Files
external_libcamera/src/libcamera/base/object.cpp
Laurent Pinchart 626172a16b libcamera: Drop file name from header comment blocks
Source files in libcamera start by a comment block header, which
includes the file name and a one-line description of the file contents.
While the latter is useful to get a quick overview of the file contents
at a glance, the former is mostly a source of inconvenience. The name in
the comments can easily get out of sync with the file name when files
are renamed, and copy & paste during development have often lead to
incorrect names being used to start with.

Readers of the source code are expected to know which file they're
looking it. Drop the file name from the header comment block.

The change was generated with the following script:

----------------------------------------

dirs="include/libcamera src test utils"

declare -rA patterns=(
	['c']=' \* '
	['cpp']=' \* '
	['h']=' \* '
	['py']='# '
	['sh']='# '
)

for ext in ${!patterns[@]} ; do
	files=$(for dir in $dirs ; do find $dir -name "*.${ext}" ; done)
	pattern=${patterns[${ext}]}

	for file in $files ; do
		name=$(basename ${file})
		sed -i "s/^\(${pattern}\)${name} - /\1/" "$file"
	done
done
----------------------------------------

This misses several files that are out of sync with the comment block
header. Those will be addressed separately and manually.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Daniel Scally <dan.scally@ideasonboard.com>
2024-05-08 22:39:50 +03:00

