Instead of manually adding the libcamera library and include path to
every target that requires it, declare a dependency that groups the
headers as source, the library and the include path, and use it through
the project. This simplifies handling of the dependency.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Consistently go for 4 spaces indentation, and always put a space between
the colon in argument lists, as per the examples from the meson
documentation.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
The vimc driver delivers frames much faster then the vivid driver hence
most v4l2 device tests complete much quicker if vimc is used. The only
v4l2 device test which can't be switched is buffer_sharing as it needs
to import buffers somewhere, something vimc do not support.
With this change I manage to shave of almost 7 seconds for each run of
all v4l2 device tests.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
When initializing the test reset any media links and set a know
resolutions. This is needed to put the device under test into known
state and not have the v4l2 device tests depend on that no one have
touched the device before the test is executed.
The resolution is picked purely at random and could possibly be moved to
each test case if there is a need for different resolutions for a
specific one.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Prepare for different tests which implements V4L2DeviceTest to specify
which media device and entity they wish to test. There is no functional
changes, all tests still use vivid to perform there tests.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Acked-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Align the style of the formats test with the other v4l2_device tests by
impending the functions in the class definition instead of first
declaring the class and then implement the functions. There is no
functional change only restructuring of existing code to align with the
style of other tests.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Order the sections of a class public, protected and private. There is no
functional change only restructuring of existing code to align with the
style of other tests.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
In preparation for adding more responsibility to MediaDevice::acquire()
remove unneeded calls to acquire() and release(), and make sure all
needed calls to acquire() are checked and acted on.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Several of our structures include width and height fields that model a
size while we have a Size class for that purpose. Use the Size class
through libcamera, and give it a toString() method like other geometry
and format classes.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Obtain two V4L2Devices and use one to obtain a BufferPool.
Propagate the formats from the first to the second device and then commence
sending buffers between the two devices in a ping-pong fashion.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Change the variable name globally throughout the tests.
Repair the V4L2DeviceTest constructor style, as checkstyle complained.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
exportBuffers() can only operate on an existing BufferPool allocation. The
pool identifies its size through its .count() method.
Passing a count in to the exportBuffers() call is redundant and can be
incorrect if the value is not the same as the BufferPool size.
Simplify the function and remove the unnecessary argument, correcting all uses
throughout the code base.
While we're here, remove the createBuffers() helper from the V4L2DeviceTest
which only served to obfuscate which pool the buffers were being allocated for.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
The capture_async test was written to run for a fixed 5 second duration.
Modify the test such that it runs until it has captured 30 frames, or a 10
second time out occurs.
Running the capture_async test on an ARM64 platform using VIVID captures 30
frames in 6.15 seconds.
There may be scope to optimise this speed by changing the format on the capture
device.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Utilise the event_dispatcher to create a default event loop, and process
asynchronous buffer receive events.
If no frames are captured in 5 seconds, the test will fail.
It will also fail if less than 30 frames have been captured in the same
timeout period.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>