Files
external_libcamera/src/libcamera/transform.cpp
Laurent Pinchart 626172a16b libcamera: Drop file name from header comment blocks
Source files in libcamera start by a comment block header, which
includes the file name and a one-line description of the file contents.
While the latter is useful to get a quick overview of the file contents
at a glance, the former is mostly a source of inconvenience. The name in
the comments can easily get out of sync with the file name when files
are renamed, and copy & paste during development have often lead to
incorrect names being used to start with.

Readers of the source code are expected to know which file they're
looking it. Drop the file name from the header comment block.

The change was generated with the following script:

----------------------------------------

dirs="include/libcamera src test utils"

declare -rA patterns=(
	['c']=' \* '
	['cpp']=' \* '
	['h']=' \* '
	['py']='# '
	['sh']='# '
)

for ext in ${!patterns[@]} ; do
	files=$(for dir in $dirs ; do find $dir -name "*.${ext}" ; done)
	pattern=${patterns[${ext}]}

	for file in $files ; do
		name=$(basename ${file})
		sed -i "s/^\(${pattern}\)${name} - /\1/" "$file"
	done
done
----------------------------------------

This misses several files that are out of sync with the comment block
header. Those will be addressed separately and manually.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Daniel Scally <dan.scally@ideasonboard.com>
2024-05-08 22:39:50 +03:00

