libcamera: controls: Add support for byte controls
Add support for byte values to the control framework and to the control serializer. Signed-off-by: Jacopo Mondi <jacopo@jmondi.org> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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committed by
Laurent Pinchart
parent
8b12a161e0
commit
97cba0ebea
@@ -53,6 +53,7 @@ namespace {
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static constexpr size_t ControlValueSize[] = {
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[ControlTypeNone] = 0,
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[ControlTypeBool] = sizeof(bool),
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[ControlTypeByte] = sizeof(uint8_t),
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[ControlTypeInteger32] = sizeof(int32_t),
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[ControlTypeInteger64] = sizeof(int64_t),
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[ControlTypeFloat] = sizeof(float),
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@@ -67,6 +68,8 @@ static constexpr size_t ControlValueSize[] = {
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* Invalid type, for empty values
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* \var ControlTypeBool
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* The control stores a boolean value
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* \var ControlTypeByte
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* The control stores a byte value as an unsigned 8-bit integer
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* \var ControlTypeInteger32
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* The control stores a 32-bit integer value
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* \var ControlTypeInteger64
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@@ -198,6 +201,11 @@ std::string ControlValue::toString() const
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str += *value ? "True" : "False";
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break;
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}
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case ControlTypeByte: {
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const uint8_t *value = reinterpret_cast<const uint8_t *>(data);
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str += std::to_string(*value);
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break;
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}
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case ControlTypeInteger32: {
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const int32_t *value = reinterpret_cast<const int32_t *>(data);
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str += std::to_string(*value);
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@@ -382,9 +390,9 @@ void ControlValue::set(ControlType type, bool isArray, const void *data,
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* instead of Control.
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*
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* Controls of any type can be defined through template specialisation, but
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* libcamera only supports the bool, int32_t, int64_t and float types natively
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* (this includes types that are equivalent to the supported types, such as int
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* and long int).
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* libcamera only supports the bool, uint8_t, int32_t, int64_t and float types
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* natively (this includes types that are equivalent to the supported types,
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* such as int and long int).
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*
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* Controls IDs shall be unique. While nothing prevents multiple instances of
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* the Control class to be created with the same ID for the same object, doing
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