libcamera: v4l2_videodevice: Signal buffer completion at streamoff time
When stopping the stream buffers have been queued, in which case their completion is never be notified to the user. This can lead to memory leaks. Fix it by notifying completion of all queued buffers with the status set to error. As a result the base PipelineHandler implementation can be simplified, as all requests complete as the result of stopping the stream. The stop() method that manually completes all queued requests isn't needed anymore. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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@@ -328,31 +328,7 @@ const ControlInfoMap &PipelineHandler::controls(Camera *camera)
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*
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* This method stops capturing and processing requests immediately. All pending
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* requests are cancelled and complete immediately in an error state.
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*
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* Pipeline handlers shall override this method to stop the pipeline, ensure
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* that all pending request completion signaled through completeRequest() have
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* returned, and call the base implementation of the stop() method as the last
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* step of their implementation. The base implementation cancels all requests
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* queued but not yet complete.
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*/
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void PipelineHandler::stop(Camera *camera)
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{
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CameraData *data = cameraData(camera);
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while (!data->queuedRequests_.empty()) {
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Request *request = data->queuedRequests_.front();
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data->queuedRequests_.pop_front();
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while (!request->pending_.empty()) {
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Buffer *buffer = *request->pending_.begin();
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buffer->cancel();
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completeBuffer(camera, request, buffer);
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}
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request->complete(Request::RequestCancelled);
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camera->requestComplete(request);
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}
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}
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/**
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* \fn PipelineHandler::queueRequest()
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@@ -420,15 +396,16 @@ bool PipelineHandler::completeBuffer(Camera *camera, Request *request,
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*/
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void PipelineHandler::completeRequest(Camera *camera, Request *request)
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{
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request->complete(Request::RequestComplete);
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request->complete();
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CameraData *data = cameraData(camera);
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while (!data->queuedRequests_.empty()) {
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request = data->queuedRequests_.front();
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if (request->hasPendingBuffers())
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if (request->status() == Request::RequestPending)
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break;
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ASSERT(!request->hasPendingBuffers());
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data->queuedRequests_.pop_front();
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camera->requestComplete(request);
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}
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