Add support for camera sensor information in the libcamera IPA protocol.
Define a new 'struct ipa_sensor_info' structure in the IPA context and
use it to perform translation between the C and the C++ API.
Update the IPAInterface::configure() operation to accept a new
CameraSensorInfo parameter and port all users of that function to
the new interface.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Expose V4L2Subdevice::setSelection() method and drop
V4L2Subdevice::setCrop() and V4L2Subdevice::setComopse() as wrapping
each target with a single function does not provide any benefit.
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Use the sensor model to create the camera name. The resulting name
should still be "VIMC Sensor B", but prepares for support of Sensor A.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Add a new IPASettings class to pass IPA initialization settings through
the IPAInterface::init() method. The settings currently only contain the
name of a configuration file, and are expected to be extended later.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Group AE, AWB, etc. controls together for accessibility.
Update descriptions for Contrast, Brightness, and Saturation controls.
Update the uvcvideo and vimc pipeline handlers to use the new
brightness, contrast and saturation units. UVC has no explicit units for
those controls, so map them with a best effort heuristic. For VIMC,
hardcode the control range based on knowledge of the driver
implementation for simplicity.
Signed-off-by: Naushir Patuck <naush@raspberrypi.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Rename:
ManualExposure -> ExposureTime
ManualGain -> AnalogueGain
Use micro-seconds units for ExposureTime. This is changed from milli-
seconds. The latter would not allow very low exposure times.
AnalogueGain switch to use a float to allow fractional gain adjustments.
Update the uvcvideo pipeline handler to use the new exposure and gain
units. For ExposureTime, UVC uses units of 100 micro-seconds, so map
the values before setting V4L2_CID_EXPOSURE_ABSOLUTE. For AnalogueGain,
UVC has no explicit gain units, so map the default gain value to 1.0
and linearly scale to the requested value.
Signed-off-by: Naushir Patuck <naush@raspberrypi.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Move addition and processing of individual controls to separate
functions, to prepare for more complex mappings of control values.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
The Rectangle class members that represents the rectangle horizontal and
vertical sizes are named 'w' and 'h', in contrast with the Size and
SizeRange classes which use 'width' and 'height', resulting in having to
look at class definition every time to know which names to use.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Call the IPA start()/stop() functions before/after the camera is
started. This makes sure the IPA functions properly once thread
management is moved into the start/stop interface.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Call the IPA start()/stop() functions before/after the camera is
started. This makes sure the IPA functions properly once thread
management is moved into the start/stop interface.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
When the camera is stopping the helper that keeps track of which buffers
are associated with a request is not cleared. Add a clear operation and
call it when the camera is stopped.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
If the IPA has not filled in the parameters buffer still queue it to
hardware. Not queuing the buffer results in the pipeline and hardware
going out of sync.
This is not a permanent fix of the problem and a todo is added to fix it
properly. This change does not make the situation worse as the state of
the pipeline is just as unknown as if no param buffer is queued as if one
with old content in it.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
DRM fourccs look like they have a per-plane modifier, but in fact each
of them should be same. Hence instead of passing a set of modifiers for
each fourcc in PixelFormat class, we can pass just a single modifier.
So, replace the set with a single value.
Signed-off-by: Kaaira Gupta <kgupta@es.iitr.ac.in>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
[Fix compilation error in src/libcamera/pipeline/ipu3/ipu3.cpp]
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Commit 5e7c5d64a6 ("libcamera: ipu3: Do not unconditionally queue
buffers to CIO2") introduced usage of the std::queue default constructor
by using copy-list-initialization from {}. The default constructor was
explicit in C++11, which was fixed retroactively with a defect report
(http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2018/p0935r0.html).
gcc 5 and 6 are unfortunately affected, requiring explicit usage of the
constructor.
Fixes: 5e7c5d64a6 ("libcamera: ipu3: Do not unconditionally queue buffers to CIO2")
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Allow the RAW buffer cycling between CIO2 and IMGU to be memory copied
to a new FrameBuffer in a new RAW stream. This allows users to capture
the raw Bayer format coming from the sensor.
