Commit Graph

18 Commits

Author SHA1 Message Date
Barnabás Pőcze
2e2ba223f3 libcamera: framebuffer_allocator: Remove entry if allocation fails
Remove the entry from the `buffers_` mapping if
`Camera::exportFrameBuffers()` fails, otherwise
there would be a stale entry in the map.

Signed-off-by: Barnabás Pőcze <pobrn@protonmail.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2024-03-12 10:09:56 +00:00
Barnabás Pőcze
ab5816a540 libcamera: framebuffer_allocator: Use default destructor
The compiler generated destructor works fine, so use that.

Signed-off-by: Barnabás Pőcze <pobrn@protonmail.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2024-03-12 10:09:56 +00:00
Barnabás Pőcze
443734023c libcamera: framebuffer_allocator: Move from argument in constructor
The single argument, of type `std::shared_ptr<Camera>`,
is passed by value, so it can simply be moved from in order to
avoid calling the copy constructor.

Signed-off-by: Barnabás Pőcze <pobrn@protonmail.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2024-03-12 10:09:56 +00:00
Barnabás Pőcze
b1b798ef68 libcamera: framebuffer_allocator: Remove unnecessary clear()
The vector in question is destroyed when the item in the `buffers_` map
is destroyed as a result of the `erase()` call. A vector's destructor
already does all the things that `clear()` does,
so calling it earlier is not needed.

Signed-off-by: Barnabás Pőcze <pobrn@protonmail.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2024-01-09 15:39:04 +00:00
Barnabás Pőcze
1cd7646f97 libcamera: framebuffer_allocator: Avoid double map lookup
Use `try_emplace()` on the map instead of `count()`
and `operator[]` to avoid walking the tree twice.

Signed-off-by: Barnabás Pőcze <pobrn@protonmail.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2022-11-28 16:11:20 +02:00
Laurent Pinchart
a48a000a33 libcamera: Rename 'method' to 'function'
Usage of 'method' to refer to member functions comes from Java. The C++
standard uses the term 'function' only. Replace 'method' with 'function'
or 'member function' through the whole code base and documentation.
While at it, fix two typos (s/backeng/backend/).

The BoundMethod and Object::invokeMethod() are left as-is here, and will
be addressed separately.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Acked-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2021-08-09 15:40:32 +03:00
Laurent Pinchart
6a31a8d8e2 libcamera: buffer: Rename buffer.h to framebuffer.h
libcamera names header files based on the classes they define. The
buffer.h file is an exception. Rename it to framebuffer.h.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2021-07-11 17:42:02 +03:00
Kieran Bingham
27aff949fb libcamera/base: Move extended base functionality
Move the functionality for the following components to the new
base support library:

 - BoundMethod
 - EventDispatcher
 - EventDispatcherPoll
 - Log
 - Message
 - Object
 - Signal
 - Semaphore
 - Thread
 - Timer

While it would be preferable to see these split to move one component
per commit, these components are all interdependent upon each other,
which leaves us with one big change performing the move for all of them.

Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2021-06-25 16:11:08 +01:00
Niklas Söderlund
2e7c80a4f9 libcamera: camera: Rename name() to id()
Rename Camera::name() to camera::id() to better describe what it
represents, a unique and stable ID for the camera. While at it improve
the documentation for the camera ID to describe it needs to be stable
for a camera between resets of the system.

Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2020-08-05 20:07:13 +02:00
Laurent Pinchart
93e72b695e libcamera: Move internal headers to include/libcamera/internal/
The libcamera internal headers are located in src/libcamera/include/.
The directory is added to the compiler headers search path with a meson
include_directories() directive, and internal headers are included with
(e.g. for the internal semaphore.h header)

  #include "semaphore.h"

All was well, until libcxx decided to implement the C++20
synchronization library. The __threading_support header gained a

  #include <semaphore.h>

to include the pthread's semaphore support. As include_directories()
adds src/libcamera/include/ to the compiler search path with -I, the
internal semaphore.h is included instead of the pthread version.
Needless to say, the compiler isn't happy.

