At the moment every `LOG()` macro invocation results in a `LogMessage` being
created, the message serialized into an `std::stringstream`. Only in the
destructor is it actually checked whether the given `LogCategory` enables
the given log level.
This is not too efficient, it would be better to skip the log message
construction and all the `operator<<()` invocations if the message will
just be discarded.
This could be easily done if the `LOG()` macro accepted its arguments like a
traditional function as in that case an appropriate `if` statement can be
injected in a do-while loop. However, that is not the case, the `LOG()` macro
should effectively "return" a stream.
It is not possible inject an `if` statement directly as that would
lead to issues:
if (...)
LOG(...)
else
...
The `else` would bind the to the `if` in the `LOG()` macro. This is
diagnosed by `-Wdangling-else`.
An alternative approach would be to use a `for` loop and force a single
iteration using a boolean flag or similar. This is entirely doable but
I think the implemented approach is easier to understand.
This change implements the early log level checking using a `switch` statement
as this avoids the dangling else related issues. One small issue arises
because having a boolean controlling expression is diagnosed by clang
(`-Wswitch-bool`); the result is cast to `int` to avoid the warning.
Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Introduce an eGL base helper class which provides an eGL context based on a
passed width and height.
The initGLContext function could be overloaded to provide an interface to a
real display.
A set of helper functions is provided to compile and link GLSL shaders.
linkShaderProgram currently compiles vertex/fragment pairs but could be
overloaded or passed a parameter to link a compute shader instead.
Breaking the eGL interface away from debayering - allows to use the eGL
context inside of a dma-buf heap cleanly, reuse that context inside of a
debayer layer and conceivably reuse the context in a multi-stage shader
pass.
Small note the image_attrs[] array doesn't pass checkstyle.py however the
elements of the array are in pairs.
Acked-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
[bod: Takes fix from Hans for constructor stride bpp]
[bod: Drops eglClientWaitSync in favour of glFinish Robert/Milan]
Co-developed-by: Hans de Goede <johannes.goede@oss.qualcomm.com>
Signed-off-by: Hans de Goede <johannes.goede@oss.qualcomm.com>
Co-developed-by: Milan Zamazal <mzamazal@redhat.com>
Signed-off-by: Milan Zamazal <mzamazal@redhat.com>
Reviewed-by: Robert Mader <robert.mader@collabora.com>
Tested-by: Robert Mader <robert.mader@collabora.com>
Tested-by: Hans de Goede <johannes.goede@oss.qualcomm.com> # ThinkPad T14s gen 6 (arm64) ov02c10 + X1c gen 12 ov08x40
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com> # Lenovo X13s
Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Pass contrastExp as calculated in lut to debayer params not the raw
contrast. This way we calculate contrastExp once per frame in lut and pass
the calculated value into the shaders, instead of passing contrast and
calculating contrastExp once per pixel in the shaders.
Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>
Reviewed-by: Milan Zamazal <mzamazal@redhat.com>
Tested-by: Robert Mader <robert.mader@collabora.com>
Tested-by: Hans de Goede <johannes.goede@oss.qualcomm.com> # ThinkPad T14s gen 6 (arm64) ov02c10 + X1c gen 12 ov08x40
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com> # Lenovo X13s
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Address a long standing \todo item that suggested to implement a
read-only interface for the Request::metadata() accessor and deflect to
the internal implementation for the read-write accessor used by pipeline
handlers.
Signed-off-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Acked-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Daniel Scally <dan.scally@ideasonboard.com>
It is possible that same device is processed multiple times, leading to
multiple `MediaDevice`s being instantiated, mostly likely leading to
a fatal error:
Trying to register a camera with a duplicated ID xyzw...
There is a time window after the `udev_monitor` has been created in `init()`
and the first (and only) enumeration done in `enumerate()`. If e.g. a UVC
camera is connected in this time frame, then it is possible that it will be
processed both by the `udevNotify()` and the initial `enumerate()`, leading
to the fatal error. This can be reproduced as follows:
1. $ gdb --args cam -m
2. (gdb) break libcamera::DeviceEnumeratorUdev::enumerate
3. (gdb) run
4. when the breakpoint is hit, connect a usb camera
5. (gdb) continue
6. observe fatal error
To address this, keep track of the devnums of all devices reported by
udev, and reject devices with already known devnums. This ensures that
the same device won't be reported multiple times (assuming that udev
reports "add" / "remove" events in the correct order).
Closes: https://gitlab.freedesktop.org/camera/libcamera/-/issues/293
Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Add a method to the SwstatsCpu class to process a whole Framebuffer in
one go, rather then line by line. This is useful for gathering stats
when debayering is not necessary or is not done on the CPU.
