diff --git a/src/apps/qcam/viewfinder_gl.cpp b/src/apps/qcam/viewfinder_gl.cpp index 1554c94d..0d06122f 100644 --- a/src/apps/qcam/viewfinder_gl.cpp +++ b/src/apps/qcam/viewfinder_gl.cpp @@ -473,6 +473,10 @@ bool ViewFinderGL::createFragmentShader() textureUniformSize_ = shaderProgram_.uniformLocation("tex_size"); textureUniformStrideFactor_ = shaderProgram_.uniformLocation("stride_factor"); textureUniformBayerFirstRed_ = shaderProgram_.uniformLocation("tex_bayer_first_red"); + ccmUniformDataIn_ = shaderProgram_.uniformLocation("ccm"); + blackLevelUniformDataIn_ = shaderProgram_.uniformLocation("blacklevel"); + gammaUniformDataIn_ = shaderProgram_.uniformLocation("gamma"); + contrastExpUniformDataIn_ = shaderProgram_.uniformLocation("contrastExp"); /* Create the textures. */ for (std::unique_ptr &texture : textures_) { @@ -542,6 +546,16 @@ void ViewFinderGL::doRender() /* Stride of the first plane, in pixels. */ unsigned int stridePixels; + /* Identity CCM */ + float ccm[] = { 1.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 1.0f }; + + QMatrix3x3 qCcmMat(ccm); + + /* Black Level */ + QVector3D qBlackLevelVec(0.0f, 0.0f, 0.0f); + switch (format_) { case libcamera::formats::NV12: case libcamera::formats::NV21: @@ -788,6 +802,18 @@ void ViewFinderGL::doRender() * the generic stride factor to 1.0. */ stridePixels = size_.width(); + + /* Colour Correction Matrix */ + shaderProgram_.setUniformValue(ccmUniformDataIn_, qCcmMat); + + /* Black Level */ + shaderProgram_.setUniformValue(blackLevelUniformDataIn_, qBlackLevelVec); + + /* Gamma */ + shaderProgram_.setUniformValue(gammaUniformDataIn_, 1.0f); + + /* Contrast */ + shaderProgram_.setUniformValue(contrastExpUniformDataIn_, 1.0f); break; default: diff --git a/src/apps/qcam/viewfinder_gl.h b/src/apps/qcam/viewfinder_gl.h index 23c657bc..1aa85e4f 100644 --- a/src/apps/qcam/viewfinder_gl.h +++ b/src/apps/qcam/viewfinder_gl.h @@ -103,5 +103,17 @@ private: GLuint textureUniformBayerFirstRed_; QPointF firstRed_; + /* Represent per-frame CCM as a uniform vector of floats 3 x 3 */ + GLint ccmUniformDataIn_; + + /* Black Level compensation */ + GLint blackLevelUniformDataIn_; + + /* Gamma */ + GLint gammaUniformDataIn_; + + /* Contrast */ + GLint contrastExpUniformDataIn_; + QMutex mutex_; /* Prevent concurrent access to image_ */ };