The Lut algorithm is not really an algorithm. Moreover, algorithms may
be enabled or disabled but with Lut disabled, nothing will work.
Let's move the construction of lookup tables to CPU debayering, where it
is used. The implied and related changes are:
- DebayerParams is changed to contain the real params rather than lookup
tables.
- contrastExp parameter introduced by GPU ISP is used for CPU ISP too.
- The params must be initialised so that debayering gets meaningful
parameter values even when some algorithms are disabled.
- combinedMatrix must be put to params everywhere where it is modified.
- Matrix changes needn't be tracked in the algorithms any more.
- CPU debayering must watch for changes of the corresponding parameters
to update the lookup tables when and only when needed.
- Swapping red and blue is integrated into lookup table constructions.
- gpuIspEnabled flags are removed as they are not needed any more.
Reviewed-by: Robert Mader <robert.mader@collabora.com>
Signed-off-by: Milan Zamazal <mzamazal@redhat.com>
Acked-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
control_ids.h defines the contrast type as float, let's use the same in
simple IPA, instead of double. Saturation and gamma already use float,
except for the knobs initializers, let's use float for the knobs too.
Reviewed-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com>
Reviewed-by: Robert Mader <robert.mader@collabora.com>
Signed-off-by: Milan Zamazal <mzamazal@redhat.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
The black level offset subtracted in AWB is wrong. It assumes that the
stats contain sums of the individual colour pixels. But they actually
contain sums of the colour channels of larger "superpixels" consisting
of the individual colour pixels. Each of the RGB colour values and the
computed luminosity (a histogram entry) are added once to the stats per
such a superpixel. This means the offset computed from the black level
and the number of pixels should be used as it is, not divided.
The patch fixes the subtracted offset. Since the evaluation is the same
for all the three colours now, the individual class variables are
replaced with a single RGB variable.
Fixes: 4e13c6f55b ("Honor black level in AWB")
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Robert Mader <robert.mader@collabora.com>
Tested-by: Robert Mader <robert.mader@collabora.com>
Signed-off-by: Milan Zamazal <mzamazal@redhat.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
For example, `std::span` does not have a `const_iterator` typedef before
C++23, so compilation fails. Simply use `auto`. The `const` qualifier on
`items` should already ensure, that such an iterator will be be used that
the container deems appropriate for "const" access.
Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Mesa surfaceless platform appears to be a better fit for the use-case at hand:
1. Like GBM it is Mesa specific, so no change in supported setups is
expected. If ever required, a fallback to the generic device platform
could be added on top.
2. It leaves the complexity of selecting a renderer device to the
driver, reducing code and dependencies.
3. It allows to use llvmpipe / software drivers without dri device,
which can be useful on CI or debugging (with LIBGL_ALWAYS_SOFTWARE=1).
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Reviewed-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>
Tested-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org> # sm8250/rb5, x1e/Dell Insprion14p
Reviewed-by: Milan Zamazal <mzamazal@redhat.com>
Tested-by: Milan Zamazal <mzamazal@redhat.com> # TI AM69
Tested-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com> # ThinkPad X1 Yoga Gen 7 + ov2740
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
At the moment every `LOG()` macro invocation results in a `LogMessage` being
created, the message serialized into an `std::stringstream`. Only in the
destructor is it actually checked whether the given `LogCategory` enables
the given log level.
This is not too efficient, it would be better to skip the log message
construction and all the `operator<<()` invocations if the message will
just be discarded.
This could be easily done if the `LOG()` macro accepted its arguments like a
traditional function as in that case an appropriate `if` statement can be
injected in a do-while loop. However, that is not the case, the `LOG()` macro
should effectively "return" a stream.
It is not possible inject an `if` statement directly as that would
lead to issues:
if (...)
LOG(...)
else
...
The `else` would bind the to the `if` in the `LOG()` macro. This is
diagnosed by `-Wdangling-else`.