As the RAW frame is memory copied queueing requests with the
StillCaptureRaw stream might impact performance.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Instead of unconditionally cycling buffers between the CIO2 and IMGU
pick a buffer when a request is queued to the pipeline. This is needed
if operations are to be applied to the buffer coming from CIO2 with
parameters coming from a Request.
The approach to pick a CIO2 buffer when a request is queued is similar
to other pipelines, where parameters and statistic buffers are picked
this way.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Add a 'pipelines' project option that specifies which pipeline handlers
to compile in. The corresponding IPA modules are automatically selected.
The default is to compile all pipeline handlers.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Give a subdirectory to all pipeline handlers to make the structure of
the source tree more consistent. This will also simplify the
implementation of pipeline handlers selection at build time.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
To prepare for storage of additional information in the ControlRange
structure, rename it to ControlInfo.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
When folding buffer management with start/stop the wrong variable was
passed to importBuffers() resulting in only one buffer being imported
for the video node making capture impossible. Fix this by first renaming
the confusingly named variable 'count' to 'ipaBufferId'. And then
reusing the 'count' name for the buffer count.
While at it remove the loop to find the maximum value of buffers from
the single stream used by the pipeline. Once we add more stream this
needs to be reworked anyhow so keep it simple for now.
Fixes: 33fedea818 ("libcamera: pipeline_handler: Fold buffer management with start/stop")
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
To achieve the goal of preventing unwanted conversion between a DRM and
a V4L2 FourCC, make the V4L2PixelFormat constructor that takes an
integer value explicit. All users of V4L2 pixel formats flagged by the
compiler are fixed.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
The V4L2PixelFormat class describes the pixel format of a V4L2 buffer.
It wraps the V4L2 numerical FourCC, and shall be used in all APIs that
deal with V4L2 pixel formats. Its purpose is to prevent unintentional
confusion of V4L2 and DRM FourCCs in code by catching implicit
conversion attempts at compile time.
The constructor taking a V4L2 FourCC integer value will be made explicit
in a further commit to minimize the size of this change and keep it
reviewable.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
The SizeRange constructors take minimum and maximum width and height
values as separate arguments. We have a Size class to convey size
information, use it in the constructors, and update the callers.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
There's no need anymore to have the Camera object control how and when
pipeline handlers allocate and free the buffers for the
application-facing video devices. Fold those operations, currently
performed by importFrameBuffers() and freeFrameBuffers(), into the
start() and stop() functions. This simplifies the pipeline handler API,
its implementation, and the implementation of the Camera class.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Use the V4L2 buffer orphaning feature, exposed through
V4L2VideoDevice::exportBuffers(), to decouple buffer import and export.
The PipelineHandler::importFrameBuffers() function is now called for all
streams regardless of whether exportFrameBuffers() has been called or
not. This simplifies the Camera implementation slightly, and opens the
door to additional simplifications.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
To prepare for the rework of buffer allocation that will differentiate
export and allocation, rename exportBuffers() to allocateBuffers().
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
To achieve the goal of preventing unwanted conversion between a DRM and
a V4L2 FourCC, make the PixelFormat constructor that takes an integer
value explicit. All users of pixel formats flagged by the compiler
are fixed.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Create a class to represent a pixel format. This is done to add support
for modifiers for the formats. So far no modifiers are added by any
pipeline handler, all plumbing to deal with them is however in place.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
When generating a camera configuration, pixel formats from the video
device are used directly. They however contain V4L2 pixel format
FourCCs, not DRM pixel format FourCCs. Translate the pixel formats to
DRM before using them in the camera configuration.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Instead of having to include linux/drm_fourcc.h everywhere a DRM FourCC
is used in conjunction with PixelFormat include the header directly in
pixelformats.h.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Use the PixelFormat instead of unsigned int where a pixel format is to
be used. PixelFormat is defined as an unsigned int but is about to be
turned into a class to add functionality.
There is no functional change in this patch.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Associate to each Camera a ControlList which contains the Camera
properties as created by pipeline handlers in the pipeline handler's
CameraData and provide an operation to retrieve them.
Collect properties from the camera sensor in all pipeline handlers that
support one (IPU3, RKISP1 and VIMC).
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
rkisp1 kernel driver was merged upstream with minor changes in the
topology from the original driver libcamera based it's first support to
rkisp1.
