Instead of using "delete obj" in the custom deleter of the shared
object, we should have been using the "obj->deleteLater()" to explain
how the deleteLater() API should be used in practice.
Fixes: 9558886f7a ("libcamera: object: Add deleteLater() support)
Signed-off-by: Umang Jain <email@uajain.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
294 lines
8.3 KiB
C++
294 lines
8.3 KiB
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2019, Google Inc.
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*
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* object.cpp - Base object
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*/
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#include <libcamera/object.h>
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#include <algorithm>
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#include <libcamera/signal.h>
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#include "libcamera/internal/log.h"
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#include "libcamera/internal/message.h"
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#include "libcamera/internal/semaphore.h"
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#include "libcamera/internal/thread.h"
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#include "libcamera/internal/utils.h"
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/**
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* \file object.h
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* \brief Base object to support automatic signal disconnection
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*/
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namespace libcamera {
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LOG_DEFINE_CATEGORY(Object)
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/**
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* \class Object
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* \brief Base object to support automatic signal disconnection
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*
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* The Object class simplifies signal/slot handling for classes implementing
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* slots. By inheriting from Object, an object is automatically disconnected
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* from all connected signals when it gets destroyed.
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*
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* Object instances are bound to the thread of their parent, or the thread in
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* which they're created when they have no parent. When a message is posted to
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* an object, its handler will run in the object's thread. This allows
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* implementing easy message passing between threads by inheriting from the
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* Object class.
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*
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* Deleting an object from a thread other than the one the object is bound to is
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* unsafe, unless the caller ensures that the object isn't processing any
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* message concurrently.
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*
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* Object slots connected to signals will also run in the context of the
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* object's thread, regardless of whether the signal is emitted in the same or
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* in another thread.
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*
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* \sa Message, Signal, Thread
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*/
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/**
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* \brief Construct an Object instance
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* \param[in] parent The object parent
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*
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* The new Object instance is bound to the thread of its \a parent, or to the
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* current thread if the \a parent is nullptr.
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*/
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Object::Object(Object *parent)
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: parent_(parent), pendingMessages_(0)
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{
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thread_ = parent ? parent->thread() : Thread::current();
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if (parent)
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parent->children_.push_back(this);
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}
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/**
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* \brief Destroy an Object instance
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*
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* Deleting an Object automatically disconnects all signals from the Object's
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* slots. All the Object's children are made orphan, but stay bound to their
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* current thread.
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*
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* Object instances shall be destroyed from the thread they are bound to,
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* otherwise undefined behaviour may occur. If deletion of an Object needs to
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* be scheduled from a different thread, deleteLater() shall be used.
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*/
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Object::~Object()
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{
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/*
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* Move signals to a private list to avoid concurrent iteration and
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* deletion of items from Signal::disconnect().
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*/
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std::list<SignalBase *> signals(std::move(signals_));
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for (SignalBase *signal : signals)
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signal->disconnect(this);
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if (pendingMessages_)
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thread()->removeMessages(this);
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if (parent_) {
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auto it = std::find(parent_->children_.begin(),
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parent_->children_.end(), this);
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ASSERT(it != parent_->children_.end());
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parent_->children_.erase(it);
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}
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for (auto child : children_)
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child->parent_ = nullptr;
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}
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/**
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* \brief Schedule deletion of the instance in the thread it belongs to
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*
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* This function schedules deletion of the Object when control returns to the
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* event loop that the object belongs to. This ensures the object is destroyed
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* from the right context, as required by the libcamera threading model.
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*
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* If this function is called before the thread's event loop is started, the
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* object will be deleted when the event loop starts.
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*
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* Deferred deletion can be used to control the destruction context with shared
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* pointers. An object managed with shared pointers is deleted when the last
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* reference is destroyed, which makes difficult to ensure through software
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* design which context the deletion will take place in. With a custom deleter
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* for the shared pointer using deleteLater(), the deletion can be guaranteed to
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* happen in the thread the object is bound to.
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*
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* \code{.cpp}
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* std::shared_ptr<MyObject> createObject()
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* {
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* struct Deleter : std::default_delete<MyObject> {
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* void operator()(MyObject *obj)
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* {
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* obj->deleteLater();
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* }
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* };
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*
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* MyObject *obj = new MyObject();
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*
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* return std::shared_ptr<MyObject>(obj, Deleter());
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* }
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* \endcode
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*
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* \context This function is \threadsafe.
