diff --git a/src/libcamera/meson.build b/src/libcamera/meson.build index 34e20f55..90d434a5 100644 --- a/src/libcamera/meson.build +++ b/src/libcamera/meson.build @@ -76,6 +76,7 @@ subdir('ipa') subdir('pipeline') subdir('proxy') subdir('sensor') +subdir('shaders') subdir('software_isp') libdl = dependency('dl') @@ -182,6 +183,16 @@ libcamera_deps += [ libyaml, ] +# Generate headers from shaders +libcamera_shader_headers = custom_target( + 'gen-shader-headers', + input : [shader_files], + output : 'glsl_shaders.h', + command : [gen_shader_headers, meson.project_source_root(), meson.project_build_root(), '@OUTPUT@', '@INPUT@'], +) + +libcamera_internal_headers += libcamera_shader_headers + # We add '/' to the build_rpath as a 'safe' path to act as a boolean flag. # The build_rpath is stripped at install time by meson, so we determine at # runtime if the library is running from an installed location by checking diff --git a/src/libcamera/shaders/meson.build b/src/libcamera/shaders/meson.build new file mode 100644 index 00000000..386b342d --- /dev/null +++ b/src/libcamera/shaders/meson.build @@ -0,0 +1,10 @@ +# SPDX-License-Identifier: CC0-1.0 + +# List of shader files to convert to header hex +# for the purposes of inclusion in OpenGL debayering +shader_files = files([ + 'bayer_1x_packed.frag', + 'bayer_8.frag', + 'bayer_8.vert', + 'identity.vert', +]) diff --git a/utils/meson.build b/utils/meson.build index 95d657ac..3deed8ad 100644 --- a/utils/meson.build +++ b/utils/meson.build @@ -3,5 +3,7 @@ subdir('codegen') subdir('ipu3') +gen_shader_headers = files('gen-shader-headers.sh') + ## Module signing gen_ipa_priv_key = files('gen-ipa-priv-key.sh')