libcamera: framebuffer: Add Fence to FrameBuffer
Add to the FrameBuffer::Private class a unique pointer to a Fence. The Fence will be used to signal the availability of the Framebuffer for incoming data transfer. The Fence will be associated to a FrameBuffer at Request::addBuffer() time, and if correctly signalled, reset by the core at Request queue time. If a FrameBuffer completes with errors, due to a Fence wait failure, the Fence will still be owned by the FrameBuffer and it is application responsibility to correctly reset it before reusing the buffer. Signed-off-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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@@ -9,6 +9,7 @@
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#include <assert.h>
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#include <limits>
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#include <memory>
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#include <stdint.h>
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#include <vector>
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@@ -18,6 +19,7 @@
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namespace libcamera {
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class Fence;
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class Request;
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struct FrameMetadata {
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@@ -67,6 +69,8 @@ public:
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unsigned int cookie() const { return cookie_; }
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void setCookie(unsigned int cookie) { cookie_ = cookie; }
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std::unique_ptr<Fence> releaseFence();
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void cancel() { metadata_.status = FrameMetadata::FrameCancelled; }
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private:
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@@ -7,8 +7,12 @@
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#pragma once
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#include <memory>
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#include <utility>
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#include <libcamera/base/class.h>
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#include <libcamera/fence.h>
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#include <libcamera/framebuffer.h>
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namespace libcamera {
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@@ -24,7 +28,11 @@ public:
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void setRequest(Request *request) { request_ = request; }
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bool isContiguous() const { return isContiguous_; }
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Fence *fence() const { return fence_.get(); }
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void setFence(std::unique_ptr<Fence> fence) { fence_ = std::move(fence); }
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private:
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std::unique_ptr<Fence> fence_;
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Request *request_;
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bool isContiguous_;
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};
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