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*/
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void Object::deleteLater()
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{
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postMessage(std::make_unique<Message>(Message::DeferredDelete));
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}
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/**
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* \brief Post a message to the object's thread
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* \param[in] msg The message
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*
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* This method posts the message \a msg to the message queue of the object's
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* thread, to be delivered to the object through the message() method in the
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* context of its thread. Message ownership is passed to the thread, and the
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* message will be deleted after being delivered.
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*
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* Messages are delivered through the thread's event loop. If the thread is not
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* running its event loop the message will not be delivered until the event
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* loop gets started.
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*
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* \context This function is \threadsafe.
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*/
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void Object::postMessage(std::unique_ptr<Message> msg)
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{
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thread()->postMessage(std::move(msg), this);
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}
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/**
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* \brief Message handler for the object
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* \param[in] msg The message
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*
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* This virtual method receives messages for the object. It is called in the
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* context of the object's thread, and can be overridden to process custom
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* messages. The parent Object::message() method shall be called for any
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* message not handled by the override method.
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*
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* The message \a msg is valid only for the duration of the call, no reference
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* to it shall be kept after this method returns.
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*/
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void Object::message(Message *msg)
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{
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switch (msg->type()) {
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case Message::InvokeMessage: {
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InvokeMessage *iMsg = static_cast<InvokeMessage *>(msg);
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Semaphore *semaphore = iMsg->semaphore();
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iMsg->invoke();
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if (semaphore)
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semaphore->release();
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break;
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}
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case Message::DeferredDelete:
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delete this;
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break;
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default:
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break;
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}
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}
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/**
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* \fn R Object::invokeMethod()
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* \brief Invoke a method asynchronously on an Object instance
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* \param[in] func The object method to invoke
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* \param[in] type Connection type for method invocation
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* \param[in] args The method arguments
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*
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* This method invokes the member method \a func with arguments \a args, based
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* on the connection \a type. Depending on the type, the method will be called
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* synchronously in the same thread or asynchronously in the object's thread.
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*
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* Arguments \a args passed by value or reference are copied, while pointers
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* are passed untouched. The caller shall ensure that any pointer argument
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* remains valid until the method is invoked.
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*
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* \context This function is \threadsafe.
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*
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* \return For connection types ConnectionTypeDirect and
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* ConnectionTypeBlocking, return the return value of the invoked method. For
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* connection type ConnectionTypeQueued, return a default-constructed R value.
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*/
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/**
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* \fn Object::thread()
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* \brief Retrieve the thread the object is bound to
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* \context This function is \threadsafe.
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* \return The thread the object is bound to
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*/
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/**
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* \brief Move the object and all its children to a different thread
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* \param[in] thread The target thread
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*
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* This method moves the object and all its children from the current thread to
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* the new \a thread.
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*
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* Before the object is moved, a Message::ThreadMoveMessage message is sent to
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* it. The message() method can be reimplement in derived classes to be notified
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* of the upcoming thread move and perform any required processing.
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*
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* Moving an object that has a parent is not allowed, and causes undefined
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* behaviour.
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*
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* \context This function is thread-bound.
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*/
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void Object::moveToThread(Thread *thread)
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{
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ASSERT(Thread::current() == thread_);
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if (thread_ == thread)
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return;
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if (parent_) {
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LOG(Object, Error)
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<< "Moving object to thread with a parent is not permitted";
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return;
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}
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notifyThreadMove();
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thread->moveObject(this);
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}
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void Object::notifyThreadMove()
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{
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Message msg(Message::ThreadMoveMessage);
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message(&msg);
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for (auto child : children_)
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child->notifyThreadMove();
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}
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/**
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* \fn Object::parent()
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* \brief Retrieve the object's parent
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* \return The object's parent
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*/
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void Object::connect(SignalBase *signal)
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{
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signals_.push_back(signal);
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}
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void Object::disconnect(SignalBase *signal)
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{
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for (auto iter = signals_.begin(); iter != signals_.end(); ) {
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if (*iter == signal)
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iter = signals_.erase(iter);
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else
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iter++;
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}
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}
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} /* namespace libcamera */
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