Store the entity corresponding to the video node at the end of the pipeline in the SimpleCameraData::entities_ list. This requires special handling of the video node in the loops that iterate over all entities, but will be useful to implement mutually exclusive access to entities for concurrent camera usage. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Tested-by: Martin Kepplinger <martin.kepplinger@puri.sm>