410 lines
12 KiB
C++

/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2020, Raspberry Pi Ltd
*
* 2D plane transforms.
*/
#include <libcamera/transform.h>
#include <libcamera/orientation.h>
/**
* \file transform.h
* \brief Enum to represent and manipulate 2D plane transforms
*/
namespace libcamera {
/**
* \enum Transform
* \brief Enum to represent a 2D plane transform
*
* The Transform can take 8 distinct values, representing the usual 2D plane
* transforms listed below. Each of these transforms can be constructed
* out of 3 basic operations, namely a horizontal flip (mirror), a vertical
* flip, and a transposition (about the main diagonal). The transforms are
* encoded such that a single bit indicates the presence of each of the 3
* basic operations:
*
* - bit 0 - presence of a horizontal flip
* - bit 1 - presence of a vertical flip
* - bit 2 - presence of a transposition.
*
* We regard these 3 basic operations as being applied in a specific order:
* first the two flip operations (actually they commute, so the order between
* them is unimportant) and finally any transpose operation.
*
* Functions are provided to manipulate directly the bits within the transform
* encoding, but there are also higher-level functions to invert and compose
* transforms. Transforms are composed according to the usual mathematical
* convention such that the right transform is applied first, and the left
* transform is applied second.
*
* Finally, we have a total of 8 distinct transformations, as follows (a
* couple of them have additional synonyms for convenience). We illustrate each
* with its nominal effect on a rectangle with vertices labelled A, B, C and D.
*
* \sa https://en.wikipedia.org/wiki/Examples_of_groups#dihedral_group_of_order_8
*
* The set of 2D plane transforms is also known as the symmetry group of a
* square, described in the link. Note that the group can be generated by
* only 2 elements (the horizontal flip and a 90 degree rotation, for
* example), however, the encoding used here makes the presence of the vertical
* flip explicit.
*
* \var Transform::Identity
*
* Identity transform.
~~~
A-B A-B
Input image | | goes to output image | |
C-D C-D
~~~
* Numeric value: 0 (no bits set).
*
* \var Transform::Rot0
*
* Synonym for Transform::Identity (zero degree rotation).
*
* \var Transform::HFlip
*
* Horizontal flip.
~~~
A-B B-A
Input image | | goes to output image | |
C-D D-C
~~~
* Numeric value: 1 (horizontal flip bit set only).
*
* \var Transform::VFlip
*
* Vertical flip.
~~~
A-B C-D
Input image | | goes to output image | |
C-D A-B
~~~
* Numeric value: 2 (vertical flip bit set only).
*
* \var Transform::HVFlip
*
* Horizontal and vertical flip (identical to a 180 degree rotation).
~~~
A-B D-C
Input image | | goes to output image | |
C-D B-A
~~~
* Numeric value: 3 (horizontal and vertical flip bits set).
*
* \var Transform::Rot180
*
* Synonym for `HVFlip` (180 degree rotation).
*
* \var Transform::Transpose
*
* Transpose (about the main diagonal).
~~~
A-B A-C
Input image | | goes to output image | |
C-D B-D
~~~
* Numeric value: 4 (transpose bit set only).
*
* \var Transform::Rot270
*
* Rotation by 270 degrees clockwise (90 degrees anticlockwise).
~~~
A-B B-D
Input image | | goes to output image | |
C-D A-C
~~~
* Numeric value: 5 (transpose and horizontal flip bits set).
*
* \var Transform::Rot90
*
* Rotation by 90 degrees clockwise (270 degrees anticlockwise).
~~~
A-B C-A
Input image | | goes to output image | |
C-D D-B
~~~
* Numeric value: 6 (transpose and vertical flip bits set).
*
* \var Transform::Rot180Transpose
*
* Rotation by 180 degrees followed by transpose (alternatively, transposition
* about the "opposite diagonal").
~~~
A-B D-B
Input image | | goes to output image | |
C-D C-A
~~~
* Numeric value: 7 (all bits set).
*/
/**
* \fn operator &(Transform t0, Transform t1)
* \brief Apply bitwise AND operator between the bits in the two transforms
* \param[in] t0 The first transform
* \param[in] t1 The second transform
*/
/**
* \fn operator |(Transform t0, Transform t1)
* \brief Apply bitwise OR operator between the bits in the two transforms
* \param[in] t0 The first transform
* \param[in] t1 The second transform
*/
/**
* \fn operator ^(Transform t0, Transform t1)
* \brief Apply bitwise XOR operator between the bits in the two transforms
* \param[in] t0 The first transform
* \param[in] t1 The second transform
*/
/**
* \fn operator &=(Transform &t0, Transform t1)
* \brief Apply bitwise AND-assignment operator between the bits in the two
* transforms
* \param[in] t0 The first transform
* \param[in] t1 The second transform
*/
/**
* \fn operator |=(Transform &t0, Transform t1)
* \brief Apply bitwise OR-assignment operator between the bits in the two
* transforms
* \param[in] t0 The first transform
* \param[in] t1 The second transform
*/
/**
* \fn operator ^=(Transform &t0, Transform t1)
* \brief Apply bitwise XOR-assignment operator between the bits in the two
* transforms
* \param[in] t0 The first transform
* \param[in] t1 The second transform
*/
/**
* \brief Compose two transforms by applying \a t0 first then \a t1
* \param[in] t0 The first transform to apply
* \param[in] t1 The second transform to apply
*
* Compose two transforms into a transform that is equivalent to first applying
* \a t0 and then applying \a t1. For example, `HFlip * Transpose` performs
