diff --git a/src/libcamera/shaders/bayer_1x_packed.frag b/src/libcamera/shaders/bayer_1x_packed.frag index 7036fe27..77d9fbfa 100644 --- a/src/libcamera/shaders/bayer_1x_packed.frag +++ b/src/libcamera/shaders/bayer_1x_packed.frag @@ -67,6 +67,7 @@ uniform vec2 tex_bayer_first_red; uniform sampler2D tex_y; uniform mat3 ccm; uniform vec3 blacklevel; +uniform float gamma; void main(void) { @@ -260,6 +261,9 @@ void main(void) rgb.g = (rin * ccm[1][0]) + (gin * ccm[1][1]) + (bin * ccm[1][2]); rgb.b = (rin * ccm[2][0]) + (gin * ccm[2][1]) + (bin * ccm[2][2]); + /* Apply gamma after colour correction */ + rgb = pow(rgb, vec3(gamma)); + #if defined (SWAP_BLUE) gl_FragColor = vec4(rgb.bgr, 1.0); #else diff --git a/src/libcamera/shaders/bayer_unpacked.frag b/src/libcamera/shaders/bayer_unpacked.frag index f0d8cd1e..aba11a87 100644 --- a/src/libcamera/shaders/bayer_unpacked.frag +++ b/src/libcamera/shaders/bayer_unpacked.frag @@ -26,6 +26,7 @@ varying vec4 yCoord; varying vec4 xCoord; uniform mat3 ccm; uniform vec3 blacklevel; +uniform float gamma; void main(void) { vec3 rgb; @@ -155,6 +156,9 @@ void main(void) { rgb.g = (rin * ccm[1][0]) + (gin * ccm[1][1]) + (bin * ccm[1][2]); rgb.b = (rin * ccm[2][0]) + (gin * ccm[2][1]) + (bin * ccm[2][2]); + /* Apply gamma after colour correction */ + rgb = pow(rgb, vec3(gamma)); + #if defined (SWAP_BLUE) gl_FragColor = vec4(rgb.bgr, 1.0); #else