An alternative approach would be to use a `for` loop and force a single
iteration using a boolean flag or similar. This is entirely doable but
I think the implemented approach is easier to understand.
This change implements the early log level checking using a `switch` statement
as this avoids the dangling else related issues. One small issue arises
because having a boolean controlling expression is diagnosed by clang
(`-Wswitch-bool`); the result is cast to `int` to avoid the warning.
Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Introduce an eGL base helper class which provides an eGL context based on a
passed width and height.
The initGLContext function could be overloaded to provide an interface to a
real display.
A set of helper functions is provided to compile and link GLSL shaders.
linkShaderProgram currently compiles vertex/fragment pairs but could be
overloaded or passed a parameter to link a compute shader instead.
Breaking the eGL interface away from debayering - allows to use the eGL
context inside of a dma-buf heap cleanly, reuse that context inside of a
debayer layer and conceivably reuse the context in a multi-stage shader
pass.
Small note the image_attrs[] array doesn't pass checkstyle.py however the
elements of the array are in pairs.
Acked-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
[bod: Takes fix from Hans for constructor stride bpp]
[bod: Drops eglClientWaitSync in favour of glFinish Robert/Milan]
Co-developed-by: Hans de Goede <johannes.goede@oss.qualcomm.com>
Signed-off-by: Hans de Goede <johannes.goede@oss.qualcomm.com>
Co-developed-by: Milan Zamazal <mzamazal@redhat.com>
Signed-off-by: Milan Zamazal <mzamazal@redhat.com>
Reviewed-by: Robert Mader <robert.mader@collabora.com>
Tested-by: Robert Mader <robert.mader@collabora.com>
Tested-by: Hans de Goede <johannes.goede@oss.qualcomm.com> # ThinkPad T14s gen 6 (arm64) ov02c10 + X1c gen 12 ov08x40
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com> # Lenovo X13s
Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Pass contrastExp as calculated in lut to debayer params not the raw
contrast. This way we calculate contrastExp once per frame in lut and pass
the calculated value into the shaders, instead of passing contrast and
calculating contrastExp once per pixel in the shaders.
Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>
Reviewed-by: Milan Zamazal <mzamazal@redhat.com>
Tested-by: Robert Mader <robert.mader@collabora.com>
Tested-by: Hans de Goede <johannes.goede@oss.qualcomm.com> # ThinkPad T14s gen 6 (arm64) ov02c10 + X1c gen 12 ov08x40
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com> # Lenovo X13s
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Address a long standing \todo item that suggested to implement a
read-only interface for the Request::metadata() accessor and deflect to
the internal implementation for the read-write accessor used by pipeline
handlers.
Signed-off-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Acked-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Daniel Scally <dan.scally@ideasonboard.com>
It is possible that same device is processed multiple times, leading to
multiple `MediaDevice`s being instantiated, mostly likely leading to
a fatal error:
Trying to register a camera with a duplicated ID xyzw...
There is a time window after the `udev_monitor` has been created in `init()`
and the first (and only) enumeration done in `enumerate()`. If e.g. a UVC
camera is connected in this time frame, then it is possible that it will be
processed both by the `udevNotify()` and the initial `enumerate()`, leading
to the fatal error. This can be reproduced as follows:
1. $ gdb --args cam -m
2. (gdb) break libcamera::DeviceEnumeratorUdev::enumerate
3. (gdb) run
4. when the breakpoint is hit, connect a usb camera
5. (gdb) continue
6. observe fatal error
To address this, keep track of the devnums of all devices reported by
udev, and reject devices with already known devnums. This ensures that
the same device won't be reported multiple times (assuming that udev
reports "add" / "remove" events in the correct order).
Closes: https://gitlab.freedesktop.org/camera/libcamera/-/issues/293
Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Add a method to the SwstatsCpu class to process a whole Framebuffer in
one go, rather then line by line. This is useful for gathering stats
when debayering is not necessary or is not done on the CPU.
