Augment the the ControlRange class to store the control default value. This is particularly relevant for v4l2 controls used to create Camera properties, which are constructed using immutable video device properties, whose value won't change at runtime. Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
255 lines
5.4 KiB
C++
255 lines
5.4 KiB
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2019, Google Inc.
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*
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* controls.h - Control handling
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*/
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#ifndef __LIBCAMERA_CONTROLS_H__
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#define __LIBCAMERA_CONTROLS_H__
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#include <string>
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#include <unordered_map>
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namespace libcamera {
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class ControlValidator;
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enum ControlType {
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ControlTypeNone,
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ControlTypeBool,
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ControlTypeInteger32,
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ControlTypeInteger64,
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};
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class ControlValue
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{
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public:
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ControlValue();
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ControlValue(bool value);
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ControlValue(int32_t value);
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ControlValue(int64_t value);
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ControlType type() const { return type_; }
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bool isNone() const { return type_ == ControlTypeNone; }
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template<typename T>
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const T &get() const;
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template<typename T>
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void set(const T &value);
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std::string toString() const;
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bool operator==(const ControlValue &other) const;
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bool operator!=(const ControlValue &other) const
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{
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return !(*this == other);
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}
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private:
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ControlType type_;
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union {
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bool bool_;
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int32_t integer32_;
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int64_t integer64_;
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};
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};
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class ControlId
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{
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public:
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ControlId(unsigned int id, const std::string &name, ControlType type)
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: id_(id), name_(name), type_(type)
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{
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}
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unsigned int id() const { return id_; }
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const std::string &name() const { return name_; }
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ControlType type() const { return type_; }
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private:
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ControlId &operator=(const ControlId &) = delete;
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ControlId(const ControlId &) = delete;
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unsigned int id_;
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std::string name_;
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ControlType type_;
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};
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static inline bool operator==(unsigned int lhs, const ControlId &rhs)
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{
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return lhs == rhs.id();
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}
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static inline bool operator!=(unsigned int lhs, const ControlId &rhs)
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{
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return !(lhs == rhs);
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}
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static inline bool operator==(const ControlId &lhs, unsigned int rhs)
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{
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return lhs.id() == rhs;
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}
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static inline bool operator!=(const ControlId &lhs, unsigned int rhs)
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{
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return !(lhs == rhs);
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}
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template<typename T>
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class Control : public ControlId
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{
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public:
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using type = T;
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Control(unsigned int id, const char *name);
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private:
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Control(const Control &) = delete;
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Control &operator=(const Control &) = delete;
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};
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class ControlRange
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{
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public:
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explicit ControlRange(const ControlValue &min = 0,
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const ControlValue &max = 0,
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const ControlValue &def = 0);
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const ControlValue &min() const { return min_; }
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const ControlValue &max() const { return max_; }
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const ControlValue &def() const { return def_; }
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std::string toString() const;
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bool operator==(const ControlRange &other) const
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{
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return min_ == other.min_ && max_ == other.max_;
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}
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bool operator!=(const ControlRange &other) const
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{
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return !(*this == other);
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}
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private:
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ControlValue min_;
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ControlValue max_;
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ControlValue def_;
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};
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using ControlIdMap = std::unordered_map<unsigned int, const ControlId *>;
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class ControlInfoMap : private std::unordered_map<const ControlId *, ControlRange>
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{
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public:
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using Map = std::unordered_map<const ControlId *, ControlRange>;
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ControlInfoMap() = default;
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ControlInfoMap(const ControlInfoMap &other) = default;
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ControlInfoMap(std::initializer_list<Map::value_type> init);
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ControlInfoMap(Map &&info);
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ControlInfoMap &operator=(const ControlInfoMap &other) = default;
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ControlInfoMap &operator=(std::initializer_list<Map::value_type> init);
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ControlInfoMap &operator=(Map &&info);
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using Map::key_type;
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using Map::mapped_type;
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using Map::value_type;
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using Map::size_type;
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using Map::iterator;
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using Map::const_iterator;
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using Map::begin;
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using Map::cbegin;
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using Map::end;
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using Map::cend;
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using Map::at;
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using Map::empty;
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using Map::size;
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using Map::count;
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using Map::find;
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mapped_type &at(unsigned int key);
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const mapped_type &at(unsigned int key) const;
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size_type count(unsigned int key) const;
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iterator find(unsigned int key);
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const_iterator find(unsigned int key) const;
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const ControlIdMap &idmap() const { return idmap_; }
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private:
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void generateIdmap();
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ControlIdMap idmap_;
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};
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class ControlList
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{
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private:
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using ControlListMap = std::unordered_map<unsigned int, ControlValue>;
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public:
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ControlList();
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ControlList(const ControlIdMap &idmap, ControlValidator *validator = nullptr);
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ControlList(const ControlInfoMap &info, ControlValidator *validator = nullptr);
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using iterator = ControlListMap::iterator;
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using const_iterator = ControlListMap::const_iterator;
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iterator begin() { return controls_.begin(); }
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iterator end() { return controls_.end(); }
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const_iterator begin() const { return controls_.begin(); }
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const_iterator end() const { return controls_.end(); }
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bool empty() const { return controls_.empty(); }
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std::size_t size() const { return controls_.size(); }
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void clear() { controls_.clear(); }
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bool contains(const ControlId &id) const;
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bool contains(unsigned int id) const;
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template<typename T>
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const T &get(const Control<T> &ctrl) const
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{
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const ControlValue *val = find(ctrl.id());
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if (!val) {
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static T t(0);
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return t;
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}
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return val->get<T>();
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}
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template<typename T>
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void set(const Control<T> &ctrl, const T &value)
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{
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ControlValue *val = find(ctrl.id());
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if (!val)
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return;
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val->set<T>(value);
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}
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const ControlValue &get(unsigned int id) const;
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void set(unsigned int id, const ControlValue &value);
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const ControlInfoMap *infoMap() const { return infoMap_; }
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private:
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const ControlValue *find(unsigned int id) const;
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ControlValue *find(unsigned int id);
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ControlValidator *validator_;
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const ControlIdMap *idmap_;
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const ControlInfoMap *infoMap_;
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ControlListMap controls_;
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};
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} /* namespace libcamera */
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#endif /* __LIBCAMERA_CONTROLS_H__ */
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