libcamera: stream: Shorten access to the bufferPool
All interactions with the Stream's buffers currently go through the BufferPool. In order to shorten accessing the buffers array, and eventually restrict access to the Stream's internal buffer pool, provide operations to access, create and destroy buffers. It is still possible to access the pool for pipeline handlers to populate it by exporting buffers from a video device to Stream's pool. Signed-off-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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committed by
Laurent Pinchart
parent
5085bc03bc
commit
be3e3ebc92
@@ -71,11 +71,15 @@ public:
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std::unique_ptr<Buffer> createBuffer(unsigned int index);
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BufferPool &bufferPool() { return bufferPool_; }
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std::vector<BufferMemory> &buffers() { return bufferPool_.buffers(); }
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const StreamConfiguration &configuration() const { return configuration_; }
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protected:
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friend class Camera;
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void createBuffers(unsigned int count);
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void destroyBuffers();
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BufferPool bufferPool_;
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StreamConfiguration configuration_;
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};
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