Files
external_libcamera/src/apps/cam/sdl_texture_yuv.cpp
T
Barnabás Pőcze 02f60006cf apps: cam: sdl_texture: Take list of buffers in span
A non-owning span is sufficient, so use that instead of a vector.

Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2025-05-15 17:41:36 +02:00

34 lines
814 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
* Copyright (C) 2022, Ideas on Board Oy
*
* SDL YUV Textures
*/
#include "sdl_texture_yuv.h"
using namespace libcamera;
#if SDL_VERSION_ATLEAST(2, 0, 16)
SDLTextureNV12::SDLTextureNV12(const SDL_Rect &rect, unsigned int stride)
: SDLTexture(rect, SDL_PIXELFORMAT_NV12, stride)
{
}
void SDLTextureNV12::update(libcamera::Span<const libcamera::Span<const uint8_t>> data)
{
SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), stride_,
data[1].data(), stride_);
}
#endif
SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride)
: SDLTexture(rect, SDL_PIXELFORMAT_YUY2, stride)
{
}
void SDLTextureYUYV::update(libcamera::Span<const libcamera::Span<const uint8_t>> data)
{
SDL_UpdateTexture(ptr_, &rect_, data[0].data(), stride_);
}