libcamera: pipeline_handler: add PipelineHandler class

Provide a PipelineHandler which represents a handler for one or more
media devices and provides one or more cameras.

Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
This commit is contained in:
Niklas Söderlund
2018-12-20 01:32:05 +01:00
parent 01107c2490
commit 7f8ef1bb99
3 changed files with 206 additions and 0 deletions
+62
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/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2018, Google Inc.
*
* pipeline_handler.h - Pipeline handler infrastructure
*/
#ifndef __LIBCAMERA_PIPELINE_HANDLER_H__
#define __LIBCAMERA_PIPELINE_HANDLER_H__
#include <map>
#include <string>
#include <vector>
#include <libcamera/camera.h>
namespace libcamera {
class DeviceEnumerator;
class PipelineHandlerFactory;
class PipelineHandler
{
public:
virtual ~PipelineHandler() { };
virtual bool match(DeviceEnumerator *enumerator) = 0;
virtual unsigned int count() = 0;
virtual Camera *camera(unsigned int id) = 0;
};
class PipelineHandlerFactory
{
public:
virtual ~PipelineHandlerFactory() { };
virtual PipelineHandler *create() = 0;
static void registerType(const std::string &name, PipelineHandlerFactory *factory);
static PipelineHandler *create(const std::string &name, DeviceEnumerator *enumerator);
static std::vector<std::string> handlers();
private:
static std::map<std::string, PipelineHandlerFactory *> &registry();
};
#define REGISTER_PIPELINE_HANDLER(handler) \
class handler##Factory : public PipelineHandlerFactory { \
public: \
handler##Factory() \
{ \
PipelineHandlerFactory::registerType(#handler, this); \
} \
virtual PipelineHandler *create() { \
return new handler(); \
} \
}; \
static handler##Factory global_##handler##Factory;
} /* namespace libcamera */
#endif /* __LIBCAMERA_PIPELINE_HANDLER_H__ */