The PipelineHandler which creates a Camera is responsible for serving
any operation requested by the user. In order forward the public API
calls, the camera needs to store a reference to its pipeline handler.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
---
Changes since v1:
- Create pipeline handlers is shared pointers, make them inherit from
std::enable_shared_from_this<> and stored them in shared pointers.
Instead of passing the camera manager pointer to the match() function,
and later to more PipelineHandler functions, store it in the
PipelineHandler::manager_ member variable at construction time and
access it from there.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
There is no need for pipeline_handler.h to include camera.h, instead it
should be included in the source file which needs it;
camera_manager.cpp.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
The Camera class is explicitly reference-counted to manage the lifetime
of camera objects. Replace this open-coded implementation with usage of
the std::shared_ptr<> class.
This API change prevents pipeline handlers from subclassing the Camera
class. This isn't deemed to be an issue. Mark the class final to make
this explicit.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Cameras are listed through a double indirection, first iterating over
all available pipeline handlers, and then listing the cameras they each
support. To simplify the API make the pipeline handlers register the
cameras with the camera manager directly, which lets the camera manager
easily expose the list of all available cameras.
The PipelineHandler API gets simplified as the handlers don't need to
expose the list of cameras they have created.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Convey the fact that the CameraManager class owns the DeviceEnumerator
instance it creates by using std::unique_ptr<> to store the pointer.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
The PipelineHandlerFactory::handlers() static method returns a list of
factories, not a list of handlers. Rename it accordingly.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Move documentation from the \file directive to the CameraManager class,
as it documents the class, not the file. Improve the documentation to
provide a brief overview of how the camera manager operates, and fix a
few typos and inconsistencies.
The documentation mentions hotplug even though it isn't implement yet,
as this is a planned feature. More improvements are needed for the
documentation of the CameraManager member functions, and will be added
as part of the API improvements in the near future.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Pipeline handler factories are register in a map indexed by their name,
and the list of names is used to expose the factories and look them up.
This is unnecessary cumbersome, we can instead store factories in a
vector and expose it directly. The pipeline factory users will still
have access to the factory names through the factory name() function.
The PipelineHandlerFactory::create() method becomes so simple that it
can be inlined in its single caller, removing the unneeded usage of the
DeviceEnumerator in the factory.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Provide a poll-based event dispatcher implementation as convenience for
applications that don't need a custom event loop. The poll-based
dispatcher is automatically instantiated if the application doesn't
provide its own dispatcher.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Add three new classes, EventDispatcher, EventNotifier and Timer, that
define APIs for file descriptor event notification and timers. The
implementation of the EventDispatcher is meant to be provided to
libcamera by the application.
The event dispatcher is integrated twith the camera manager to implement
automatic registration of timers and events.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
There can only be a single camera manager instance in the application.
Creating it as a singleton helps avoiding mistakes. It also allows the
camera manager to be used as a storage of global data, such as the
future event dispatcher.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>