There's no need anymore to have the Camera object control how and when pipeline handlers allocate and free the buffers for the application-facing video devices. Fold those operations, currently performed by importFrameBuffers() and freeFrameBuffers(), into the start() and stop() functions. This simplifies the pipeline handler API, its implementation, and the implementation of the Camera class. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>