libcamera: Use simpler Signal::disconnect() function
When disconnecting a signal from a receiver, it is usually not necessary to specify the receiver's slot function explicitly, as the signal is often connected to a single slot for a given receiver. We can thus use a simpler version of Signal::disconnect() that takes a pointer to the receiver object only. This reduces code size, as the disconnect() function is a template function. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
This commit is contained in:
@@ -62,7 +62,7 @@ void SimpleCapture::stop()
|
||||
|
||||
camera_->stop();
|
||||
|
||||
camera_->requestCompleted.disconnect(this, &SimpleCapture::requestComplete);
|
||||
camera_->requestCompleted.disconnect(this);
|
||||
|
||||
Stream *stream = config_->at(0).stream();
|
||||
allocator_->free(stream);
|
||||
|
||||
@@ -170,7 +170,7 @@ void CameraManager::Private::createPipelineHandlers()
|
||||
|
||||
void CameraManager::Private::cleanup()
|
||||
{
|
||||
enumerator_->devicesAdded.disconnect(this, &Private::createPipelineHandlers);
|
||||
enumerator_->devicesAdded.disconnect(this);
|
||||
|
||||
/*
|
||||
* Release all references to cameras to ensure they all get destroyed
|
||||
|
||||
@@ -536,7 +536,7 @@ int MainWindow::startCapture()
|
||||
return 0;
|
||||
|
||||
error_disconnect:
|
||||
camera_->requestCompleted.disconnect(this, &MainWindow::requestComplete);
|
||||
camera_->requestCompleted.disconnect(this);
|
||||
camera_->stop();
|
||||
|
||||
error:
|
||||
@@ -577,7 +577,7 @@ void MainWindow::stopCapture()
|
||||
if (ret)
|
||||
qInfo() << "Failed to stop capture";
|
||||
|
||||
camera_->requestCompleted.disconnect(this, &MainWindow::requestComplete);
|
||||
camera_->requestCompleted.disconnect(this);
|
||||
|
||||
for (auto &iter : mappedBuffers_) {
|
||||
const Span<uint8_t> &buffer = iter.second;
|
||||
|
||||
Reference in New Issue
Block a user