The FrameBuffer interface is based on the idea that all buffers are
allocated externally to libcamera and are only used by it. This is meant
to create a simpler API centered around usage of buffers, regardless of
where they come from.
Linux however lacks a centralized allocator at the moment, and not all
users of libcamera are expected to use another device that could provide
suitable buffers for the camera. This patch thus adds a helper class to
allocate buffers internally in libcamera, in a way that matches the
needs of the FrameBuffer-based API.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Move the metadata retrieved when dequeuing a V4L2 buffer into a
FrameMetadata object. This is done as a step to migrate to the
FrameBuffer interface as the functions added to Buffer around
FrameMetadata match the ones in FrameBuffer.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
In the FrameBuffer interface the stream will not be available from the
buffer object as the buffer might be allocated externally. The
application needs to explicitly state which stream the buffer is being
added for to the request.
Extend the addBuffer() function to get this information explicitly from
the caller.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
There is no need to have a private helper function to access a private
data member when a friend statement is needed anyhow. Remove the helper
function to simplify the code and make it clear that a private member of
Buffer is accessed.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
It is not libcamera's responsibility to handle memory mappings. Switch
from the soon to be removed Plane class which deals with memory
mappings to FrameBuffer::Plane which just describes it. This makes the
transition to the full FrameBuffer easier.
As the full FrameBuffer interface has not yet spread to all parts of
libcamera core it is hard to create efficient caching of memory mappings
in the qcam application. This will be fixed in a later patch, for now
the dmabuf is mapped and unmapped each time it is seen by the
application.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Add a new FrameBuffer class to describe memory used to store frames.
This change just adds the new interface, future patches will migrate all
parts of libcamera to use this and replace the old Buffer interface.
This change needs to specify the const keyword for Plane::length() as to
not get Doxygen confused with FrameBuffer::Plane::length added in this
change.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
With the introduction of FrameBuffer objects, the metadata information
related to captured frames will not be stored directly in the frame
buffer object. Add a new FrameMetadata class to hold this information.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Add a helper to make it easier to pass file descriptors around. The
helper class duplicates the fd which decouples it from the original fd
which could be closed by its owner while the new FileDescriptor remains
valid.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
The association of buffers to a request can be done directly in
addBuffer() instead of when the request is queued to the camera. Keep
the check that a request contains buffers by moving it to
Camera::queueRequest() where prepare() was previously called.
As a bonus we can remove a friend statement in Request.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Most of the bound method classes are named with a BoundMethod prefix,
except for BoundMemberMethod and BoundStaticMethod. Rename them to
BoundMethodMember and BoundMethodStatic respectively to make the code
more coherent.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Propagate the return value of the bound method all the way to the caller
of activate(). The value is stored in the arguments pack for indirect
invocation.
As C++ doesn't allow instantiating a variable of type void, we need to
specialize the template class BoundMethodPack for methods returning
void. This in turn requires template specialization for the
BoundMethodArgs class in order to store the return value in the pack,
and for the BoundMemberMethod class to extract the return value from the
pack.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
The bound method arguments pack will need to be accessed by the method
invoker in order to retrieve the method return value when using a
blocking connection type. We thus can't delete the pack unconditionally
in the bound method target thread. We also can't delete it
unconditionally in the invoker's thread, as for queued connections the
pack will be used in the target thread after the invoker completes.
This shows that ownership of the arguments pack is shared between two
contexts. As a result, manage it using std::shared_ptr<>.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
The bound method implementation is restricted to binding to void methods
as return values are not supported. This complicates usage of bound
methods, as non-void methods used a slots or Object::invokeMethod()
targets need to be wrapped in a void method. Simplify this by supporting
arbitrary return types and ignoring the return value.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Create a new BoundMethodPack class to replace the PackType type alias.
