libcamera: pipeline: Introduce stopDevice()

Since a queue of waiting Requests has been introduced, not all Requests
queued to the PipelineHandler are immediately queued to the device.

As a Camera can be stopped at any time, it is required to complete the
waiting requests after the ones queued to the device had been completed.

Introduce a pure virtual PipelineHandler::stopDevice() function to be
implemented by pipeline handlers and make the PipelineHandler::stop()
function call it before completing pending requests.

Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
This commit is contained in:
Jacopo Mondi
2021-10-26 15:21:29 +02:00
parent 6cd5c958b7
commit f6b6f15b54
8 changed files with 42 additions and 15 deletions
@@ -298,7 +298,7 @@ public:
std::vector<std::unique_ptr<FrameBuffer>> *buffers) override;
int start(Camera *camera, const ControlList *controls) override;
void stop(Camera *camera) override;
void stopDevice(Camera *camera) override;
int queueRequestDevice(Camera *camera, Request *request) override;
@@ -943,7 +943,7 @@ int PipelineHandlerRPi::start(Camera *camera, const ControlList *controls)
return 0;
}
void PipelineHandlerRPi::stop(Camera *camera)
void PipelineHandlerRPi::stopDevice(Camera *camera)
{
RPiCameraData *data = cameraData(camera);