egl: Remove bpp variable

It's unused and, in one case, was set wrongly.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
Reviewed-by: Hans de Goede <johannes.goede@oss.qualcomm.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>
Tested-by: Hans de Goede <johannes.goede@oss.qualcomm.com> # Thinkpad X1 Carbon G13 IPU7 ov08x40
Tested-by: Milan Zamazal <mzamazal@redhat.com> # TI AM69
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
This commit is contained in:
Robert Mader
2026-01-12 11:37:38 +01:00
committed by Kieran Bingham
parent 7c1527cd44
commit 22b15ff683
2 changed files with 4 additions and 6 deletions
+2 -2
View File
@@ -597,10 +597,10 @@ int DebayerEGL::start()
LOG(Debayer, Debug) << "Available fragment shader texture units " << maxTextureImageUnits;
/* Raw bayer input as texture */
eglImageBayerIn_ = std::make_unique<eGLImage>(width_, height_, 32, inputConfig_.stride, GL_TEXTURE0, 0);
eglImageBayerIn_ = std::make_unique<eGLImage>(width_, height_, inputConfig_.stride, GL_TEXTURE0, 0);
/* Texture we will render to */
eglImageBayerOut_ = std::make_unique<eGLImage>(outputSize_.width, outputSize_.height, 31, outputConfig_.stride, GL_TEXTURE1, 1);
eglImageBayerOut_ = std::make_unique<eGLImage>(outputSize_.width, outputSize_.height, outputConfig_.stride, GL_TEXTURE1, 1);
if (initBayerShaders(inputPixelFormat_, outputPixelFormat_))
return -EINVAL;