libcamera: controls: Remove the unused ControlList::update() method

The ControlList::update() method is unused. While it is meant to fulfil
a need of applications, having no user means that it is most probably
not correctly designed. Remove the method, we will add it back later if
needed.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
This commit is contained in:
Laurent Pinchart
2019-09-28 02:22:57 +03:00
parent 8ea6912c96
commit 5a952df386
3 changed files with 0 additions and 73 deletions
-28
View File
@@ -512,32 +512,4 @@ ControlValue *ControlList::find(const ControlId &id)
return &controls_[&id];
}
/**
* \brief Update the list with a union of itself and \a other
* \param other The other list
*
* Update the control list to include all values from the \a other list.
* Elements in the list whose control IDs are contained in \a other are updated
* with the value from \a other. Elements in the \a other list that have no
* corresponding element in the list are added to the list with their value.
*
* The behaviour is undefined if the two lists refer to different Camera
* instances.
*/
void ControlList::update(const ControlList &other)
{
if (other.camera_ != camera_) {
LOG(Controls, Error)
<< "Can't update ControlList from a different camera";
return;
}
for (auto it : other) {
const ControlId *id = it.first;
const ControlValue &value = it.second;
controls_[id] = value;
}
}
} /* namespace libcamera */