Files
external_libcamera/include/libcamera/internal/pipeline_handler.h
Naushir Patuck a62b35b8c0 libcamera: pipeline: Pass libcamera controls into pipeline_handler::start()
Applications now have the ability to pass in controls that need to be
applied on startup, rather than doing it through Request where there might
be some frames of delay in getting the controls applied.

This commit adds the ability to pass in a set of libcamera controls into
the pipeline handlers through the pipeline_handler::start() method. These
controls are provided by the application through the camera::start()
public API.

Signed-off-by: Naushir Patuck <naush@raspberrypi.com>
Reviewed-by: David Plowman <david.plowman@raspberrypi.com>
Tested-by: David Plowman <david.plowman@raspberrypi.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2020-12-08 14:28:51 +02:00

153 lines
3.8 KiB
C++

/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2018, Google Inc.
*
* pipeline_handler.h - Pipeline handler infrastructure
*/
#ifndef __LIBCAMERA_INTERNAL_PIPELINE_HANDLER_H__
#define __LIBCAMERA_INTERNAL_PIPELINE_HANDLER_H__
#include <list>
#include <map>
#include <memory>
#include <set>
#include <string>
#include <sys/types.h>
#include <vector>
#include <libcamera/controls.h>
#include <libcamera/object.h>
#include <libcamera/stream.h>
#include "libcamera/internal/ipa_proxy.h"
namespace libcamera {
class Camera;
class CameraConfiguration;
class CameraManager;
class DeviceEnumerator;
class DeviceMatch;
class FrameBuffer;
class MediaDevice;
class PipelineHandler;
class Request;
class CameraData
{
public:
explicit CameraData(PipelineHandler *pipe)
: pipe_(pipe)
{
}
virtual ~CameraData() = default;
Camera *camera_;
PipelineHandler *pipe_;
std::list<Request *> queuedRequests_;
ControlInfoMap controlInfo_;
ControlList properties_;
std::unique_ptr<IPAProxy> ipa_;
private:
CameraData(const CameraData &) = delete;
CameraData &operator=(const CameraData &) = delete;
};
class PipelineHandler : public std::enable_shared_from_this<PipelineHandler>,
public Object
{
public:
PipelineHandler(CameraManager *manager);
virtual ~PipelineHandler();
virtual bool match(DeviceEnumerator *enumerator) = 0;
MediaDevice *acquireMediaDevice(DeviceEnumerator *enumerator,
const DeviceMatch &dm);
bool lock();
void unlock();
const ControlInfoMap &controls(const Camera *camera) const;
const ControlList &properties(const Camera *camera) const;
virtual CameraConfiguration *generateConfiguration(Camera *camera,
const StreamRoles &roles) = 0;
virtual int configure(Camera *camera, CameraConfiguration *config) = 0;
virtual int exportFrameBuffers(Camera *camera, Stream *stream,
std::vector<std::unique_ptr<FrameBuffer>> *buffers) = 0;
virtual int start(Camera *camera, ControlList *controls) = 0;
virtual void stop(Camera *camera) = 0;
int queueRequest(Camera *camera, Request *request);
bool completeBuffer(Camera *camera, Request *request,
FrameBuffer *buffer);
void completeRequest(Camera *camera, Request *request);
const char *name() const { return name_; }
protected:
void registerCamera(std::shared_ptr<Camera> camera,
std::unique_ptr<CameraData> data);
void hotplugMediaDevice(MediaDevice *media);
virtual int queueRequestDevice(Camera *camera, Request *request) = 0;
CameraData *cameraData(const Camera *camera);
const CameraData *cameraData(const Camera *camera) const;
CameraManager *manager_;
private:
void mediaDeviceDisconnected(MediaDevice *media);
virtual void disconnect();
std::vector<std::shared_ptr<MediaDevice>> mediaDevices_;
std::vector<std::weak_ptr<Camera>> cameras_;
std::map<const Camera *, std::unique_ptr<CameraData>> cameraData_;
const char *name_;
friend class PipelineHandlerFactory;
};
class PipelineHandlerFactory
{
public:
PipelineHandlerFactory(const char *name);
virtual ~PipelineHandlerFactory() = default;
std::shared_ptr<PipelineHandler> create(CameraManager *manager);
const std::string &name() const { return name_; }
static void registerType(PipelineHandlerFactory *factory);
static std::vector<PipelineHandlerFactory *> &factories();
private:
virtual PipelineHandler *createInstance(CameraManager *manager) = 0;
std::string name_;
};
#define REGISTER_PIPELINE_HANDLER(handler) \
class handler##Factory final : public PipelineHandlerFactory \
{ \
public: \
handler##Factory() : PipelineHandlerFactory(#handler) {} \
\
private: \
PipelineHandler *createInstance(CameraManager *manager) \
{ \
return new handler(manager); \
} \
}; \
static handler##Factory global_##handler##Factory;
} /* namespace libcamera */
#endif /* __LIBCAMERA_INTERNAL_PIPELINE_HANDLER_H__ */