libcamera: v4l2_videodevice: Remove Buffer interface
The Buffer interface is no longer in use and can be removed. While doing so clean up the two odd names (dequeueFrameBuffer() and queuedFrameBuffers_) that had to be used when adding the FrameBuffer interface. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
This commit is contained in:
@@ -410,8 +410,7 @@ const std::string V4L2DeviceFormat::toString() const
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* \param[in] deviceNode The file-system path to the video device node
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*/
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V4L2VideoDevice::V4L2VideoDevice(const std::string &deviceNode)
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: V4L2Device(deviceNode), bufferPool_(nullptr), cache_(nullptr),
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fdEvent_(nullptr)
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: V4L2Device(deviceNode), cache_(nullptr), fdEvent_(nullptr)
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{
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/*
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* We default to an MMAP based CAPTURE video device, however this will
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@@ -970,112 +969,6 @@ int V4L2VideoDevice::requestBuffers(unsigned int count)
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return 0;
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}
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/**
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* \brief Request buffers to be allocated from the video device and stored in
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* the buffer pool provided.
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* \param[out] pool BufferPool to populate with buffers
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* \return 0 on success or a negative error code otherwise
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*/
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int V4L2VideoDevice::exportBuffers(BufferPool *pool)
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{
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unsigned int i;
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int ret;
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memoryType_ = V4L2_MEMORY_MMAP;
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ret = requestBuffers(pool->count());
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if (ret)
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return ret;
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/* Map the buffers. */
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for (i = 0; i < pool->count(); ++i) {
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struct v4l2_plane planes[VIDEO_MAX_PLANES] = {};
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struct v4l2_buffer buf = {};
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BufferMemory &buffer = pool->buffers()[i];
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buf.index = i;
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buf.type = bufferType_;
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buf.memory = memoryType_;
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buf.length = VIDEO_MAX_PLANES;
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buf.m.planes = planes;
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ret = ioctl(VIDIOC_QUERYBUF, &buf);
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if (ret < 0) {
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LOG(V4L2, Error)
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<< "Unable to query buffer " << i << ": "
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<< strerror(-ret);
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break;
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}
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if (V4L2_TYPE_IS_MULTIPLANAR(buf.type)) {
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for (unsigned int p = 0; p < buf.length; ++p) {
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ret = createPlane(&buffer, i, p,
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buf.m.planes[p].length);
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if (ret)
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break;
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}
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} else {
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ret = createPlane(&buffer, i, 0, buf.length);
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}
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if (ret) {
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LOG(V4L2, Error) << "Failed to create plane";
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break;
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}
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}
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if (ret) {
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requestBuffers(0);
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pool->destroyBuffers();
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return ret;
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}
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bufferPool_ = pool;
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return 0;
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}
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int V4L2VideoDevice::createPlane(BufferMemory *buffer, unsigned int index,
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unsigned int planeIndex, unsigned int length)
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{
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LOG(V4L2, Debug)
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<< "Buffer " << index
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<< " plane " << planeIndex
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<< ": length=" << length;
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FileDescriptor fd = exportDmabufFd(index, planeIndex);
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if (!fd.isValid())
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return -EINVAL;
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FrameBuffer::Plane plane;
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plane.fd = fd;
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plane.length = length;
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buffer->planes().push_back(plane);
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return 0;
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}
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/**
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* \brief Import the externally allocated \a pool of buffers
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* \param[in] pool BufferPool of buffers to import
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* \return 0 on success or a negative error code otherwise
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*/
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int V4L2VideoDevice::importBuffers(BufferPool *pool)
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{
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int ret;
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memoryType_ = V4L2_MEMORY_DMABUF;
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ret = requestBuffers(pool->count());
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if (ret)
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return ret;
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LOG(V4L2, Debug) << "provided pool of " << pool->count() << " buffers";
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bufferPool_ = pool;
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return 0;
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}
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/**
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* \brief Allocate buffers from the video device
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* \param[in] count Number of buffers to allocate
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@@ -1114,7 +1007,7 @@ int V4L2VideoDevice::exportBuffers(unsigned int count,
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goto err_buf;
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}
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std::unique_ptr<FrameBuffer> buffer = createFrameBuffer(buf);
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std::unique_ptr<FrameBuffer> buffer = createBuffer(buf);
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if (!buffer) {
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LOG(V4L2, Error) << "Unable to create buffer";
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ret = -EINVAL;
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@@ -1137,7 +1030,7 @@ err_buf:
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}
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std::unique_ptr<FrameBuffer>
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V4L2VideoDevice::createFrameBuffer(const struct v4l2_buffer &buf)
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V4L2VideoDevice::createBuffer(const struct v4l2_buffer &buf)
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{
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const bool multiPlanar = V4L2_TYPE_IS_MULTIPLANAR(buf.type);
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const unsigned int numPlanes = multiPlanar ? buf.length : 1;
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@@ -1217,127 +1110,12 @@ int V4L2VideoDevice::releaseBuffers()
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{
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LOG(V4L2, Debug) << "Releasing buffers";
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bufferPool_ = nullptr;
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delete cache_;
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cache_ = nullptr;
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return requestBuffers(0);
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}
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/**
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* \brief Queue a buffer into the video device
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* \param[in] buffer The buffer to be queued
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*
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* For capture video devices the \a buffer will be filled with data by the
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* device. For output video devices the \a buffer shall contain valid data and
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* will be processed by the device. Once the device has finished processing the
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* buffer, it will be available for dequeue.
