The libcamera internal headers are located in src/libcamera/include/. The directory is added to the compiler headers search path with a meson include_directories() directive, and internal headers are included with (e.g. for the internal semaphore.h header) #include "semaphore.h" All was well, until libcxx decided to implement the C++20 synchronization library. The __threading_support header gained a #include <semaphore.h> to include the pthread's semaphore support. As include_directories() adds src/libcamera/include/ to the compiler search path with -I, the internal semaphore.h is included instead of the pthread version. Needless to say, the compiler isn't happy. Three options have been considered to fix this issue: - Use -iquote instead of -I. The -iquote option instructs gcc to only consider the header search path for headers included with the "" version. Meson unfortunately doesn't support this option. - Rename the internal semaphore.h header. This was deemed to be the beginning of a long whack-a-mole game, where namespace clashes with system libraries would appear over time (possibly dependent on particular system configurations) and would need to be constantly fixed. - Move the internal headers to another directory to create a unique namespace through path components. This causes lots of churn in all the existing source files through the all project. The first option would be best, but isn't available to us due to missing support in meson. Even if -iquote support was added, we would need to fix the problem before a new version of meson containing the required support would be released. The third option is thus the only practical solution available. Bite the bullet, and do it, moving headers to include/libcamera/internal/. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Acked-by: Jacopo Mondi <jacopo@jmondi.org>
246 lines
6.6 KiB
C++
246 lines
6.6 KiB
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2019, Google Inc.
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*
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* object.cpp - Base object
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*/
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#include <libcamera/object.h>
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#include <algorithm>
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#include <libcamera/signal.h>
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#include "libcamera/internal/log.h"
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#include "libcamera/internal/message.h"
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#include "libcamera/internal/semaphore.h"
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#include "libcamera/internal/thread.h"
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#include "libcamera/internal/utils.h"
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/**
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* \file object.h
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* \brief Base object to support automatic signal disconnection
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*/
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namespace libcamera {
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LOG_DEFINE_CATEGORY(Object)
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/**
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* \class Object
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* \brief Base object to support automatic signal disconnection
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*
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* The Object class simplifies signal/slot handling for classes implementing
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* slots. By inheriting from Object, an object is automatically disconnected
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* from all connected signals when it gets destroyed.
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*
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* Object instances are bound to the thread of their parent, or the thread in
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* which they're created when they have no parent. When a message is posted to
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* an object, its handler will run in the object's thread. This allows
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* implementing easy message passing between threads by inheriting from the
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* Object class.
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*
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* Deleting an object from a thread other than the one the object is bound to is
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* unsafe, unless the caller ensures that the object isn't processing any
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* message concurrently.
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*
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* Object slots connected to signals will also run in the context of the
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* object's thread, regardless of whether the signal is emitted in the same or
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* in another thread.
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*
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* \sa Message, Signal, Thread
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*/
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/**
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* \brief Construct an Object instance
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* \param[in] parent The object parent
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*
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* The new Object instance is bound to the thread of its \a parent, or to the
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* current thread if the \a parent is nullptr.
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*/
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Object::Object(Object *parent)
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: parent_(parent), pendingMessages_(0)
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{
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thread_ = parent ? parent->thread() : Thread::current();
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if (parent)
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parent->children_.push_back(this);
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}
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/**
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* \brief Destroy an Object instance
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*
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* Deleting an Object automatically disconnects all signals from the Object's
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* slots. All the Object's children are made orphan, but stay bound to their
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* current thread.
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*/
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Object::~Object()
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{
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/*
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* Move signals to a private list to avoid concurrent iteration and
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* deletion of items from Signal::disconnect().
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*/
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std::list<SignalBase *> signals(std::move(signals_));
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for (SignalBase *signal : signals)
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signal->disconnect(this);
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if (pendingMessages_)
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thread()->removeMessages(this);
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if (parent_) {
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auto it = std::find(parent_->children_.begin(),
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parent_->children_.end(), this);
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ASSERT(it != parent_->children_.end());
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parent_->children_.erase(it);
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}
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for (auto child : children_)
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child->parent_ = nullptr;
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}
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/**
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* \brief Post a message to the object's thread
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* \param[in] msg The message
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*
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* This method posts the message \a msg to the message queue of the object's
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* thread, to be delivered to the object through the message() method in the
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* context of its thread. Message ownership is passed to the thread, and the
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* message will be deleted after being delivered.
