There is no need to have a private helper function to access a private
data member when a friend statement is needed anyhow. Remove the helper
function to simplify the code and make it clear that a private member of
Buffer is accessed.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
It is not libcamera's responsibility to handle memory mappings. Switch
from the soon to be removed Plane class which deals with memory
mappings to FrameBuffer::Plane which just describes it. This makes the
transition to the full FrameBuffer easier.
As the full FrameBuffer interface has not yet spread to all parts of
libcamera core it is hard to create efficient caching of memory mappings
in the qcam application. This will be fixed in a later patch, for now
the dmabuf is mapped and unmapped each time it is seen by the
application.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Add a new FrameBuffer class to describe memory used to store frames.
This change just adds the new interface, future patches will migrate all
parts of libcamera to use this and replace the old Buffer interface.
This change needs to specify the const keyword for Plane::length() as to
not get Doxygen confused with FrameBuffer::Plane::length added in this
change.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
With the introduction of FrameBuffer objects, the metadata information
related to captured frames will not be stored directly in the frame
buffer object. Add a new FrameMetadata class to hold this information.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Add and use an operation to assign to Buffer representing external
memory locations an index at queueRequest() time. The index is used to
identify the memory buffer to be queued to the video device once the
buffer will be queued in a Request.
In order to minimize relocations in the V4L2 backend, this method
provides a best-effort caching mechanisms that attempts to reuse
BufferMemory previously mapped to the buffer's dmabuf file descriptors,
if any.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Buffer instances reference memory, which is modelled internally by a
BufferMemory instance. Store a pointer to the BufferMemory in the Buffer
class, and populate it when the buffer is queued to the camera through a
request. This is useful for applications to access the buffer memory in
the buffer or request completion handler.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
In addition to referencing buffer memory by index, add support to
referencing it using dmabuf file descriptors. This will be used to
reference buffer memory allocated outside of libcamera and import it.
The dmabuf file descriptors are stored in an array in the Buffer class,
and a new Stream::createBuffer() overload is added to construct a buffer
from dmabuf file descriptor.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
The Buffer class is a large beast the stores information about the
buffer memory, dynamic metadata related to the frame stored in the
buffer, and buffer reference data (in the index). In order to implement
buffer import we will need to extend this with dmabuf file descriptors,
making usage of the class even more complex.
Refactor the Buffer class by splitting the buffer memory information to
a BufferMemory class, and repurposing the Buffer class to reference a
buffer and to store dynamic metadata. The BufferMemory class becomes a
long term storage, valid and stable from the time buffer memory is
allocated to the time it is freed. The Buffer class, on the other hand,
becomes transient, is created on demand when an application requires a
buffer, is given to a request, and is deleted when the request
completes.
Buffer and BufferMemory don't need to be copied, so their copy
constructor and assignment operators are deleted.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Add to the Buffer class methods to set and retrieve a reference to the
Request instance the buffer is part of.
As buffers outlive the Request they are associated with, the reference
is only temporary valid during the buffer completion interval (from when
the buffer gets queued to Camera for processing, until it gets marked as
completed).
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Request complete by themselves when all the buffers they contain have
completed, connecting the buffer's completed signal to be notified of
buffer completion. While this works for now, it prevents pipelines from
delaying request completion until all metadata is available, and makes
it impossible to ensure that requests complete in the order they are
queued.
To fix this, make request completion handling explicit in pipeline
handlers. The base PipelineHandler class is extended with
implementations of the queueRequest() and stop() methods and gets new
completeBuffer() and completeRequest() methods to help pipeline handlers
tracking requests and buffers.
The three existing pipeline handlers connect the bufferReady signal of
their capture video node to a slot of their respective camera data
instance, where they use the PipelineHandler helpers to notify buffer
and request completion. Request completion is handled synchronously with
buffer completion as the pipeline handlers don't need to support more
advanced use cases, but this paves the road for future work.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Add a new field to the Buffer class to report its completion status,
with a new cancel() method to mark the buffer as cancelled.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Provide classes that represent frame buffers and pools of frame buffers.
An image within the system may use one or more Plane objects to track each
plane in the case of multi-planar image formats. The Buffer class manages all
of the data required to render or interpret the raw image data.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>