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*
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* \return 0 on success or a negative error code otherwise
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*/
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int V4L2VideoDevice::queueBuffer(Buffer *buffer)
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{
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struct v4l2_plane v4l2Planes[VIDEO_MAX_PLANES] = {};
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struct v4l2_buffer buf = {};
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int ret;
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buf.index = buffer->index();
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buf.type = bufferType_;
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buf.memory = memoryType_;
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buf.field = V4L2_FIELD_NONE;
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bool multiPlanar = V4L2_TYPE_IS_MULTIPLANAR(buf.type);
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BufferMemory *mem = &bufferPool_->buffers()[buf.index];
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const std::vector<FrameBuffer::Plane> &planes = mem->planes();
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if (buf.memory == V4L2_MEMORY_DMABUF) {
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if (multiPlanar) {
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for (unsigned int p = 0; p < planes.size(); ++p)
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v4l2Planes[p].m.fd = planes[p].fd.fd();
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} else {
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buf.m.fd = planes[0].fd.fd();
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}
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}
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if (multiPlanar) {
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buf.length = planes.size();
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buf.m.planes = v4l2Planes;
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}
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if (V4L2_TYPE_IS_OUTPUT(buf.type)) {
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const FrameMetadata &metadata = buffer->metadata();
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if (!metadata.planes.empty())
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buf.bytesused = metadata.planes[0].bytesused;
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buf.sequence = metadata.sequence;
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buf.timestamp.tv_sec = metadata.timestamp / 1000000000;
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buf.timestamp.tv_usec = (metadata.timestamp / 1000) % 1000000;
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}
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LOG(V4L2, Debug) << "Queueing buffer " << buf.index;
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ret = ioctl(VIDIOC_QBUF, &buf);
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if (ret < 0) {
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LOG(V4L2, Error)
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<< "Failed to queue buffer " << buf.index << ": "
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<< strerror(-ret);
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return ret;
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}
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if (queuedBuffers_.empty())
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fdEvent_->setEnabled(true);
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queuedBuffers_[buf.index] = buffer;
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return 0;
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}
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/**
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* \brief Queue all buffers into the video device
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*
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* When starting video capture users of the video device often need to queue
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* all allocated buffers to the device. This helper method simplifies the
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* implementation of the user by queuing all buffers and returning a vector of
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* Buffer instances for each queued buffer.
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*
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* This method is meant to be used with video capture devices internal to a
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* pipeline handler, such as ISP statistics capture devices, or raw CSI-2
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* receivers. For video capture devices facing applications, buffers shall
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* instead be queued when requests are received, and for video output devices,
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* buffers shall be queued when frames are ready to be output.
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*
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* The caller shall ensure that the returned buffers vector remains valid until
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* all the queued buffers are dequeued, either during capture, or by stopping
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* the video device.
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*
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* Calling this method on an output device or on a device that has buffers
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* already queued is an error and will return an empty vector.
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*
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* \return A vector of queued buffers, which will be empty if an error occurs
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*/
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std::vector<std::unique_ptr<Buffer>> V4L2VideoDevice::queueAllBuffers()
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{
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int ret;
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if (!queuedBuffers_.empty())
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return {};
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if (V4L2_TYPE_IS_OUTPUT(bufferType_))
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return {};
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std::vector<std::unique_ptr<Buffer>> buffers;
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for (unsigned int i = 0; i < bufferPool_->count(); ++i) {
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Buffer *buffer = new Buffer(i);
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buffers.emplace_back(buffer);
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ret = queueBuffer(buffer);
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if (ret)
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return {};
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}
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return buffers;
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}
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/**
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* \brief Queue a buffer to the video device
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* \param[in] buffer The buffer to be queued
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@@ -1414,66 +1192,14 @@ int V4L2VideoDevice::queueBuffer(FrameBuffer *buffer)
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return ret;
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}
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if (queuedFrameBuffers_.empty())
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if (queuedBuffers_.empty())
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fdEvent_->setEnabled(true);
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queuedFrameBuffers_[buf.index] = buffer;
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queuedBuffers_[buf.index] = buffer;
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return 0;
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}
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/**
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* \brief Dequeue the next available buffer from the video device
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*
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* This method dequeues the next available buffer from the device. If no buffer
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* is available to be dequeued it will return nullptr immediately.
