Propagate the return value of the bound method all the way to the caller of activate(). The value is stored in the arguments pack for indirect invocation. As C++ doesn't allow instantiating a variable of type void, we need to specialize the template class BoundMethodPack for methods returning void. This in turn requires template specialization for the BoundMethodArgs class in order to store the return value in the pack, and for the BoundMemberMethod class to extract the return value from the pack. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
235 lines
6.3 KiB
C++
235 lines
6.3 KiB
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2019, Google Inc.
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*
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* object.cpp - Base object
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*/
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#include <libcamera/object.h>
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#include <algorithm>
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#include <libcamera/signal.h>
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#include "log.h"
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#include "message.h"
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#include "semaphore.h"
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#include "thread.h"
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#include "utils.h"
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/**
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* \file object.h
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* \brief Base object to support automatic signal disconnection
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*/
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namespace libcamera {
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LOG_DEFINE_CATEGORY(Object)
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/**
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* \class Object
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* \brief Base object to support automatic signal disconnection
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*
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* The Object class simplifies signal/slot handling for classes implementing
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* slots. By inheriting from Object, an object is automatically disconnected
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* from all connected signals when it gets destroyed.
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*
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* Object instances are bound to the thread of their parent, or the thread in
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* which they're created when they have no parent. When a message is posted to
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* an object, its handler will run in the object's thread. This allows
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* implementing easy message passing between threads by inheriting from the
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* Object class.
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*
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* Deleting an object from a thread other than the one the object is bound to is
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* unsafe, unless the caller ensures that the object isn't processing any
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* message concurrently.
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*
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* Object slots connected to signals will also run in the context of the
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* object's thread, regardless of whether the signal is emitted in the same or
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* in another thread.
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*
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* \sa Message, Signal, Thread
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*/
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/**
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* \brief Construct an Object instance
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* \param[in] parent The object parent
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*
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* The new Object instance is bound to the thread of its \a parent, or to the
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* current thread if the \a parent is nullptr.
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*/
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Object::Object(Object *parent)
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: parent_(parent), pendingMessages_(0)
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{
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thread_ = parent ? parent->thread() : Thread::current();
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if (parent)
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parent->children_.push_back(this);
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}
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/**
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* \brief Destroy an Object instance
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*
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* Deleting an Object automatically disconnects all signals from the Object's
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* slots. All the Object's children are made orphan, but stay bound to their
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* current thread.
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*/
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Object::~Object()
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{
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for (SignalBase *signal : signals_)
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signal->disconnect(this);
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if (pendingMessages_)
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thread()->removeMessages(this);
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if (parent_) {
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auto it = std::find(parent_->children_.begin(),
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parent_->children_.end(), this);
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ASSERT(it != parent_->children_.end());
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parent_->children_.erase(it);
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}
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for (auto child : children_)
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child->parent_ = nullptr;
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}
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/**
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* \brief Post a message to the object's thread
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* \param[in] msg The message
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*
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* This method posts the message \a msg to the message queue of the object's
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* thread, to be delivered to the object through the message() method in the
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* context of its thread. Message ownership is passed to the thread, and the
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* message will be deleted after being delivered.
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*
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* Messages are delivered through the thread's event loop. If the thread is not
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* running its event loop the message will not be delivered until the event
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* loop gets started.
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*/
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void Object::postMessage(std::unique_ptr<Message> msg)
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{
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thread()->postMessage(std::move(msg), this);
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}
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/**
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* \brief Message handler for the object
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* \param[in] msg The message
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*
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* This virtual method receives messages for the object. It is called in the
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* context of the object's thread, and can be overridden to process custom
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* messages. The parent Object::message() method shall be called for any
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* message not handled by the override method.
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*
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* The message \a msg is valid only for the duration of the call, no reference
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* to it shall be kept after this method returns.
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*/
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void Object::message(Message *msg)
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{
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switch (msg->type()) {
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case Message::InvokeMessage: {
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InvokeMessage *iMsg = static_cast<InvokeMessage *>(msg);
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Semaphore *semaphore = iMsg->semaphore();
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iMsg->invoke();
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if (semaphore)
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semaphore->release();
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break;
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}
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default:
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break;
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}
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}
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/**
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* \fn R Object::invokeMethod()
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* \brief Invoke a method asynchronously on an Object instance
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* \param[in] func The object method to invoke
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* \param[in] type Connection type for method invocation
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* \param[in] args The method arguments
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*
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* This method invokes the member method \a func with arguments \a args, based
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* on the connection \a type. Depending on the type, the method will be called
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* synchronously in the same thread or asynchronously in the object's thread.
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*
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* Arguments \a args passed by value or reference are copied, while pointers
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* are passed untouched. The caller shall ensure that any pointer argument
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* remains valid until the method is invoked.
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*
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* \return For connection types ConnectionTypeDirect and
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* ConnectionTypeBlocking, return the return value of the invoked method. For
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* connection type ConnectionTypeQueued, return a default-constructed R value.
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*/
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/**
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* \fn Object::thread()
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* \brief Retrieve the thread the object is bound to
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* \return The thread the object is bound to
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*/
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/**
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* \brief Move the object and all its children to a different thread
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* \param[in] thread The target thread
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*
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* This method moves the object and all its children from the current thread to
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* the new \a thread. It shall be called from the thread in which the object
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* currently lives, otherwise the behaviour is undefined.
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*
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* Before the object is moved, a Message::ThreadMoveMessage message is sent to
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* it. The message() method can be reimplement in derived classes to be notified
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* of the upcoming thread move and perform any required processing.
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*
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* Moving an object that has a parent is not allowed, and causes undefined
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* behaviour.
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*/
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void Object::moveToThread(Thread *thread)
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{
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ASSERT(Thread::current() == thread_);
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if (thread_ == thread)
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return;
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if (parent_) {
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LOG(Object, Error)
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<< "Moving object to thread with a parent is not permitted";
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return;
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}
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notifyThreadMove();
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thread->moveObject(this);
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}
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void Object::notifyThreadMove()
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{
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Message msg(Message::ThreadMoveMessage);
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message(&msg);
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for (auto child : children_)
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child->notifyThreadMove();
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}
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/**
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* \fn Object::parent()
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* \brief Retrieve the object's parent
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* \return The object's parent
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*/
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void Object::connect(SignalBase *signal)
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{
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signals_.push_back(signal);
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}
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void Object::disconnect(SignalBase *signal)
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{
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for (auto iter = signals_.begin(); iter != signals_.end(); ) {
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if (*iter == signal)
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iter = signals_.erase(iter);
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else
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iter++;
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}
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}
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} /* namespace libcamera */
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