libcamera: qcam: Improve colour information in DNG files

This patch improves the colour information recorded in DNG files using
the ColourCorrectionMatrix metadata for the image. Note that we are
not supplying a full calibration using two illuminants, nonetheless
the single matrix here appears to be respected by a number of tools.

Signed-off-by: David Plowman <david.plowman@raspberrypi.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
This commit is contained in:
David Plowman
2020-07-24 15:56:18 +01:00
committed by Laurent Pinchart
parent 0bf1070ca8
commit 9a1555a35c
+138
View File
@@ -34,6 +34,97 @@ struct FormatInfo {
unsigned int stride);
};
struct Matrix3d {
Matrix3d()
{
}
Matrix3d(float m0, float m1, float m2,
float m3, float m4, float m5,
float m6, float m7, float m8)
{
m[0] = m0, m[1] = m1, m[2] = m2;
m[3] = m3, m[4] = m4, m[5] = m5;
m[6] = m6, m[7] = m7, m[8] = m8;
}
Matrix3d(const Span<const float> &span)
: Matrix3d(span[0], span[1], span[2],
span[3], span[4], span[5],
span[6], span[7], span[8])
{
}
static Matrix3d diag(float diag0, float diag1, float diag2)
{
return Matrix3d(diag0, 0, 0, 0, diag1, 0, 0, 0, diag2);
}
static Matrix3d identity()
{
return Matrix3d(1, 0, 0, 0, 1, 0, 0, 0, 1);
}
Matrix3d transpose() const
{
return { m[0], m[3], m[6], m[1], m[4], m[7], m[2], m[5], m[8] };
}
Matrix3d cofactors() const
{
return { m[4] * m[8] - m[5] * m[7],
-(m[3] * m[8] - m[5] * m[6]),
m[3] * m[7] - m[4] * m[6],
-(m[1] * m[8] - m[2] * m[7]),
m[0] * m[8] - m[2] * m[6],
-(m[0] * m[7] - m[1] * m[6]),
m[1] * m[5] - m[2] * m[4],
-(m[0] * m[5] - m[2] * m[3]),
m[0] * m[4] - m[1] * m[3] };
}
Matrix3d adjugate() const
{
return cofactors().transpose();
}
float determinant() const
{
return m[0] * (m[4] * m[8] - m[5] * m[7]) -
m[1] * (m[3] * m[8] - m[5] * m[6]) +
m[2] * (m[3] * m[7] - m[4] * m[6]);
}
Matrix3d inverse() const
{
return adjugate() * (1.0 / determinant());
}
Matrix3d operator*(const Matrix3d &other) const
{
Matrix3d result;
for (unsigned int i = 0; i < 3; i++) {
for (unsigned int j = 0; j < 3; j++) {
result.m[i * 3 + j] =
m[i * 3 + 0] * other.m[0 + j] +
m[i * 3 + 1] * other.m[3 + j] +
m[i * 3 + 2] * other.m[6 + j];
}
}
return result;
}
Matrix3d operator*(float f) const
{
Matrix3d result;
for (unsigned int i = 0; i < 9; i++)
result.m[i] = m[i] * f;
return result;
}
float m[9];
};
void packScanlineSBGGR10P(void *output, const void *input, unsigned int width)
{
const uint8_t *in = static_cast<const uint8_t *>(input);
@@ -315,6 +406,53 @@ int DNGWriter::write(const char *filename, const Camera *camera,
TIFFSetField(tif, TIFFTAG_PLANARCONFIG, PLANARCONFIG_CONTIG);
TIFFSetField(tif, TIFFTAG_SAMPLEFORMAT, SAMPLEFORMAT_UINT);
/*
* Fill in some reasonable colour information in the DNG. We supply
* the "neutral" colour values which determine the white balance, and the
* "ColorMatrix1" which converts XYZ to (un-white-balanced) camera RGB.
* Note that this is not a "proper" colour calibration for the DNG,
* nonetheless, many tools should be able to render the colours better.
*/
float neutral[3] = { 1, 1, 1 };
Matrix3d wbGain = Matrix3d::identity();
/* From http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html */
const Matrix3d rgb2xyz(0.4124564, 0.3575761, 0.1804375,
0.2126729, 0.7151522, 0.0721750,
0.0193339, 0.1191920, 0.9503041);
Matrix3d ccm = Matrix3d::identity();
/*
* Pick a reasonable number eps to protect against singularities. It
* should be comfortably larger than the point at which we run into
* numerical trouble, yet smaller than any plausible gain that we might
* apply to a colour, either explicitly or as part of the colour matrix.
*/
const double eps = 1e-2;
if (metadata.contains(controls::ColourGains)) {
Span<const float> const &colourGains = metadata.get(controls::ColourGains);
if (colourGains[0] > eps && colourGains[1] > eps) {
wbGain = Matrix3d::diag(colourGains[0], 1, colourGains[1]);
neutral[0] = 1.0 / colourGains[0]; /* red */
neutral[2] = 1.0 / colourGains[1]; /* blue */
}
}
if (metadata.contains(controls::ColourCorrectionMatrix)) {
Span<const float> const &coeffs = metadata.get(controls::ColourCorrectionMatrix);
Matrix3d ccmSupplied(coeffs);
if (ccmSupplied.determinant() > eps)
ccm = ccmSupplied;
}
/*
* rgb2xyz is known to be invertible, and we've ensured above that both
* the ccm and wbGain matrices are non-singular, so the product of all
* three is guaranteed to be invertible too.
*/
Matrix3d colorMatrix1 = (rgb2xyz * ccm * wbGain).inverse();
TIFFSetField(tif, TIFFTAG_COLORMATRIX1, 9, colorMatrix1.m);
TIFFSetField(tif, TIFFTAG_ASSHOTNEUTRAL, 3, neutral);
/*
* Reserve space for the SubIFD and ExifIFD tags, pointing to the IFD
* for the raw image and EXIF data respectively. The real offsets will