libcamera: framebuffer: Allocate metadata planes at construction time

The metadata planes are allocated by V4L2VideoDevice when dequeuing a
buffer. This causes the metadata planes to only be allocated after a
buffer gets dequeued, and doesn't provide any strong guarantee that
their number matches the number of FrameBuffer planes. The lack of this
invariant makes the FrameBuffer class fragile.

As a first step towards fixing this, allocate the metadata planes when
the FrameBuffer is constructed. The FrameMetadata API should be further
improved by preventing a change in the number of planes.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
This commit is contained in:
Laurent Pinchart
2021-09-02 04:29:03 +03:00
parent 0f4d81c2bf
commit 9df775c757
2 changed files with 7 additions and 5 deletions

View File

@@ -210,6 +210,8 @@ FrameBuffer::FrameBuffer(const std::vector<Plane> &planes, unsigned int cookie)
: Extensible(std::make_unique<Private>()), planes_(planes),
cookie_(cookie)
{
metadata_.planes.resize(planes_.size());
unsigned int offset = 0;
bool isContiguous = true;
ino_t inode = 0;