* `HFlip` first and then the `Transpose` yielding `Rot270`, as shown below.
~~~
A-B B-A B-D
Input image | | -> HFLip -> | | -> Transpose -> | | = Rot270
C-D D-C A-C
~~~
* Note that composition is generally non-commutative for Transforms, and not
* the same as XOR-ing the underlying bit representations.
*
* \return A Transform equivalent to applying \a t0 and then \a t1
*/
Transform operator*(Transform t0, Transform t1)
{
/*
* Reorder the operations so that we imagine doing t0's transpose
* (if any) after t1's flips. The effect is to swap t1's hflips for
* vflips and vice versa, after which we can just xor all the bits.
*/
Transform reordered = t1;
if (!!(t0 & Transform::Transpose)) {
reordered = t1 & Transform::Transpose;
if (!!(t1 & Transform::HFlip))
reordered |= Transform::VFlip;
if (!!(t1 & Transform::VFlip))
reordered |= Transform::HFlip;
}
return reordered ^ t0;
}
/**
* \brief Invert a transform
* \param[in] t The transform to be inverted
*
* That is, we return the transform such that `t * (-t)` and `(-t) * t` both
* yield the identity transform.
*/
Transform operator-(Transform t)
{
/* All are self-inverses, except for Rot270 and Rot90. */
static const Transform inverses[] = {
Transform::Identity,
Transform::HFlip,
Transform::VFlip,
Transform::HVFlip,
Transform::Transpose,
Transform::Rot90,
Transform::Rot270,
Transform::Rot180Transpose
};
return inverses[static_cast<int>(t)];
}
/**
* \fn operator!(Transform t)
* \brief Return `true` if the transform is the `Identity`, otherwise `false`
* \param[in] t The transform to be tested
*/
/**
* \fn operator~(Transform t)
* \brief Return the transform with all the bits inverted individually
* \param[in] t The transform of which the bits will be inverted
*
* This inverts the bits that encode the transform in a bitwise manner. Note
* that this is not the proper inverse of transform \a t (for which use \a
* operator-).
*/
/**
* \brief Return the transform representing a rotation of the given angle
* clockwise
* \param[in] angle The angle of rotation in a clockwise sense. Negative values
* can be used to represent anticlockwise rotations
* \param[out] success Set to `true` if the angle is a multiple of 90 degrees,
* otherwise `false`
* \return The transform corresponding to the rotation if \a success was set to
* `true`, otherwise the `Identity` transform
*/
Transform transformFromRotation(int angle, bool *success)
{
angle = angle % 360;
if (angle < 0)
angle += 360;
if (success != nullptr)
*success = true;
switch (angle) {
case 0:
return Transform::Identity;
case 90:
return Transform::Rot90;
case 180:
return Transform::Rot180;
case 270:
return Transform::Rot270;
}
if (success != nullptr)
*success = false;
return Transform::Identity;
}
namespace {
/**
* \brief Return the transform representing \a orientation
* \param[in] orientation The orientation to convert
* \return The transform corresponding to \a orientation
*/
Transform transformFromOrientation(const Orientation &orientation)
{
switch (orientation) {
case Orientation::Rotate0:
return Transform::Identity;
case Orientation::Rotate0Mirror:
return Transform::HFlip;
case Orientation::Rotate180:
return Transform::Rot180;
case Orientation::Rotate180Mirror:
return Transform::VFlip;
case Orientation::Rotate90Mirror:
return Transform::Transpose;
case Orientation::Rotate90:
return Transform::Rot90;
case Orientation::Rotate270Mirror:
return Transform::Rot180Transpose;
case Orientation::Rotate270:
return Transform::Rot270;
}
return Transform::Identity;
}
} /* namespace */
/**
* \brief Return the Transform that applied to \a o2 gives \a o1
* \param o1 The Orientation to obtain
* \param o2 The base Orientation
*
* This operation can be used to easily compute the Transform to apply to a
* base orientation \a o2 to get the desired orientation \a o1.
*
* \return A Transform that applied to \a o2 gives \a o1
*/
Transform operator/(const Orientation &o1, const Orientation &o2)
{
Transform t1 = transformFromOrientation(o1);
Transform t2 = transformFromOrientation(o2);
return -t2 * t1;
}
/**
* \brief Apply the Transform \a t on the orientation \a o
* \param o The orientation
* \param t The transform to apply on \a o
* \return The Orientation resulting from applying \a t on \a o
*/
Orientation operator*(const Orientation &o, const Transform &t)
{
/*
* Apply a Transform corresponding to the orientation first and
* then apply \a t to it.
*/
switch (transformFromOrientation(o) * t) {
case Transform::Identity:
return Orientation::Rotate0;
case Transform::HFlip:
return Orientation::Rotate0Mirror;
case Transform::VFlip:
return Orientation::Rotate180Mirror;
case Transform::Rot180:
return Orientation::Rotate180;
case Transform::Transpose:
return Orientation::Rotate90Mirror;
case Transform::Rot270:
return Orientation::Rotate270;
case Transform::Rot90:
return Orientation::Rotate90;
case Transform::Rot180Transpose:
return Orientation::Rotate270Mirror;
}
return Orientation::Rotate0;
}
/**
* \brief Return a character string describing the transform
* \param[in] t The transform to be described.
*/
const char *transformToString(Transform t)
{
static const char *strings[] = {
"identity",
"hflip",
"vflip",
"hvflip",
"transpose",
"rot270",
"rot90",
"rot180transpose"
};
return strings[static_cast<int>(t)];
}
} /* namespace libcamera */