Move the functionality for the following components to the new base support library: - BoundMethod - EventDispatcher - EventDispatcherPoll - Log - Message - Object - Signal - Semaphore - Thread - Timer While it would be preferable to see these split to move one component per commit, these components are all interdependent upon each other, which leaves us with one big change performing the move for all of them. Reviewed-by: Hirokazu Honda <hiroh@chromium.org> Reviewed-by: Paul Elder <paul.elder@ideasonboard.com> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
154 lines
3.8 KiB
C++
154 lines
3.8 KiB
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2018, Google Inc.
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*
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* pipeline_handler.h - Pipeline handler infrastructure
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*/
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#ifndef __LIBCAMERA_INTERNAL_PIPELINE_HANDLER_H__
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#define __LIBCAMERA_INTERNAL_PIPELINE_HANDLER_H__
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#include <list>
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#include <map>
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#include <memory>
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#include <set>
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#include <string>
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#include <sys/types.h>
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#include <vector>
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#include <libcamera/base/class.h>
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#include <libcamera/base/object.h>
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#include <libcamera/controls.h>
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#include <libcamera/stream.h>
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#include "libcamera/internal/ipa_proxy.h"
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namespace libcamera {
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class Camera;
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class CameraConfiguration;
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class CameraManager;
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class DeviceEnumerator;
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class DeviceMatch;
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class FrameBuffer;
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class MediaDevice;
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class PipelineHandler;
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class Request;
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class CameraData
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{
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public:
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explicit CameraData(PipelineHandler *pipe)
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: pipe_(pipe), requestSequence_(0)
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{
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}
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virtual ~CameraData() = default;
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PipelineHandler *pipe_;
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std::list<Request *> queuedRequests_;
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ControlInfoMap controlInfo_;
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ControlList properties_;
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uint32_t requestSequence_;
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private:
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LIBCAMERA_DISABLE_COPY(CameraData)
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};
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class PipelineHandler : public std::enable_shared_from_this<PipelineHandler>,
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public Object
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{
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public:
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PipelineHandler(CameraManager *manager);
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virtual ~PipelineHandler();
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virtual bool match(DeviceEnumerator *enumerator) = 0;
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MediaDevice *acquireMediaDevice(DeviceEnumerator *enumerator,
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const DeviceMatch &dm);
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bool lock();
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void unlock();
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const ControlInfoMap &controls(const Camera *camera) const;
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const ControlList &properties(const Camera *camera) const;
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virtual CameraConfiguration *generateConfiguration(Camera *camera,
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const StreamRoles &roles) = 0;
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virtual int configure(Camera *camera, CameraConfiguration *config) = 0;
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virtual int exportFrameBuffers(Camera *camera, Stream *stream,
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std::vector<std::unique_ptr<FrameBuffer>> *buffers) = 0;
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virtual int start(Camera *camera, const ControlList *controls) = 0;
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virtual void stop(Camera *camera) = 0;
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bool hasPendingRequests(const Camera *camera) const;
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void queueRequest(Request *request);
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bool completeBuffer(Request *request, FrameBuffer *buffer);
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void completeRequest(Request *request);
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const char *name() const { return name_; }
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protected:
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void registerCamera(std::shared_ptr<Camera> camera,
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std::unique_ptr<CameraData> data);
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void hotplugMediaDevice(MediaDevice *media);
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virtual int queueRequestDevice(Camera *camera, Request *request) = 0;
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CameraData *cameraData(const Camera *camera);
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const CameraData *cameraData(const Camera *camera) const;
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CameraManager *manager_;
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private:
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void mediaDeviceDisconnected(MediaDevice *media);
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virtual void disconnect();
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std::vector<std::shared_ptr<MediaDevice>> mediaDevices_;
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std::vector<std::weak_ptr<Camera>> cameras_;
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std::map<const Camera *, std::unique_ptr<CameraData>> cameraData_;
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const char *name_;
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friend class PipelineHandlerFactory;
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};
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class PipelineHandlerFactory
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{
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public:
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PipelineHandlerFactory(const char *name);
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virtual ~PipelineHandlerFactory() = default;
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std::shared_ptr<PipelineHandler> create(CameraManager *manager);
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const std::string &name() const { return name_; }
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static void registerType(PipelineHandlerFactory *factory);
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static std::vector<PipelineHandlerFactory *> &factories();
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private:
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virtual PipelineHandler *createInstance(CameraManager *manager) = 0;
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std::string name_;
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};
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#define REGISTER_PIPELINE_HANDLER(handler) \
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class handler##Factory final : public PipelineHandlerFactory \
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{ \
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public: \
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handler##Factory() : PipelineHandlerFactory(#handler) {} \
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\
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private: \
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PipelineHandler *createInstance(CameraManager *manager) \
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{ \
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return new handler(manager); \
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} \
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}; \
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static handler##Factory global_##handler##Factory;
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} /* namespace libcamera */
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#endif /* __LIBCAMERA_INTERNAL_PIPELINE_HANDLER_H__ */
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