libcamera: Add Process and ProcessManager classes
Add a Process class to abstract a process, and a ProcessManager singleton to monitor and manage the processes. Signed-off-by: Paul Elder <paul.elder@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2019, Google Inc.
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*
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* process.h - Process object
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*/
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#ifndef __LIBCAMERA_PROCESS_H__
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#define __LIBCAMERA_PROCESS_H__
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#include <string>
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#include <vector>
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#include <libcamera/event_notifier.h>
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namespace libcamera {
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class Process final
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{
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public:
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enum ExitStatus {
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NotExited,
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NormalExit,
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SignalExit,
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};
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Process();
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~Process();
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int start(const std::string &path,
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const std::vector<std::string> &args = std::vector<std::string>(),
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const std::vector<int> &fds = std::vector<int>());
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ExitStatus exitStatus() const { return exitStatus_; }
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int exitCode() const { return exitCode_; }
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void kill();
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Signal<Process *, enum ExitStatus, int> finished;
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private:
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void closeAllFdsExcept(const std::vector<int> &fds);
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int isolate();
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void died(int wstatus);
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pid_t pid_;
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bool running_;
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enum ExitStatus exitStatus_;
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int exitCode_;
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friend class ProcessManager;
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};
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} /* namespace libcamera */
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#endif /* __LIBCAMERA_PROCESS_H__ */
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