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*
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* \return A pointer to the dequeued buffer on success, or nullptr otherwise
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*/
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Buffer *V4L2VideoDevice::dequeueBuffer()
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{
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struct v4l2_buffer buf = {};
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struct v4l2_plane planes[VIDEO_MAX_PLANES] = {};
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int ret;
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buf.type = bufferType_;
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buf.memory = memoryType_;
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if (V4L2_TYPE_IS_MULTIPLANAR(buf.type)) {
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buf.length = VIDEO_MAX_PLANES;
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buf.m.planes = planes;
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}
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ret = ioctl(VIDIOC_DQBUF, &buf);
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if (ret < 0) {
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LOG(V4L2, Error)
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<< "Failed to dequeue buffer: " << strerror(-ret);
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return nullptr;
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}
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LOG(V4L2, Debug) << "Dequeuing buffer " << buf.index;
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ASSERT(buf.index < bufferPool_->count());
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auto it = queuedBuffers_.find(buf.index);
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Buffer *buffer = it->second;
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queuedBuffers_.erase(it);
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if (queuedBuffers_.empty())
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fdEvent_->setEnabled(false);
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buffer->index_ = buf.index;
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buffer->metadata_.status = buf.flags & V4L2_BUF_FLAG_ERROR
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? FrameMetadata::FrameError
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: FrameMetadata::FrameSuccess;
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buffer->metadata_.sequence = buf.sequence;
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buffer->metadata_.timestamp = buf.timestamp.tv_sec * 1000000000ULL
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+ buf.timestamp.tv_usec * 1000ULL;
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buffer->metadata_.planes = { { buf.bytesused } };
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return buffer;
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}
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/**
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* \brief Slot to handle completed buffer events from the V4L2 video device
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* \param[in] notifier The event notifier
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@@ -1486,30 +1212,12 @@ Buffer *V4L2VideoDevice::dequeueBuffer()
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*/
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void V4L2VideoDevice::bufferAvailable(EventNotifier *notifier)
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{
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/*
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* This is a hack which allows both Buffer and FrameBuffer interfaces
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* to work with the same code base. This allows different parts of
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* libcamera to migrate to FrameBuffer in different patches.
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*
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* If we have a cache_ we know FrameBuffer is in use.
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*
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* \todo Remove this hack when the Buffer interface is removed.
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*/
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if (cache_) {
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FrameBuffer *buffer = dequeueFrameBuffer();
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if (!buffer)
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return;
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FrameBuffer *buffer = dequeueBuffer();
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if (!buffer)
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return;
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/* Notify anyone listening to the device. */
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frameBufferReady.emit(buffer);
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} else {
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Buffer *buffer = dequeueBuffer();
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if (!buffer)
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return;
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/* Notify anyone listening to the device. */
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bufferReady.emit(buffer);
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}
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/* Notify anyone listening to the device. */
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bufferReady.emit(buffer);
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}
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/**
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@@ -1518,11 +1226,9 @@ void V4L2VideoDevice::bufferAvailable(EventNotifier *notifier)
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* This method dequeues the next available buffer from the device. If no buffer
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* is available to be dequeued it will return nullptr immediately.
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*
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* \todo Rename to dequeueBuffer() once the FrameBuffer transition is complete
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*
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* \return A pointer to the dequeued buffer on success, or nullptr otherwise
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*/
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FrameBuffer *V4L2VideoDevice::dequeueFrameBuffer()
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FrameBuffer *V4L2VideoDevice::dequeueBuffer()
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{
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struct v4l2_buffer buf = {};
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struct v4l2_plane planes[VIDEO_MAX_PLANES] = {};
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@@ -1549,11 +1255,11 @@ FrameBuffer *V4L2VideoDevice::dequeueFrameBuffer()
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cache_->put(buf.index);
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auto it = queuedFrameBuffers_.find(buf.index);
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auto it = queuedBuffers_.find(buf.index);
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FrameBuffer *buffer = it->second;
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queuedFrameBuffers_.erase(it);
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queuedBuffers_.erase(it);
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if (queuedFrameBuffers_.empty())
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if (queuedBuffers_.empty())
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fdEvent_->setEnabled(false);
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buffer->metadata_.status = buf.flags & V4L2_BUF_FLAG_ERROR
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@@ -1576,11 +1282,6 @@ FrameBuffer *V4L2VideoDevice::dequeueFrameBuffer()
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/**
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* \var V4L2VideoDevice::bufferReady
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* \brief A Signal emitted when a buffer completes
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*/
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/**
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* \var V4L2VideoDevice::frameBufferReady
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* \brief A Signal emitted when a framebuffer completes
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*/
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@@ -1625,23 +1326,13 @@ int V4L2VideoDevice::streamOff()
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/* Send back all queued buffers. */
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for (auto it : queuedBuffers_) {
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unsigned int index = it.first;
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Buffer *buffer = it.second;
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buffer->index_ = index;
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buffer->cancel();
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bufferReady.emit(buffer);
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}
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for (auto it : queuedFrameBuffers_) {
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FrameBuffer *buffer = it.second;
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buffer->metadata_.status = FrameMetadata::FrameCancelled;
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frameBufferReady.emit(buffer);
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bufferReady.emit(buffer);
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}
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queuedBuffers_.clear();
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queuedFrameBuffers_.clear();
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fdEvent_->setEnabled(false);
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return 0;
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