Adapt libcamera pipeline to work with upstream driver.
* Remove subdevice dphy from the pipeline.
* Add resizer in the pipeline.
* Fix links.
* Update entity names.
Signed-off-by: Helen Koike <helen.koike@collabora.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
When inserting an element with emplace(), the element is constructed
in-place with the parameters to the emplace() method being forwarded to
the constructor of the element. For std::map containers, the element is
an std::pair<const Key, T>. The constructors of std::pair<T1, T2> fall
into three categories:
(1) Default, copy and move constructors (and related versions)
(2) Constructors that take lvalue or rvalue references to T1 and T2
(3) A forwarding constructor that forwards parameters to the
constructors of T1 and T2
The first category isn't useful in most cases for std::map::emplace(),
as the caller usually doesn't have an existing std::pair<const Key, T>
for the element to be inserted.
The constructor from the third category is useful to avoid constructing
intermediate Key or T instances when the caller doesn't have them
available. This constructor takes two std::tuple arguments that contain
the arguments for the Key and T constructors, respectively. Due to
template deduction rules, usage of such a constructor couldn't be
deduced by the compiler automatically in all cases, so the constructor
takes a first argument of type std::piecewise_construct_t that lets the
caller force the usage ot the forwarding constructor (also known for
this reason as the piecewise constructor). The caller uses a construct
such as
map.emplace(std::piecewise_construct,
std::forward_as_tuple(args_for_Key, ...),
std::forward_as_tuple(args_for_T, ...));
This syntax is a bit heavy, but is required to construct Key and T
in-place from arguments to their non-default constructor (it is also the
only std::pair non-default constructor that can be used for non-copyable
non-movable types).
When the caller of std::map::emplace() already has references to a Key
and a T, they can be passed to the std::pair piecewise constructor, and
this will create std::tuple instance to wrap the Key and T references
arguments to ultimately pass them to the Key and T copy constructors.
map.emplace(std::piecewise_construct,
std::forward_as_tuple(Key_value),
std::forward_as_tuple(T_value));
While this mechanism works, it's unnecessary complex. A constructor of
std::pair that takes references to Key and T can be used without any
performance penalty, as it will also call the copy constructor of Key
and T. In this case we can use a simpler constructor of std::pair, and
thus a simpler call of std::map::emplace.
map.emplace(Key_value, T_value);
We have a couple occurrences of this above misuse of piecewise
construction. Simplify them, which simplifies the code and reduces the
generated code size.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
With the FrameBuffer interface in place there is no need for the Camera
to call into the specific pipelines allocation and freeing of buffers as
it no longer needs to be synchronized with buffer allocation by the
application.
Remove the function prototypes in the pipeline handler base class and
fold the functionality in the pipelines start() and stop() functions
where needed. A follow up patch will remove the now no-op
Camera::allocateBuffers() and Camera::freeBuffers().
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
The Buffer interface is no longer in use and can be removed. While doing
so clean up the two odd names (dequeueFrameBuffer() and
queuedFrameBuffers_) that had to be used when adding the FrameBuffer
interface.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Switch to the FrameBuffer interface where all buffers are treated as
external buffers and are allocated outside the camera. Applications
allocating buffers using libcamera are switched to use the
FrameBufferAllocator helper.
Follow-up changes to this one will finalize the transition to the new
FrameBuffer interface by removing code that is left unused after this
change.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Extend the pipeline handlers to support the FrameBuffer API with three
new methods to handle allocation, importing and freeing of buffers. The
new methods will replace allocateBuffers() and freeBuffers().
The FrameBuffer API will use the methods on a stream level and either
allocate or import buffers for each active stream controlled from the
Camera class and an upcoming FrameBufferAllocator helper. With this new
API the implementation in pipeline handlers can be made simpler as all
streams don't need to be handled in allocateBuffers().
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
The V4L2VideoDevice class can now operate using a FrameBuffer interface,
switch the IPU3 CIO2 and statistics buffer to use it. We can not convert
the application-facing buffers yet.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
The V4L2VideoDevice class can now operate using a FrameBuffer interface,
switch the RkISP1 statistics and parameters buffer to use it. We can not
convert the application-facing buffers yet.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>