libcamera: Add signal/slot communication mechanism

Introduce a Signal class that allows connecting event sources (signals)
to event listeners (slots) without adding any boilerplate code usually
associated with the observer or listener design patterns.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
This commit is contained in:
Laurent Pinchart
2019-01-04 21:09:16 +02:00
parent 8b0de29c41
commit d0fd42a4fd
5 changed files with 243 additions and 1 deletions
+1
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@@ -6,6 +6,7 @@ libcamera_sources = files([
'media_device.cpp',
'media_object.cpp',
'pipeline_handler.cpp',
'signal.cpp',
])
libcamera_headers = files([
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@@ -0,0 +1,84 @@
/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2019, Google Inc.
*
* signal.cpp - Signal & slot implementation
*/
namespace libcamera {
/**
* \class Signal
* \brief Generic signal and slot communication mechanism
*
* Signals and slots are a language construct aimed at communication between
* objects through the observer pattern without the need for boilerplate code.
* See http://doc.qt.io/qt-5/signalsandslots.html for more information.
*
* Signals model events that can be observed from objects unrelated to the event
* source. Slots are functions that are called in response to a signal. Signals
* can be connected to and disconnected from slots dynamically at runtime. When
* a signal is emitted, all connected slots are called sequentially in the order
* they have been connected.
*
* Signals are defined with zero, one or more typed parameters. They are emitted
* with a value for each of the parameters, and those values are passed to the
* connected slots.
*
* Slots are normal static or class member functions. In order to be connected
* to a signal, their signature must match the signal type (taking the same
* arguments as the signal and returning void).
*
* Connecting a signal to a slot results in the slot being called with the
* arguments passed to the emit() function when the signal is emitted. Multiple
* slots can be connected to the same signal, and multiple signals can connected
* to the same slot. Duplicate connections between a signal and a slot are
* allowed and result in the slot being called multiple times for the same
* signal emission.
*/
/**
* \fn Signal::connect(T *object, void(T::*func)(Args...))
* \brief Connect the signal to a member function slot
* \param object The slot object pointer
* \param func The slot member function
*/
/**
* \fn Signal::connect(void(*func)(Args...))
* \brief Connect the signal to a static function slot
* \param func The slot static function
*/
/**
* \fn Signal::disconnect()
* \brief Disconnect the signal from all slots
*/
/**
* \fn Signal::disconnect(T *object)
* \brief Disconnect the signal from all slots of the \a object
*/
/**
* \fn Signal::disconnect(T *object, void(T::*func)(Args...))
* \brief Disconnect the signal from the \a object slot member function \a func
*/
/**
* \fn Signal::disconnect(void(*func)(Args...))
* \brief Disconnect the signal from the slot static function \a func
*/
/**
* \fn Signal::emit(Args... args)
* \brief Emit the signal and call all connected slots
*
* Emitting a signal calls all connected slots synchronously and sequentially in
* the order the slots have been connected. The arguments passed to the emit()
* function are passed to the slot functions unchanged. If a slot modifies one
* of the arguments (when passed by pointer or reference), the modification is
* thus visible to all subsequently called slots.
*/
} /* namespace libcamera */