Reviewed-by: Milan Zamazal <mzamazal@redhat.com>
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
[bod: various rebase splats fixed]
[bod: Added constructor Doxygen header]
[bod: Squashed a fix from Hans to calculate stats on every 4th frame]
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Some kernel drivers give their entities names that will differ from
implementation to implementation; for example the drivers for the
Camera Receiver Unit and CSI-2 receiver in the RZ/V2H(P) SoC give their
entities names that include their memory address, in the format
"csi-16000400.csi2". Passing that entity name to
V4L2Subdevice::fromEntityName() is too inflexible given it would only
then work if that specific CSI-2 receiver were the one being used.
Add an overload for V4L2Subdevice::fromEntityName() to instead allow
users to pass a std::basic_regex, and use std::regex_search() instead
of a direct string comparison to find a matching entity. Ths allows
us to form regular expressions like "csi-[0-9a-f]{8}.csi2" to find
the entities.
Signed-off-by: Daniel Scally <dan.scally@ideasonboard.com>
Reviewed-by: Stefan Klug <stefan.klug@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Some kernel drivers give their entities names that will differ from
implementation to implementation; for example the drivers for the
Camera Receiver Unit and CSI-2 receiver in the RZ/V2H(P) SoC give their
entities names that include their memory address, in the format
"csi-16000400.csi2". Passing that entity name to
MediaDevice::getEntityByName() is too inflexible given it would only
then work if that specific CSI-2 receiver were the one being used.
Add an overload for MediaDevice::getEntityByName() that accepts a
std::basic_regex instead of a string, and use std::regex_search()
instead of a direct string comparison to find a matching entity. This
allows us to search for entites using regex patterns like
"csi-[0-9a-f]{8}.csi2".
Signed-off-by: Daniel Scally <dan.scally@ideasonboard.com>
Reviewed-by: Stefan Klug <stefan.klug@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Some entities in a media graph have names that might differ from
implementation to implementation; for example the Camera Receiver
Unit and CSI-2 receiver on the RZ/V2H(P) SoC have entities with names
that include their address, in the form "csi-16000400.csi2". Passing
that entity name to DeviceMatch is too inflexible given it would only
work if that specific CSI-2 receiver were the one being used.
Add an overload for DeviceMatch::add() such that users can pass in a
std::regex instead of a string. Update DeviceMatch::match() to check
for entities that are matched by the regular expressions added with
the new overload after checking for any exact matches from the vector
of strings. This allows us to use regex to match on patterns like
"csi-[0-9a-f]{8}.csi2".
Signed-off-by: Daniel Scally <dan.scally@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Exposes internal MediaEntity::Entity list to help extracting more
information regarding linked entities.
For example, when the pad index of the last device in the list need to be
retrieved from the media pipeline user.
Exposes as const to with a dedicated access to prevent any corruption from
user. Then it is still protected so as when the list was private.
Since MediaPipeline::Entity needs also to be moved to public, then need to
add some documentation in cpp source. Existing documentation from header
file is applied when available.
Signed-off-by: Andrei Gansari <andrei.gansari@nxp.com>
Signed-off-by: Antoine Bouyer <antoine.bouyer@nxp.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Array controls (eg. ColourCorrectionMatrix, FrameDurationLimits,
ColourGains) are serialized properly by the ControlSerializer, but are
not deserialized properly. This is because their arrayness and size are
not considered during deserialization.
Fix this by adding arrayness and size to the serialized form of all
ControlValues. This is achieved by fully serializing the min/max/def
ControlValue's metadata associated with each ControlInfo entry in the
ControlInfoMap.
