diff --git a/src/libcamera/shaders/bayer_unpacked.frag b/src/libcamera/shaders/bayer_unpacked.frag index af4a30c4..1b85196a 100644 --- a/src/libcamera/shaders/bayer_unpacked.frag +++ b/src/libcamera/shaders/bayer_unpacked.frag @@ -41,9 +41,17 @@ float apply_contrast(float value) void main(void) { vec3 rgb; + #if defined(RAW10P) + #define pixel(p) p.r / 4.0 + p.g * 64.0 + #define fetch(x, y) pixel(texture2D(tex_y, vec2(x, y))) + #elif defined(RAW12P) + #define pixel(p) p.r / 16.0 + p.g * 16.0 + #define fetch(x, y) pixel(texture2D(tex_y, vec2(x, y))) + #else #define fetch(x, y) texture2D(tex_y, vec2(x, y)).r + #endif - float C = texture2D(tex_y, center.xy).r; // ( 0, 0) + float C = fetch(center.x, center.y); // ( 0, 0) const vec4 kC = vec4( 4.0, 6.0, 5.0, 5.0) / 8.0; // Determine which of four types of pixels we are on.