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*
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* Messages are delivered through the thread's event loop. If the thread is not
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* running its event loop the message will not be delivered until the event
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* loop gets started.
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*
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* \context This function is \threadsafe.
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*/
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void Object::postMessage(std::unique_ptr<Message> msg)
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{
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thread()->postMessage(std::move(msg), this);
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}
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/**
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* \brief Message handler for the object
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* \param[in] msg The message
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*
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* This virtual method receives messages for the object. It is called in the
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* context of the object's thread, and can be overridden to process custom
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* messages. The parent Object::message() method shall be called for any
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* message not handled by the override method.
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*
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* The message \a msg is valid only for the duration of the call, no reference
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* to it shall be kept after this method returns.
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*/
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void Object::message(Message *msg)
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{
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switch (msg->type()) {
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case Message::InvokeMessage: {
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InvokeMessage *iMsg = static_cast<InvokeMessage *>(msg);
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Semaphore *semaphore = iMsg->semaphore();
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iMsg->invoke();
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if (semaphore)
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semaphore->release();
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break;
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}
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default:
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break;
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}
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}
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/**
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* \fn R Object::invokeMethod()
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* \brief Invoke a method asynchronously on an Object instance
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* \param[in] func The object method to invoke
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* \param[in] type Connection type for method invocation
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* \param[in] args The method arguments
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*
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* This method invokes the member method \a func with arguments \a args, based
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* on the connection \a type. Depending on the type, the method will be called
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* synchronously in the same thread or asynchronously in the object's thread.
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*
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* Arguments \a args passed by value or reference are copied, while pointers
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* are passed untouched. The caller shall ensure that any pointer argument
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* remains valid until the method is invoked.
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*
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* \context This function is \threadsafe.
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*
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* \return For connection types ConnectionTypeDirect and
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* ConnectionTypeBlocking, return the return value of the invoked method. For
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* connection type ConnectionTypeQueued, return a default-constructed R value.
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*/
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/**
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* \fn Object::thread()
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* \brief Retrieve the thread the object is bound to
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* \context This function is \threadsafe.
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* \return The thread the object is bound to
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*/
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/**
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* \brief Move the object and all its children to a different thread
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* \param[in] thread The target thread
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*
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* This method moves the object and all its children from the current thread to
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* the new \a thread.
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*
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* Before the object is moved, a Message::ThreadMoveMessage message is sent to
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* it. The message() method can be reimplement in derived classes to be notified
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* of the upcoming thread move and perform any required processing.
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*
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* Moving an object that has a parent is not allowed, and causes undefined
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* behaviour.
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*
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* \context This function is thread-bound.
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*/
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void Object::moveToThread(Thread *thread)
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{
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ASSERT(Thread::current() == thread_);
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if (thread_ == thread)
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return;
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if (parent_) {
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LOG(Object, Error)
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<< "Moving object to thread with a parent is not permitted";
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return;
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}
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notifyThreadMove();
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thread->moveObject(this);
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}
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void Object::notifyThreadMove()
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{
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Message msg(Message::ThreadMoveMessage);
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message(&msg);
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for (auto child : children_)
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child->notifyThreadMove();
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}
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/**
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* \fn Object::parent()
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* \brief Retrieve the object's parent
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* \return The object's parent
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*/
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void Object::connect(SignalBase *signal)
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{
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signals_.push_back(signal);
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}
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void Object::disconnect(SignalBase *signal)
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{
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for (auto iter = signals_.begin(); iter != signals_.end(); ) {
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if (*iter == signal)
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iter = signals_.erase(iter);
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else
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iter++;
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}
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}
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} /* namespace libcamera */
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