It is not libcamera's responsibility to handle memory mappings. Switch
from the soon to be removed Plane class which deals with memory
mappings to FrameBuffer::Plane which just describes it. This makes the
transition to the full FrameBuffer easier.
As the full FrameBuffer interface has not yet spread to all parts of
libcamera core it is hard to create efficient caching of memory mappings
in the qcam application. This will be fixed in a later patch, for now
the dmabuf is mapped and unmapped each time it is seen by the
application.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Switch the IPA interfaces and implementations to use the Framebuffer
interface.
- The IPA interface is switched to use the simpler FrameBuffer::Plane
container when carrying dmabuf descriptions (fd and length) over the
pipeline/IPA boundary.
- The RkISP1 IPA implementation takes advantage of the new simpler and
safer (better control over file descriptors) FrameBuffer interface.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Expecting pipeline handler implementations of queueRequest() to call
the base class queueRequest() at the correct point have led to different
behaviors between the pipelines.
Fix this by splitting queueRequest() into a base class implementation
which handles the bookkeeping and a new queueRequestDevice() that is
to be implemented by pipeline handlers and only deals with committing the
request to the device.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
The IPAInterface::configure() operation receives a map of ControlInfoMap
instances. Pass const references instead to avoid copies when not
required (the callee can still make manual copies), and to allow for the
future serialization layer to keep references to the original object.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
In preparation for serialization, index the ControlList by unsigned int.
This will allow deserializing a ControlList without requiring external
information.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Fill the StreamConfiguration with all supported formats. The list of
supported formats is currently hardcoded based on the limits of the vimc
driver.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
The V4L2ControlList class only provides a convenience constructor for
the ControlList, which can easily be moved to the ControlList class and
may benefit it later (to construct a ControlList from controls supported
by a camera). Move the constructor and remove V4L2ControlList.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
The ControlInfoMap and V4L2ControlInfoMap classes are very similar, with
the latter adding convenience accessors based on numerical IDs for the
former, as well as a cached idmap. Both features can be useful for
ControlInfoMap in the context of serialisation, and merging the two
classes will further simplify the IPA API.
Import all the features of V4L2ControlInfoMap into ControlInfoMap,
turning the latter into a real class. A few new constructors and
assignment operators are added for completeness.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
V4L2ControlRange only offers a convenience constructor for a
ControlRange. Store the ControlRange instead of V4L2ControlRange in
V4L2ControlInfoMap to make the map less dependent on V4L2 types.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
The V4L2ControlInfo class only stores a ControlRange. Make it inherit
from ControlRange to provide a convenience constructor from a struct
v4l2_query_ext_ctrl and rename it to V4L2ControlRange.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
To bring the libcamera and V4L2 control info maps closer, index the
latter by ControlId * like the former. As V4L2ControlInfoMap is widely
indexed by V4L2 numerical IDs, add accessors based on numerical IDs.
This allows complete removal of the ControId pointer from the
V4L2ControlInfo, as the ControId is accessible as the key when iterating
over the map. A handful of users have to be modified to adapt to the
change.
The controlInfo argument from V4L2Device::updateControls() can also be
removed as it itsn't used anymore.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Now that the V4L2ControlList is merely a helper to construct a
ControlList for V4L2 controls, without any data member, all controls can
be transferred between pipeline handlers and IPAs using ControlList
only. Remove the v4l2controls member for IPAOperationData and use the
control member instead.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
The V4L2Device class uses V4L2ControlList as a controls container for
the getControls() and setControls() operations. Having a distinct
container from ControlList will makes the IPA API more complex, as it
needs to explicitly transport both types of lists. This will become even
more painful when implementing serialisation and deserialisation.
To simplify the IPA API and ease the implementation of serialisation and
deserialisation, replace usage of V4L2ControlList with ControlList in
the V4L2Device (and thus CameraSensor) API. The V4L2ControlList class
becomes a thin wrapper around ControlList that slightly simplifies the
creation of control lists for V4L2 controls, and may be removed in the
future.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
With gcc 5 and 6, insertion in a std::multimap copies the pair passed as
an argument to the insert() method. As the mapped type is a non-copyable
std::unique_ptr<>, this fails to compile.
Compilation with newer gcc versions succeed due to support for C++-17
and the fix described in https://cplusplus.github.io/LWG/issue2354. To
support gcc 5 and 6, fix the issue by using std::multimap::emplace().
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Add the plumbing to the pipeline handler to interact with an IPA module.
This change makes the usage of an IPA module mandatory for the rkisp1
pipeline.
