libcamera: camera: Pass the stream set to allocate/freeBuffers()
Pipeline handlers might need to perform allocation of internal buffers, setup operations, or simple sanity check before going into the per-stream buffer allocation. As of now, PipelineHandler::allocateBuffers() is called once for each active stream, leaving no space for stream-independent configuration. Change this by providing to the pipeline handlers the full set of active streams, and ask them to loop over them to perform per-streams memory allocations and freeing. Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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@@ -58,8 +58,10 @@ public:
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streamConfiguration(Camera *camera, const std::vector<StreamUsage> &usages) = 0;
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virtual int configureStreams(Camera *camera, const CameraConfiguration &config) = 0;
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virtual int allocateBuffers(Camera *camera, Stream *stream) = 0;
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virtual int freeBuffers(Camera *camera, Stream *stream) = 0;
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virtual int allocateBuffers(Camera *camera,
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const std::set<Stream *> &streams) = 0;
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virtual int freeBuffers(Camera *camera,
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const std::set<Stream *> &streams) = 0;
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virtual int start(Camera *camera) = 0;
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virtual void stop(Camera *camera);
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