Three options have been considered to fix this issue:

- Use -iquote instead of -I. The -iquote option instructs gcc to only
  consider the header search path for headers included with the ""
  version. Meson unfortunately doesn't support this option.

- Rename the internal semaphore.h header. This was deemed to be the
  beginning of a long whack-a-mole game, where namespace clashes with
  system libraries would appear over time (possibly dependent on
  particular system configurations) and would need to be constantly
  fixed.

- Move the internal headers to another directory to create a unique
  namespace through path components. This causes lots of churn in all
  the existing source files through the all project.

The first option would be best, but isn't available to us due to missing
support in meson. Even if -iquote support was added, we would need to
fix the problem before a new version of meson containing the required
support would be released.

The third option is thus the only practical solution available. Bite the
bullet, and do it, moving headers to include/libcamera/internal/.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Jacopo Mondi <jacopo@jmondi.org>
2020-05-16 03:38:11 +03:00
Laurent Pinchart
4ff18e9506 libcamera: framebuffer_allocator: Lift camera restrictions on allocator
The Camera class currently requires the allocator to have no allocated
buffer before the camera is reconfigured, and the allocator to be
destroyed before the camera is released. There's no basis for these
restrictions anymore, remove them.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2020-03-18 19:15:18 +02:00
Laurent Pinchart
9da27d5d84 libcamera: pipeline_handler: Decouple buffer import and export
Use the V4L2 buffer orphaning feature, exposed through
V4L2VideoDevice::exportBuffers(), to decouple buffer import and export.
The PipelineHandler::importFrameBuffers() function is now called for all
streams regardless of whether exportFrameBuffers() has been called or
not. This simplifies the Camera implementation slightly, and opens the
door to additional simplifications.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2020-03-18 19:15:18 +02:00
Kieran Bingham
fd6f3e2a65 libcamera: framebuffer_allocator: Fix spelling
Fix two trivial issues in the documentation of the FrameBufferAllocater
class.

Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2020-02-04 16:10:19 +00:00
Laurent Pinchart
a4be7bb5ff libcamera: camera: Move private data members to private implementation
Use the d-pointer idiom ([1], [2]) to hide the private data members from
the Camera class interface. This will ease maintaining ABI
compatibility, and prepares for the implementation of the Camera class
threading model.

The FrameBufferAllocator class accesses the Camera private data members
directly. In order to hide them, this pattern is replaced with new
private member functions in the Camera class, and the
FrameBufferAllocator is updated accordingly.

[1] https://wiki.qt.io/D-Pointer
[2] https://en.cppreference.com/w/cpp/language/pimpl

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2020-01-23 22:36:30 +02:00
Laurent Pinchart
ce2ea24fb4 libcamera: Fix documentation of buffer allocation/export functions
The V4L2VideoDevice::exportBuffers(),
PipelineHandler::exportFrameBuffers() and
FrameBufferAllocator::allocate() functions all return the number of
allocated buffers on success, but are documented as returning 0 in that
case. Fix their documentation.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2020-01-22 18:46:00 +02:00
Laurent Pinchart
0228e9c927 libcamera: Declare static local variables as const where applicable
We use static local variables to indicate errors in methods that return
a const reference. The local variables can thus be const, make them so.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2020-01-22 17:26:17 +02:00
Niklas Söderlund
a1c5450be5 libcamera: camera: Remove the prepared state
With the FrameBuffer rework completed there is no reason to keep the
camera prepared state around as buffer allocations are now decoupled
from the camera state. Remove the camera state simplifying the API.

Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2020-01-12 16:10:38 +01:00
Niklas Söderlund
eb4030f6c0 libcamera: allocator: Add FrameBufferAllocator to help applications allocate buffers
The FrameBuffer interface is based on the idea that all buffers are
allocated externally to libcamera and are only used by it. This is meant
to create a simpler API centered around usage of buffers, regardless of
where they come from.

Linux however lacks a centralized allocator at the moment, and not all
users of libcamera are expected to use another device that could provide
suitable buffers for the camera. This patch thus adds a helper class to
allocate buffers internally in libcamera, in a way that matches the
needs of the FrameBuffer-based API.

Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2020-01-12 16:10:37 +01:00