As camera object have the potential to outlive the hardware they represent, there is a need to inform the camera that the underlying device has been disconnected, and in turn to notify applications. Implement a disconnection notification mechanism that can be used by pipeline handlers to notify the camera of disconnection. The camera then block all new API calls and emit the disconnected signal. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
46 lines
845 B
C++
46 lines
845 B
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2018, Google Inc.
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*
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* camera.h - Camera object interface
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*/
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#ifndef __LIBCAMERA_CAMERA_H__
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#define __LIBCAMERA_CAMERA_H__
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#include <memory>
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#include <string>
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#include <libcamera/signal.h>
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namespace libcamera {
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class PipelineHandler;
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class Camera final
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{
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public:
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static std::shared_ptr<Camera> create(PipelineHandler *pipe,
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const std::string &name);
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Camera(const Camera &) = delete;
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void operator=(const Camera &) = delete;
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const std::string &name() const;
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Signal<Camera *> disconnected;
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private:
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Camera(PipelineHandler *pipe, const std::string &name);
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~Camera();
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friend class PipelineHandler;
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void disconnect();
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std::shared_ptr<PipelineHandler> pipe_;
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std::string name_;
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};
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} /* namespace libcamera */
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#endif /* __LIBCAMERA_CAMERA_H__ */
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