WIP
Use dma-buf handle to generate upload texture:
- eglCreateImageKHR can be used to generate the upload texture i.e.
to feed the bayer data into the GPU.
processFrame() to run in its own thread:
- processFrame() runs in the context of the Debayer::process()
thread. Robert Mader suggested and it seems like a good
suggestion too to run processFrame() in its own thread.
Multi-pass shaders:
- This needs some rewiring the idea is to have a list
of algorithms as is done in cpuisp iterating through the
list in a for() loop.
- The logic managing the loop has an initial input buffer
and the final output buffer.
- The higher level logic must then inform each of the
algorithms either to generate an internal working buffer
or pass the final output buffer to the last shader
in the list
- This will allow for multi-pass shaders with the final
algorithm presenting data not to its internal buffer
but to the final output buffer
24 bit output support:
- Need to implement compute shader to do this.
Lense flare correction:
- Not WIP still TBD