libcamera: signal: Support cross-thread signals
Allow signals to cross thread boundaries by posting them to the recipient through messages instead of calling the slot directly when the recipient lives in a different thread. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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@@ -7,6 +7,10 @@
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#include <libcamera/signal.h>
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#include "message.h"
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#include "thread.h"
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#include "utils.h"
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/**
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* \file signal.h
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* \brief Signal & slot implementation
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@@ -42,8 +46,30 @@ namespace libcamera {
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* to the same slot. Duplicate connections between a signal and a slot are
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* allowed and result in the slot being called multiple times for the same
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* signal emission.
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*
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* When a slot belongs to an instance of the Object class, the slot is called
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* in the context of the thread that the object is bound to. If the signal is
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* emitted from the same thread, the slot will be called synchronously, before
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* Signal::emit() returns. If the signal is emitted from a different thread,
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* the slot will be called asynchronously from the object's thread's event
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* loop, after the Signal::emit() method returns, with a copy of the signal's
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* arguments. The emitter shall thus ensure that any pointer or reference
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* passed through the signal will remain valid after the signal is emitted.
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*/
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void SlotBase::activatePack(void *pack)
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{
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Object *obj = static_cast<Object *>(obj_);
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if (Thread::current() == obj->thread()) {
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invokePack(pack);
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} else {
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std::unique_ptr<Message> msg =
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utils::make_unique<SignalMessage>(this, pack);
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obj->postMessage(std::move(msg));
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}
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}
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/**
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* \fn Signal::connect(T *object, void(T::*func)(Args...))
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* \brief Connect the signal to a member function slot
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