362 lines
11 KiB
C++

/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2019, Google Inc.
*
* Base object
*/
#include <libcamera/base/object.h>
#include <algorithm>
#include <libcamera/base/log.h>
#include <libcamera/base/message.h>
#include <libcamera/base/semaphore.h>
#include <libcamera/base/signal.h>
#include <libcamera/base/thread.h>
#include <libcamera/base/utils.h>
/**
* \file base/object.h
* \brief Base object to support automatic signal disconnection
*/
namespace libcamera {
LOG_DEFINE_CATEGORY(Object)
/**
* \class Object
* \brief Base object to support automatic signal disconnection
*
* The Object class simplifies signal/slot handling for classes implementing
* slots. By inheriting from Object, an object is automatically disconnected
* from all connected signals when it gets destroyed.
*
* Object instances are bound to the thread of their parent, or the thread in
* which they're created when they have no parent. When a message is posted to
* an object, its handler will run in the object's thread. This allows
* implementing easy message passing between threads by inheriting from the
* Object class.
*
* Deleting an object from a thread other than the one the object is bound to is
* unsafe, unless the caller ensures that the object's thread is stopped and no
* parent or child of the object gets deleted concurrently. See
* Object::~Object() for more information.
*
* Object slots connected to signals will also run in the context of the
* object's thread, regardless of whether the signal is emitted in the same or
* in another thread.
*
* Objects can be connected to multiple signals, but they can only be connected
* to each signal once. Attempting to create multiple concurrent connections
* between the same signal and the same Object (to either the same or differents
* slots of the object) will cause an assertion failure. While it would be
* possible to allow the implementation to let objects connect to the same
* signal multiple times, there are no expected use cases for this in libcamera
* and this behaviour is restricted to favour defensive programming.
*
* \sa Message, Signal, Thread
*/
/**
* \brief Construct an Object instance
* \param[in] parent The object parent
*
* The new Object instance is bound to the thread of its \a parent, or to the
* current thread if the \a parent is nullptr.
*/
Object::Object(Object *parent)
: parent_(parent), pendingMessages_(0)
{
thread_ = parent ? parent->thread() : Thread::current();
if (parent)
parent->children_.push_back(this);
}
/**
* \brief Destroy an Object instance
*
* Deleting an Object automatically disconnects all signals from the Object's
* slots. All the Object's children are made orphan, but stay bound to their
* current thread.
*
* Object instances shall be destroyed from the thread they are bound to,
* otherwise undefined behaviour may occur. If deletion of an Object needs to
* be scheduled from a different thread, deleteLater() shall be used.
*
* As an exception to this rule, Object instances may be deleted from a
* different thread if the thread the instance is bound to is stopped through
* the whole duration of the object's destruction, *and* the parent and children
* of the object do not get deleted concurrently. The caller is responsible for
* fulfilling those requirements.
*
* In all cases Object instances shall be deleted before the Thread they are
* bound to.
*/
Object::~Object()
{
ASSERT(Thread::current() == thread_ || !thread_->isRunning());
/*
* Move signals to a private list to avoid concurrent iteration and
* deletion of items from Signal::disconnect().
*/
std::list<SignalBase *> signals(std::move(signals_));
for (SignalBase *signal : signals)
signal->disconnect(this);
if (pendingMessages_)
thread()->removeMessages(this);
if (parent_) {
auto it = std::find(parent_->children_.begin(),
parent_->children_.end(), this);
ASSERT(it != parent_->children_.end());
parent_->children_.erase(it);
}
for (auto child : children_)
child->parent_ = nullptr;
}
/**
* \brief Schedule deletion of the instance in the thread it belongs to
*
* This function schedules deletion of the Object when control returns to the
* event loop that the object belongs to. This ensures the object is destroyed
* from the right context, as required by the libcamera threading model.
*
* If this function is called before the thread's event loop is started or after
* it has stopped, the object will be deleted when the event loop (re)starts. If
* this never occurs, the object will be leaked.
*
* Deferred deletion can be used to control the destruction context with shared
* pointers. An object managed with shared pointers is deleted when the last
* reference is destroyed, which makes difficult to ensure through software
* design which context the deletion will take place in. With a custom deleter
* for the shared pointer using deleteLater(), the deletion can be guaranteed to
* happen in the thread the object is bound to.
*
* \code{.cpp}
* std::shared_ptr<MyObject> createObject()
* {
* struct Deleter : std::default_delete<MyObject> {
* void operator()(MyObject *obj)
* {
* obj->deleteLater();
* }
* };
*
* MyObject *obj = new MyObject();
*
* return std::shared_ptr<MyObject>(obj, Deleter());
* }
* \endcode
*
* \context This function is \threadsafe.
*/
void Object::deleteLater()
{
postMessage(std::make_unique<Message>(Message::DeferredDelete));
}
/**
* \brief Post a message to the object's thread
* \param[in] msg The message
*
* This function posts the message \a msg to the message queue of the object's
* thread, to be delivered to the object through the message() function in the
* context of its thread. Message ownership is passed to the thread, and the
* message will be deleted after being delivered.
*
* Messages are delivered through the thread's event loop. If the thread is not
* running its event loop the message will not be delivered until the event
* loop gets started.
*
* Due to their asynchronous nature, threads do not provide any guarantee that
* all posted messages are delivered before the thread is stopped. See
* \ref thread-stop for additional information.
*
* \context This function is \threadsafe.
*/
void Object::postMessage(std::unique_ptr<Message> msg)
{
thread()->postMessage(std::move(msg), this);
}
/**
* \brief Message handler for the object
* \param[in] msg The message
*
* This virtual function receives messages for the object. It is called in the
* context of the object's thread, and can be overridden to process custom
* messages. The parent Object::message() function shall be called for any
* message not handled by the override function.
*
* The message \a msg is valid only for the duration of the call, no reference
* to it shall be kept after this function returns.
*/
void Object::message(Message *msg)
{
switch (msg->type()) {
case Message::InvokeMessage: {
/*
* A static_cast should be enough, but gcc 10 and 11 choke on
* it in release mode (with -O2 or -O3).
*/
InvokeMessage *iMsg = dynamic_cast<InvokeMessage *>(msg);
Semaphore *semaphore = iMsg->semaphore();
iMsg->invoke();
if (semaphore)
semaphore->release();
break;
}
case Message::DeferredDelete:
delete this;
break;
default:
break;
}
}
/**
* \fn Object::assertThreadBound()
* \brief Check if the caller complies with thread-bound constraints
* \param[in] message The message to be printed on error
*
* This function verifies the calling constraints required by the \threadbound
* definition. It shall be called at the beginning of member functions of an
* Object subclass that are explicitly marked as thread-bound in their
* documentation.
*
* If the thread-bound constraints are not met, the function prints \a message
* as an error message. For debug builds, it additionally causes an assertion
* error.
*
* \todo Verify the thread-bound requirements for functions marked as
* thread-bound at the class level.
*
* \return True if the call is thread-bound compliant, false otherwise
*/
bool Object::assertThreadBound(const char *message)
{
if (Thread::current() == thread_)
return true;
LOG(Object, Error) << message;
ASSERT(false);
return false;
}
/**
* \fn R Object::invokeMethod()
* \brief Invoke a method asynchronously on an Object instance
* \param[in] func The object method to invoke
* \param[in] type Connection type for method invocation
* \param[in] args The method arguments
*
* This function invokes the member method \a func with arguments \a args, based
* on the connection \a type. Depending on the type, the method will be called
* synchronously in the same thread or asynchronously in the object's thread.
*
* Arguments \a args passed by value or reference are copied, while pointers
* are passed untouched. The caller shall ensure that any pointer argument
* remains valid until the method is invoked.
*
* Due to the asynchronous nature of threads, functions invoked asynchronously
* with the ConnectionTypeQueued type are not guaranteed to be called before
* the thread is stopped. See \ref thread-stop for additional information.
*
* \context This function is \threadsafe.
*
* \return For connection types ConnectionTypeDirect and
* ConnectionTypeBlocking, return the return value of the invoked method. For
* connection type ConnectionTypeQueued, return a default-constructed R value.
*/
/**
* \fn Object::thread()
* \brief Retrieve the thread the object is bound to
* \context This function is \threadsafe.
* \return The thread the object is bound to
*/
/**
* \brief Move the object and all its children to a different thread
* \param[in] thread The target thread
*
* This function moves the object and all its children from the current thread
* to the new \a thread.
*
* Before the object is moved, a Message::ThreadMoveMessage message is sent to
* it. The message() function can be reimplement in derived classes to be
* notified of the upcoming thread move and perform any required processing.
*
* Moving an object that has a parent is not allowed, and causes undefined
* behaviour.
*
* \context This function is \threadbound.
*/
void Object::moveToThread(Thread *thread)
{
if (!assertThreadBound("Object can't be moved from another thread"))
return;
if (thread_ == thread)
return;
if (parent_) {
LOG(Object, Error)
<< "Moving object to thread with a parent is not permitted";
return;
}
notifyThreadMove();
thread->moveObject(this);
}
void Object::notifyThreadMove()
{
Message msg(Message::ThreadMoveMessage);
message(&msg);
for (auto child : children_)
child->notifyThreadMove();
}
/**
* \fn Object::parent()
* \brief Retrieve the object's parent
* \return The object's parent
*/
void Object::connect(SignalBase *signal)
{
/*
* Connecting the same signal to an object multiple times is not
* supported.
*/
ASSERT(std::find(signals_.begin(), signals_.end(), signal) == signals_.end());
signals_.push_back(signal);
}
void Object::disconnect(SignalBase *signal)
{
for (auto iter = signals_.begin(); iter != signals_.end(); ) {
if (*iter == signal)
iter = signals_.erase(iter);
else
iter++;
}
}
} /* namespace libcamera */