The RkISP1 pipeline handler makes use of a timeline component to
schedule actions. This might be useful for other pipeline handlers going
forward so keep the generic timeline implementation separate to make it
easy to break out.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
The IPA acts on a camera and not on a pipeline which can expose more
then one camera. Move the IPA reference to the CameraData.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Use the ControlRange class to express the range of a V4L2 control,
replacing the open-coded minimum and maximum fields in the
V4L2ControlInfo class.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Use the ControlValue class to replace the manually crafted data storage
in V4L2Control. This will help sharing code when more data types will be
supported.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
The ControlInfo id member is only used in the toString() method of the
class, and nowhere else externally. The same way that ControlValue
doesn't store a ControlId, ControlInfo shouldn't. Remove it.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Rework the control-related classes to improve the API towards
applications. The goal is to enable writing code similar to
Request *req = ...;
ControlList &controls = req->controls();
controls->set(controls::AwbEnable, false);
controls->set(controls::ManualExposure, 1000);
...
int32_t exposure = controls->get(controls::ManualExposure);
with the get and set operations ensuring type safety for the control
values. This is achieved by creating the following classes:
- Control defines controls and is the main way to reference a control.
It is a template class to allow methods using it to refer to the
control type.
- ControlId is the base class of Control. It stores the control ID, name
and type, and can be used in contexts where a control needs to be
referenced regardless of its type (for instance in lists of controls).
This class replaces ControlIdentifier.
- ControlValue is kept as-is.
The ControlList class now exposes two template get() and set() methods
that replace the operator[]. They ensure type safety by infering the
value type from the Control reference that they receive.
The main way to refer to a control is now through the Control class, and
optionally through its base ControlId class. The ControlId enumeration
is removed, replaced by a list of global Control instances. Numerical
control IDs are turned into macros, and are still exposed as they are
required to communicate with IPAs (especially to deserialise control
lists). They should however not be used by applications.
Auto-generation of header and source files is removed for now to keep
the change simple. It will be added back in the future in a more
elaborate form.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Make the control API more explicit when dealing with integer controls by
specifying the size. We already do so for 64-bit integers, using int64_t
and ControlTypeInteger64, do the same for 32-bit integers.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
The ControlValue get accessors are implemented with functions of
different names, whlie the set accessors use polymorphism to support
different control types. This isn't very consistent and intuitive. Make
the API clearer by using template methods. This will also have the added
advantage that support for the new types will only require adding
template specialisations, without adding new methods.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
The ipa includes are located in include/libcamera/ipa/. This gives an
incorrect impression that they are a sub-part of the rest of the
libcamera API, while they are the API towards the IPA the same way that
include/libcamera/ contains the API towards applications. To clarify
this, move them to include/ipa/.
The IPA headers are however still part of libcamera, so installing them
to ${prefix}/include/ipa/ would make little sense. To fix this, move the
application facing API to ${prefix}/include/libcamera/libcamera/ when
installed, and the IPA to ${prefix}/include/libcamera/ipa/. When major
versions of libcamera will be released, they could then be installed
side by side in ${prefix}/include/libcamera-${version}/.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Linux commit 85ab1aa1fac17bcd ("media: vimc: deb: fix default sink bayer
format") which is part of v5.2 changes the default media bus format for
the debayer subdevices. This leads to a -EPIPE error when trying to use
the raw capture video device nodes.
Fix this by moving the vimc pipeline to use the RGB/YUV Capture capture
video node. As a consequence of this change the scaler in the vimc
pipeline is used and a hard coded upscale of 3 is present in the video
pipeline. This limits the sizes exposed and accepted by libcamera to
multiples of 3.
Update the buffer import test case to match this new format constraint
by setting the resolution to 1920x1080, a resolution which works with
both vimc and vivid. With this new resolution the buffer import test
takes a bit more time to complete 60 buffers and it's runtime also needs
to be increased.
The raw capture video node still needs to be handled by the pipeline as
its format needs to be updated to allow the pipeline format validation
to pass.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
ISP output pad should be set to YUYV8_2X8 for non-bayer output format.
Bayer formats are not listed in RkISP1CameraConfiguration::validate(),
only non-bayer are listed, so we can set YUYV8_2X8 directly.
This will need to be changed if we add support for bayer output with
libcamera.
Signed-off-by: Helen Koike <helen.koike@collabora.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
When a video device is stopped all the buffers there queued are released
and their state is set to BufferCancelled.
Currently, on buffer completion, cancelled buffers are blindly re-queued
to the ImgU input or CIO2 output devices, preventing them to be
re-started succesfully in future capture sessions.