While at it, clean up the serialization format of ControlValues and
ControlLists:
- ControlValue's id is only used by ControlList, so add a new struct for
ControlList entries to contain it, and remove id from ControlValue
- Remove offset from ControlInfo's entry, as it is no longer needed,
since the serialized data of a ControlInfo has now been converted to
simply three serialized ControlValues
- Remove the type from the serialized data of ControlValue, as it is
already in the metadata entry
The issue regarding array controls was not noticed before because the
default value of the ControlInfo of other array controls had been set to
scalar values similar to how min/max are set, and ColourCorrectionMatrix
was the first control to properly define a non-scalar default value.
Bug: https://bugs.libcamera.org/show_bug.cgi?id=285
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Tested-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com> # rkisp1
Reviewed-by: Daniel Scally <dan.scally@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Add a transpose() function to size that applies the
Transformation::Transpose operation in the size. This is useful when
handling orientation adjustments.
Signed-off-by: Stefan Klug <stefan.klug@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
The DW100 Dewarp engine is present on i.MX8MP SoC and possibly others.
This patch provides a dedicated converter module that allows easy
integration of such a dewarper into a pipeline handler.
In this patch only the ScalerCrop control is implemented. Support for
additional functionality will be added in later patches.
Signed-off-by: Stefan Klug <stefan.klug@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Using a custom vertex map the dw100 dewarper is capable of doing
complex and useful transformations on the image data. This class
implements a pipeline featuring:
- Arbitrary ScalerCrop
- Full transform support (Flip, 90deg rotations)
- Arbitrary move, scale, rotate
ScalerCrop and Transform is implemented to provide a interface that is
standardized libcamera wide. The rest is implemented on top for more
flexible dw100 specific features.
Signed-off-by: Stefan Klug <stefan.klug@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
To actually use requests with the m2m device, requests need to be
allocated on the underlying media device. This can only be done if the
media device is opened which means acquiring it. Add a function to check
if the m2m device supports requests by acquiring the media device,
asking it and then releasing it again. Also add a function to allocate
requests that acquires the internal media device and releases it after
allocating the requests.
Signed-off-by: Stefan Klug <stefan.klug@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Add V4L2 request support to the V4L2M2MConverter class. Extend the
functions related to buffer queuing with an optional request parameter
that gets passed to the lower layers.
Signed-off-by: Stefan Klug <stefan.klug@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Isaac Scott <isaac.scott@ideasonboard.com>
The V4L2 requests API provides support to atomically tie controls to a
set of buffers. This is especially common for m2m devices. Such a
request is represented by an fd that is allocated via
MEDIA_IOC_REQUEST_ALLOC and then passed to the various V4L2 functions.
Implement a V4L2Request class to wrap such an fd and add the
corresponding utility functions.
Signed-off-by: Stefan Klug <stefan.klug@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
With the upcoming addition of V4L2 requests support, the converters need
to keep a handle to the corresponding media device.
Prepare for that by changing the constructor parameter from a raw
pointer to a shared pointer.
Signed-off-by: Stefan Klug <stefan.klug@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Isaac Scott <isaac.scott@ideasonboard.com>
Adapt the PipelineHandler::acquireMediaDevice() support function to
return a shared pointer instead of the underlying raw pointer.
Propagate this update to all pipeline handlers that use the MediaDevice
and store a std::shared_ptr<MediaDevice> accordingly.
This is required to support media devices that are potentially shared
among multiple pipeline handlers, like a dewarper implemented as v4l2
m2m device.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Signed-off-by: Stefan Klug <stefan.klug@ideasonboard.com>
Reviewed-by: Isaac Scott <isaac.scott@ideasonboard.com>
Instead of handling enums specially in the code generation templates,
create a specialization of `IPADataSerializer` that handles enums.
Every enum is serialized as a `uint32_t`, with `static_assert` to
ensure that every possible value fits. Previously, enums were
(de)serialized in `(de)serializer_field()` based on the size of
their underlying types. Afer this change, every enum is uniformly
handled as a `uint32_t`.
Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Simplify a bit by storing the `EventNotifier` objects directly in the
`std::map` instead of wrapping them in unique_ptr. An other advantage
is that it removes one allocation per fence.
Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>