Reviewed-by: Milan Zamazal <mzamazal@redhat.com>
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
[bod: various rebase splats fixed]
[bod: Added constructor Doxygen header]
[bod: Squashed a fix from Hans to calculate stats on every 4th frame]
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Some kernel drivers give their entities names that will differ from
implementation to implementation; for example the drivers for the
Camera Receiver Unit and CSI-2 receiver in the RZ/V2H(P) SoC give their
entities names that include their memory address, in the format
"csi-16000400.csi2". Passing that entity name to
V4L2Subdevice::fromEntityName() is too inflexible given it would only
then work if that specific CSI-2 receiver were the one being used.
Add an overload for V4L2Subdevice::fromEntityName() to instead allow
users to pass a std::basic_regex, and use std::regex_search() instead
of a direct string comparison to find a matching entity. Ths allows
us to form regular expressions like "csi-[0-9a-f]{8}.csi2" to find
the entities.
Signed-off-by: Daniel Scally <dan.scally@ideasonboard.com>
Reviewed-by: Stefan Klug <stefan.klug@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Some kernel drivers give their entities names that will differ from
implementation to implementation; for example the drivers for the
Camera Receiver Unit and CSI-2 receiver in the RZ/V2H(P) SoC give their
entities names that include their memory address, in the format
"csi-16000400.csi2". Passing that entity name to
MediaDevice::getEntityByName() is too inflexible given it would only
then work if that specific CSI-2 receiver were the one being used.
Add an overload for MediaDevice::getEntityByName() that accepts a
std::basic_regex instead of a string, and use std::regex_search()
instead of a direct string comparison to find a matching entity. This
allows us to search for entites using regex patterns like
"csi-[0-9a-f]{8}.csi2".
Signed-off-by: Daniel Scally <dan.scally@ideasonboard.com>
Reviewed-by: Stefan Klug <stefan.klug@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Some entities in a media graph have names that might differ from
implementation to implementation; for example the Camera Receiver
Unit and CSI-2 receiver on the RZ/V2H(P) SoC have entities with names
that include their address, in the form "csi-16000400.csi2". Passing
that entity name to DeviceMatch is too inflexible given it would only
work if that specific CSI-2 receiver were the one being used.
Add an overload for DeviceMatch::add() such that users can pass in a
std::regex instead of a string. Update DeviceMatch::match() to check
for entities that are matched by the regular expressions added with
the new overload after checking for any exact matches from the vector
of strings. This allows us to use regex to match on patterns like
"csi-[0-9a-f]{8}.csi2".
Signed-off-by: Daniel Scally <dan.scally@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Exposes internal MediaEntity::Entity list to help extracting more
information regarding linked entities.
For example, when the pad index of the last device in the list need to be
retrieved from the media pipeline user.
Exposes as const to with a dedicated access to prevent any corruption from
user. Then it is still protected so as when the list was private.
Since MediaPipeline::Entity needs also to be moved to public, then need to
add some documentation in cpp source. Existing documentation from header
file is applied when available.
Signed-off-by: Andrei Gansari <andrei.gansari@nxp.com>
Signed-off-by: Antoine Bouyer <antoine.bouyer@nxp.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Array controls (eg. ColourCorrectionMatrix, FrameDurationLimits,
ColourGains) are serialized properly by the ControlSerializer, but are
not deserialized properly. This is because their arrayness and size are
not considered during deserialization.
Fix this by adding arrayness and size to the serialized form of all
ControlValues. This is achieved by fully serializing the min/max/def
ControlValue's metadata associated with each ControlInfo entry in the
ControlInfoMap.
While at it, clean up the serialization format of ControlValues and
ControlLists:
- ControlValue's id is only used by ControlList, so add a new struct for
ControlList entries to contain it, and remove id from ControlValue
- Remove offset from ControlInfo's entry, as it is no longer needed,
since the serialized data of a ControlInfo has now been converted to
simply three serialized ControlValues
- Remove the type from the serialized data of ControlValue, as it is
already in the metadata entry
The issue regarding array controls was not noticed before because the
default value of the ControlInfo of other array controls had been set to
scalar values similar to how min/max are set, and ColourCorrectionMatrix
was the first control to properly define a non-scalar default value.
Bug: https://bugs.libcamera.org/show_bug.cgi?id=285
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Tested-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com> # rkisp1
Reviewed-by: Daniel Scally <dan.scally@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Add a transpose() function to size that applies the
Transformation::Transpose operation in the size. This is useful when
handling orientation adjustments.
Signed-off-by: Stefan Klug <stefan.klug@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
The DW100 Dewarp engine is present on i.MX8MP SoC and possibly others.
This patch provides a dedicated converter module that allows easy
integration of such a dewarper into a pipeline handler.
In this patch only the ScalerCrop control is implemented. Support for
additional functionality will be added in later patches.
Signed-off-by: Stefan Klug <stefan.klug@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Using a custom vertex map the dw100 dewarper is capable of doing
complex and useful transformations on the image data. This class
implements a pipeline featuring:
- Arbitrary ScalerCrop
- Full transform support (Flip, 90deg rotations)
- Arbitrary move, scale, rotate
ScalerCrop and Transform is implemented to provide a interface that is
standardized libcamera wide. The rest is implemented on top for more
flexible dw100 specific features.