This will allow adding additional fields to the arguments pack, when
adding support for propagation of bound method return values.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
The sequence and generator member types of BoundMethodArgs are not
dependent on the template arguments of BoundMethodArgs. To prepare for
template specialization of BoundMethodArgs and avoid code duplication,
move them to the BoundMethodBase class.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
The BoundMethodBase::connectionType() method isn't used, drop it. While
it at make the connectionType_ member private as it is only used by the
class.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
The V4L2 compatibility layer will need a way to map device numbers to
libcamera Camera instances. Expose a method in the camera manager to
retrieve Camera instances by devnum. The mapping from device numbers to
Camera instances is optionally declared by pipeline handlers when they
register cameras with the camera manager.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Invoking a method that takes a reference argument with
Object::invokeMethod() results in a compilation error:
../test/object-invoke.cpp:131:11: error: no matching member function for call to 'invokeMethod'
object_.invokeMethod(&InvokedObject::methodWithReference,
~~~~~~~~^~~~~~~~~~~~
../include/libcamera/object.h:33:7: note: candidate template ignored: deduced conflicting types for parameter 'Args' (<const int &> vs. <int>)
void invokeMethod(void (T::*func)(Args...), ConnectionType type, Args... args)
This is due to the fact that implicit type conversions (from value to
reference in this case) takes place after template argument type
deduction, during overload resolution. A similar issue would occur if
T::func took a long argument and invokeMethod() was called with an in
argument.
Fix this by specifying to sets of argument types in the invokeMethod()
template, one for the arguments to the invoked method, and one for the
arguments to invokeMethod() itself. The compiler can then first perform
type deduction separately, and implicit conversion in a second step.
Reported-by: Paul Elder <paul.elder@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Store a reference to the ControlInfoMap used to create a ControlList and
provide an operation to retrieve it. This will be used to implement
serialization of ControlList.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
In preparation for serialization, index the ControlList by unsigned int.
This will allow deserializing a ControlList without requiring external
information.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Comply with the coding style by removing lots of unneeded semicolons.
Fix a few other coding style violations on the lines touched by those
fixes.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
The BoundMethodBase::activatePack() and the internal
Object::invokeMethod() are duplicate implementation of the same
mechanism. Use the former to replace the latter.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Store the connection type in the base BoundMethodBase class to make it
accessible to all bound methods. The default type is ConnectionTypeAuto.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Use the newly defined PixelFormat type to define the image format
contained in the StreamFormats and StreamConfiguration classes.
Update the classes documentation accordingly.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
The BoundStaticMethod::invoke() method is never used, but must still be
implemented as the base class defines it as pure virtual. As it doesn't
use its arguments, the compiler generates a warning. Fix it.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Now that our usage of C compatibility header is documented, use them
consistently through the source code.
While at it, group the C and C++ include statements as defined in the
coding style, and fix a handful of #include ordering issues.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
The V4L2ControlList class only provides a convenience constructor for
the ControlList, which can easily be moved to the ControlList class and
may benefit it later (to construct a ControlList from controls supported
by a camera). Move the constructor and remove V4L2ControlList.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
The ControlInfoMap and V4L2ControlInfoMap classes are very similar, with
the latter adding convenience accessors based on numerical IDs for the
former, as well as a cached idmap. Both features can be useful for
ControlInfoMap in the context of serialisation, and merging the two
classes will further simplify the IPA API.
Import all the features of V4L2ControlInfoMap into ControlInfoMap,
turning the latter into a real class. A few new constructors and
assignment operators are added for completeness.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Now that the V4L2ControlId embedded in V4L2ControlInfo has been moved
out and doesn't require to be copied anymore, the base ControlId class
doesn't need to be copyable either. Delete the ControlId copy
constructor and copy assignment operator.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Add a V4L2 specialisation of the ControlId class, in order to construct
a ControlId from a v4l2_query_ext_ctrl. The V4L2ControlId is embedded in
V4L2ControlInfo, and thus needs to be copyable to allow for
V4L2ControlInfo to be passed to IPAs. The ControlId copy constructor and
assignment operators are thus restored, but made protected to avoid the
Control class being copyable.
This is needed in order to use ControlList for V4L2 controls, as
ControlList requires ControlId instances for all controls.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
The ControlList class has template get() and set() methods to get and
set control values. The methods require a reference to a Control
instance, which is only available when calling them with a hardcoded
control. In order to support usage of ControlList for V4L2 controls, as
well as serialisation and deserialisation of ControlList, we need a way
to get and set control values based on a control numerical ID. Add new
contains(), get() and set() overload methods to do so.
As this change prepares the ControlList to be used for other objects
than camera, update its documentation accordingly.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
The ControlId class stores a pointer to the control name. This works
fine for statically-defined controls, but requires code that allocates
controls dynamically (for instance based on control discovery on a V4L2
device) to keep a list of control names in separate storage. To ease
usage of dynamically allocated controls, store a copy of the control
name string in the ControlId class.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>