Fix that by inspecting the buffers status and skip re-queueing if
they're reported as cancelled. For the ImgU output buffer this is not
required, as cancelled request should be reported to applications in
order to report them failure of the capture operations.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
With the current IPU3 kernel driver implementation, a linked pipe shall be
used (buffers should be queued on it) in order not to block all other pipes.
Currently all links on the ImgU device are only disabled at match() time,
implying that once an ImgU pipe gets linked, it should be used until the
whole pipeline is not re-matched and links disabled again. This is a severe
limitation for applications that wants to switch between cameras using
different pipes going through a full library tear-down and reload.
Perform link disabling at configure() time as well, so that a camera
configuration operation always unlock the usage of the assigned pipe,
regardless of the previously linked ones.
Unfortunately this requires a camera start/stop sequence to always go
through a configure step, a requirement that is not enforced by the
Camera state machine.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
The internal buffers between the CIO2 and ImgU are freed by the
CIO2Device::stop() method, which is called first when stopping
streaming. The ImgUDevice::stop() method is then called, and attempts to
report completion for all queued buffers, which we have just freed. The
use-after-free corrupts memory, leading to crashes.
Fix this by moving the vector of internal buffers to the IPU3CameraData
where it belongs, and free the buffers after stopping both devices.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
To avoid printing debugging messages related to stream configuration
adjustement when generating a new configuration, set the pixel format
explicitly instead of relying on the internal validate() call to do so.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Add support for importing external buffers in all pipeline handlers.
Use the stream memory type in the pipeline handlers during buffer
allocation to import buffers to or export buffers from the video device.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Access the number of allocated buffer for the streams through the stream
configuration instead of the stream's buffers pool.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
When stopping the stream buffers have been queued, in which case their
completion is never be notified to the user. This can lead to memory
leaks. Fix it by notifying completion of all queued buffers with the
status set to error.
As a result the base PipelineHandler implementation can be simplified,
as all requests complete as the result of stopping the stream. The
stop() method that manually completes all queued requests isn't needed
anymore.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
When starting the stream on a capture video device it is often needed to
queue all the allocated buffers. Add a helper method to do so, and
refactor the existing queueBuffer() method to make it clearer.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
libcamera guarantees that requests complete in sequence. This
requirement is currently pushed down to pipeline handlers. Three out of
four of our pipeline handlers implement that requirement based on the
sole assumption that buffers will always complete in sequeuence, while
the IPU3 pipeline handler implements a more complex logic.
It turns out that the logic can be moved to the base PipelineHandler
class with support from the Request class. Do so to simplify the
pipeline handlers.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Extend the uvcvideo pipeline with format information and validation. The
format information is gathered by enumerating the v4l2 device. This
enumeration approach is valid for UVC as it has a static and simple
media graph.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
The CameraConfiguration class implements a simple storage of
StreamConfiguration with internal validation limited to verifying that
the stream configurations are not empty. Extend this mechanism by
implementing a smart validate() method backed by pipeline handlers.
This new mechanism changes the semantic of the camera configuration. The
Camera::generateConfiguration() operation still generates a default
configuration based on roles, but now also supports generating empty
configurations to be filled by applications. Applications can inspect
the configuration, optionally modify it, and validate it. The validation
implements "try" semantics and adjusts invalid configurations instead of
rejecting them completely. Applications then decide whether to accept
the modified configuration, or try again with a different set of
parameters. Once the configuration is valid, it is passed to
Camera::configure(), and pipeline handlers are guaranteed that the
configuration they receive is valid.
A reference to the Camera may need to be stored in the
CameraConfiguration derived classes in order to access it from their
validate() implementation. This must be stored as a std::shared_ptr<> as
the CameraConfiguration instances belong to applications. In order to
make this possible, make the Camera class inherit from
std::shared_from_this<>.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Move the pipeline handler camera data classes, defined in the scope of
the respective pipeline handler class, to the top level of the libcamera
namespace. This prepares for the introduction of other classes that will
make use of them in the IPU3 and RkISP1 pipeline handlers. The UVC and
VIMC pipeline handlers are updated as well for consistency.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
To prepare for specialising the CameraConfiguration class in pipeline
handlers, return a pointer to a camera configuration instead of a
reference from Camera::generateConfiguration(). The camera configuration
always needs to be allocated from the pipeline handler, and its
ownership is passed to the application.
For symmetry, change Camera::configure() to take a CameraConfiguration
pointer instead of a reference. This aligns with our coding practice of
passing parameters that are modified by the callee by pointer.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>