Signed-off-by: Stefan Klug <stefan.klug@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
To actually use requests with the m2m device, requests need to be
allocated on the underlying media device. This can only be done if the
media device is opened which means acquiring it. Add a function to check
if the m2m device supports requests by acquiring the media device,
asking it and then releasing it again. Also add a function to allocate
requests that acquires the internal media device and releases it after
allocating the requests.
Signed-off-by: Stefan Klug <stefan.klug@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Add V4L2 request support to the V4L2M2MConverter class. Extend the
functions related to buffer queuing with an optional request parameter
that gets passed to the lower layers.
Signed-off-by: Stefan Klug <stefan.klug@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Isaac Scott <isaac.scott@ideasonboard.com>
The V4L2 requests API provides support to atomically tie controls to a
set of buffers. This is especially common for m2m devices. Such a
request is represented by an fd that is allocated via
MEDIA_IOC_REQUEST_ALLOC and then passed to the various V4L2 functions.
Implement a V4L2Request class to wrap such an fd and add the
corresponding utility functions.
Signed-off-by: Stefan Klug <stefan.klug@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
With the upcoming addition of V4L2 requests support, the converters need
to keep a handle to the corresponding media device.
Prepare for that by changing the constructor parameter from a raw
pointer to a shared pointer.
Signed-off-by: Stefan Klug <stefan.klug@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Isaac Scott <isaac.scott@ideasonboard.com>
Adapt the PipelineHandler::acquireMediaDevice() support function to
return a shared pointer instead of the underlying raw pointer.
Propagate this update to all pipeline handlers that use the MediaDevice
and store a std::shared_ptr<MediaDevice> accordingly.
This is required to support media devices that are potentially shared
among multiple pipeline handlers, like a dewarper implemented as v4l2
m2m device.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Signed-off-by: Stefan Klug <stefan.klug@ideasonboard.com>
Reviewed-by: Isaac Scott <isaac.scott@ideasonboard.com>
Instead of handling enums specially in the code generation templates,
create a specialization of `IPADataSerializer` that handles enums.
Every enum is serialized as a `uint32_t`, with `static_assert` to
ensure that every possible value fits. Previously, enums were
(de)serialized in `(de)serializer_field()` based on the size of
their underlying types. Afer this change, every enum is uniformly
handled as a `uint32_t`.
Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Simplify a bit by storing the `EventNotifier` objects directly in the
`std::map` instead of wrapping them in unique_ptr. An other advantage
is that it removes one allocation per fence.
Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
For debugging purposes, threads can be assigned a name, which eases
distinguishing between them in e.g. htop or gdb. This uses a
Linux-specific API for now which is limited to 15 characters (+ null
terminator), so truncation is done and names for existing thread
instantiations were chosen to be consise.
[Kieran: Apply checkstyle suggestions, rebase on proxy rework]
Signed-off-by: Schulz, Andreas <andreas.schulz2@karlstorz.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Daniel Scally <dan.scally@ideasonboard.com>
Reviewed-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
The libcamera hex string adaptor specifies and casts each type
specifically to map the size of each type.
This needlessly repeats itself for each type and further more has a bug
with signed integer extension which causes values such as 0x80 to be
printed as 0xffffffffffffff80 instead.
Remove the template specialisations for each type, and unify with a
single templated constructor of the struct hex trait.
Suggested-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
`std::{begin,end}()` support C-style arrays, thus there is no need for
a second overload. The only reason it is currently needed is that the
trailing return type of the first overload uses `iterable.begin()`, which
leads to a substitution failure, so that overload is not considered.
So remove the array overload, and let CTAD deduce the `Base` template
parameter of `enumerate_adapter`, which will make things work for
arrays as well.
Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
When retrieving the value from a `ControlValue` usually one of two
things happen: a small, trivially copyable object is returned by
value; or a view into the internal buffer is provided. This is true
for everything except strings, which are returned in `std::string`,
incurring the overhead of string construction.
To guarantee no potentially "expensive" copies, use `std::string_view`
pointing to the internal buffer to return the value. This is similar
to how other array-like types are returned with a `Span<>`.
This is an API break, but its scope is limited to just `properties::Model`.
Bug: https://bugs.libcamera.org/show_bug.cgi?id=256
Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Generating statistics for every single frame is not really necessary.
However a roundtrip through ipa_->processStats() still need to be done
every frame, even if there are no stats to make the IPA generate metadata
for every frame.
Add a valid flag to the statistics struct to let the IPA know when there
are no statistics for the frame being processed and modify the IPA to
only generate metadata for frames without valid statistics.
This is a preparation patch for skipping statistics generation for some
frames.
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Milan Zamazal <mzamazal@redhat.com>
Tested-by: Milan Zamazal <mzamazal@redhat.com>
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Hans de Goede <hansg@kernel.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>