libcamera: buffer: Create a MappedBuffer

Provide a MappedFrameBuffer helper class which will map
all of the Planes within a FrameBuffer and provide CPU addressable
pointers for those planes.

The MappedFrameBuffer implements the interface of the MappedBuffer
allowing other buffer types to be constructed of the same form, with a
common interface and cleanup.

This allows MappedBuffer instances to be created from Camera3Buffer types.

Mappings are removed upon destruction.

Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
This commit is contained in:
Kieran Bingham
2020-07-17 16:55:59 +01:00
parent 38ca814e97
commit b3383da79f
2 changed files with 197 additions and 1 deletions

View File

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/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2020, Google Inc.
*
* buffer.h - Internal buffer handling
*/
#ifndef __LIBCAMERA_INTERNAL_BUFFER_H__
#define __LIBCAMERA_INTERNAL_BUFFER_H__
#include <sys/mman.h>
#include <vector>
#include <libcamera/buffer.h>
#include <libcamera/span.h>
namespace libcamera {
class MappedBuffer
{
public:
using Plane = Span<uint8_t>;
~MappedBuffer();
MappedBuffer(MappedBuffer &&other);
MappedBuffer &operator=(MappedBuffer &&other);
bool isValid() const { return error_ == 0; }
int error() const { return error_; }
const std::vector<Plane> &maps() const { return maps_; }
protected:
MappedBuffer();
int error_;
std::vector<Plane> maps_;
};
class MappedFrameBuffer : public MappedBuffer
{
public:
MappedFrameBuffer(const FrameBuffer *buffer, int flags);
};
} /* namespace libcamera */
#endif /* __LIBCAMERA_INTERNAL_BUFFER_H__ */